#HowGamesAreMade
Do you think devs are done once a game launches?

Most of the real work begins after release — DLC, updates, live support, patching…

Here’s how post-launch development actually works:

#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
June 26, 2025 at 3:11 PM
Delayed games aren’t failures — they’re often the ones we remember most.

Why patience leads to better dev outcomes ↓

#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
June 18, 2025 at 5:50 PM
You can’t just drop a game on console.

Every release has to pass certification first — here’s a quick look at what that actually means.

Anyone here gone through cert? Any difficulties?

#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
June 22, 2025 at 2:52 PM
What’s your first step when starting a new game?

I usually see devs fall into two camps: idea-first or prototype-first.

This quick overview breaks down the full concept → console flow

#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
July 2, 2025 at 4:13 PM
What happens before a game is built?

Pre-production is everything.

What does your pre-production look like?

#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
June 12, 2025 at 1:44 PM
What’s one thing you never skip during pre-production?

Personally, I always focus on systems prototyping before building a vertical slice. Curious how others tackle it.

#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
July 4, 2025 at 4:25 PM
What’s your iteration loop look like before shipping?

We test constantly — internal builds, team feedback, polish passes. Curious how others approach this.

#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
June 30, 2025 at 3:52 PM
How do you define Alpha, Beta, and Early Access in your projects?

Everyone seems to handle these stages a little differently — especially across teams or studios.

Here’s how I break them down:

#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
June 28, 2025 at 1:28 PM
Scope creep = the silent killer of game deadlines

Here’s how I see it as a Producer.

Do you have any techniques to handle scope creep?

#GameDev #IndieDev #VideoGames #GameDesign #HowGamesAreMade #GameIndustry #MakingGames #DevsWhoPlay
June 16, 2025 at 5:42 PM
Ever wonder why video games take years to develop?

It’s more complex than most people think, I do my best to explain in 40s

Which part of dev surprises you the most?

#GameDev #HowGamesAreMade #GameProduction #GameSecrets #IndieGame
June 8, 2025 at 7:50 PM