#DotHackEnemy
Playing catchup, sorry for last minute spam;-;
#dothackenemy #tcg #oc idea #collection time!! What inspiration will I *draw* from the #cards today? XP
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November 1, 2025 at 1:34 AM
Still gotta code the rules around it, but Log Out feature is possible. I'll need to update the flip animation but progress is progress, right?

#ドットハック #Dothack #DothackTCG #DothackEnemy #Godot #TCG #GodotEngine #Practice
April 9, 2026 at 6:03 PM
Wont be ready for .hack//Day but I'm starting the ground work for the hardest part; effects/abilities!

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August 6, 2025 at 4:42 PM
Little hard to see in the debugger but yea, I was over complicating things. Card is clickable, flips over, activates its ability and then discards. One step closer

#ドットハック #Dothack #DothackTCG #DothackEnemy #Godot #TCG #GodotEngine #Practice
March 30, 2026 at 11:34 PM
Wound state officially set. Gettin closer to a fully playble basic match

#.hack #dothack20th #ドットハック #Dothack #Dothackers #.hackenemey #.hacktcg #dothacktcg #dothackenemy #tcg #godot #godotengine
May 22, 2025 at 7:05 PM
April 19, 2025 at 10:50 PM
So the ultimate goal will be that you pick your Avatar, roam around a couple maps and battle NPCs. I dont know if I want to push a story or not but that can be decided later

#Godot #GodotEngine #Dothack #DothackTCG #DothackEnemy #TCG #Practice
April 30, 2026 at 9:34 PM
Progress has definitely been slow, but as my professor always used to say "celebrate the little triumphs." So here is a title screen transitioning into small gameplay. This is everything that is working so far

#ドットハック #Dothack #DothackTCG #DothackEnemy #Godot #TCG #GodotEngine #Practice
April 1, 2026 at 5:34 PM
Im bad at posting but getting over one of my coding hurdles has made me want to work on my game more. Really hoping to have something fully playable soon

#ドットハック #Dothack #DothackTCG #DothackEnemy #Godot #TCG #GodotEngine #Practice
April 9, 2026 at 3:15 PM
May 30, 2025 at 8:21 PM
Changed the replay condition to load back into the sprites. One I learn the proper structure for save stating, we'll have ourselves a game in progress

#Godot #GodotEngine #Dothack #DothackTCG #DothackEnemy #TCG #Practice
May 26, 2026 at 9:38 PM
Ok so I think my ULTIMATE goal after I can get the card game side fully functioning, is to build out a very tiny RPG around it. I loved the old yugioh and Pokemon ones so maybe I can make a simple one?

#ドットハック #Dothack #DothackTCG #DothackEnemy #Godot #TCG #GodotEngine #Practice
April 1, 2026 at 5:54 PM
A debugging habit I've had since school is to have every interaction print something. This way I know the code is at least reaching it. That said, interact button still needs work but NPC chats on collision now

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May 6, 2026 at 8:14 PM
Update: CPU can play Action and Field cards now so a very SIMPLE game can be played. More rules to come but its surreal that i made it this far

#ドットハック #Dothack #DothackTCG #DothackEnemy #Godot #TCG #GodotEngine #Practice
April 8, 2026 at 9:58 PM
The tutorial I'm following may have been a tad more involved than I need, but I have an interact button and a simple diaglogue system. Gonna take this out of the test environment soon

#Godot #GodotEngine #Dothack #DothackTCG #DothackEnemy #TCG #Practice
May 4, 2026 at 11:20 PM
Thanks to @dothacknetwork.bsky.social, i have some decent quality sprites from .hack//Chat so I can build the RPG side of the game. Doin some sprite testing to take a break from the card system but it looks promising!

#Godot #GodotEngine #Dothack #DothackTCG #DothackEnemy #TCG #Practice
April 30, 2026 at 3:37 PM
I think I was just over complicating things. Looks like I have the "base" for the Hidden cards being placed and activated

#ドットハック #Dothack #DothackTCG #DothackEnemy #Godot #TCG #GodotEngine #Practice
March 30, 2026 at 10:14 PM
Added a mute button and change song button so you aren't stuck all match with the same song

#dothack20th #ドットハック #Dothack #Dothackers #dothackenemy #godot #godotengine #dothacktcg #tcgBase
May 28, 2025 at 9:49 PM
Alright, so base code is setup and tested. I can now create/modify....every....single....Action, Event, Field and PC/Monster ability....oh boy lol

#DothackTCG #dothack20th #ドットハック #Dothack #Dothackers #TCG #DotHackEnemy #Godot #GameDevelopment #FirstGame #RememberDotHack
August 6, 2025 at 8:24 PM
Been doin mostly backend stuff so nothing glamorous to say but, I have an #itchIO page up for it for anyone that wants to test what I have now!

roxkinoske.itch.io/dot-hack-ene...

#dothack20th #ドットハック #Dothack #Dothackers #dothacktcg #dothackenemy #tcg #tradingcardgame #godot #godotengine
.hack//Enemy Godot by RoxKinoske
.hack fan game based around the .hack//Enemy TCG
roxkinoske.itch.io
July 3, 2025 at 11:16 PM
Workin on the Monster Portal now. This is going to be an interesting part to try to code. This and the battle logic

#.hack #dothack20th #ドットハック #Dothack #Dothackers #dothackenemy #dothacktcg #tcg #godot #godotengine
May 8, 2025 at 6:14 PM
Very very VERY minor update, but I never showed Field cards connecting. So they work, just gotta write the logic for their effects. Slowly but surely....

#ドットハック #Dothack #DothackTCG #DothackEnemy #Godot #TCG #GodotEngine #Practice
April 6, 2026 at 11:11 PM
Moved the spritework out of the Test environment so here's a rough idea of what I want to do

#Godot #GodotEngine #Dothack #DothackTCG #DothackEnemy #TCG #Practice
May 26, 2026 at 9:20 PM
Loop is set, win conditions set. I just need to clean the code up for smooth monster vs pc checks and then its ready for simple matches. Next comes abilities!

#dothack20th #ドットハック #Dothack #Dothackers #dothackenemy #dothacktcg #tcg #godot #GodotEngine #.hack #.hacktcg #.hackenemy
May 23, 2025 at 10:02 PM