Why patience leads to better dev outcomes ↓
#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
Why patience leads to better dev outcomes ↓
#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
Most of the real work begins after release — DLC, updates, live support, patching…
Here’s how post-launch development actually works:
#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
Most of the real work begins after release — DLC, updates, live support, patching…
Here’s how post-launch development actually works:
#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
Every release has to pass certification first — here’s a quick look at what that actually means.
Anyone here gone through cert? Any difficulties?
#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
Every release has to pass certification first — here’s a quick look at what that actually means.
Anyone here gone through cert? Any difficulties?
#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
I usually see devs fall into two camps: idea-first or prototype-first.
This quick overview breaks down the full concept → console flow
#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
I usually see devs fall into two camps: idea-first or prototype-first.
This quick overview breaks down the full concept → console flow
#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
Pre-production is everything.
What does your pre-production look like?
#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
Pre-production is everything.
What does your pre-production look like?
#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
Personally, I always focus on systems prototyping before building a vertical slice. Curious how others tackle it.
#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
Personally, I always focus on systems prototyping before building a vertical slice. Curious how others tackle it.
#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
We test constantly — internal builds, team feedback, polish passes. Curious how others approach this.
#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
We test constantly — internal builds, team feedback, polish passes. Curious how others approach this.
#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
Everyone seems to handle these stages a little differently — especially across teams or studios.
Here’s how I break them down:
#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
Everyone seems to handle these stages a little differently — especially across teams or studios.
Here’s how I break them down:
#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
Here’s how I see it as a Producer.
Do you have any techniques to handle scope creep?
#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
Here’s how I see it as a Producer.
Do you have any techniques to handle scope creep?
#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay