#DynArec
I can't currently say much about why I'm writing a KI emulator from scratch (including a new MIPS III core which aims to achieve dynarec-like speeds without any dynarec), but I am, and IT'S ALIVE!
March 18, 2025 at 1:06 AM
DYNAREC

1985年
September 24, 2026 at 8:05 AM
Fixed what is hopefully the last SH2 core bug (at least until I write a dynarec and make a bunch of new ones) last night and now Shadow Squadron works in BlastEm
May 29, 2026 at 4:34 PM
I've already implemented what might be the fastest MIPS III interpreter in existence, which achieves a better frame time than MAME running KI with dynarec. Achieving this without any manner of dynarec/JIT/AoT is no easy task, but it's still going to get even faster.
March 26, 2025 at 11:47 PM
Victor オーディオカセット DYNAREC AF 1985年. #audio
April 25, 2026 at 12:03 AM
Played Avec De L'esprit

by dynArec
September 30, 2026 at 5:49 AM
It might end up as a 6502->python dynarec lol
January 1, 2024 at 7:37 PM
Web builds of BlastEm are slowly getting less useless. The new 68K core finally implements all 68000 instructions (old core is a dynarec that is unsuitable for web) and apart from some minor cycle time discrepancies passes my test suite. Still some bugs to work out, but most stuff runs fine
February 25, 2025 at 10:31 PM
For a butter smooth framerate in Dinosaur Planet use Mupen64Plus-Next via Retroarch with these settings

RDP Plugin: ParaLLEl-RDP (set to 2x resolution)
CPU Core: Dynarec
RSP Plugin: ParaLLEl
Frame Duplication: ON
Framerate: Fullspeed
VI Refresh (Overclock): 2200
Count Per Op Divider (Overclock): 11
January 15, 2025 at 2:18 PM
Etwa 20 Stunden am Tag liegen zu müssen, nervt so langsam hart. Die Schlaftabletten der Nachbarin lindern das Elend, aber eigentlich bräuchte ich jemanden, der oder die mir gegen Erstattung der Unkosten möglichst sedierendes Gras oder noch besser: Haschisch schickt. Schade, dass das illegal wäre.
INCOMING : Captain Mustache - Cracks In The Glass feat. dynArec #IptamenosDiscos
YouTube video by MINITEL
www.youtube.com
January 21, 2026 at 12:10 PM
I let Fable run along on its own to figure out why Flycast didn't have audio w/ KallistiOS, and it narrowed it down to the AICA dynarec not decoding an MSR instruction correctly
July 2, 2026 at 6:38 AM
also a lot of my impressions come from running these on them:
- OpenArena (0.8 using the oa git engine, not downstream)
- Dhewm3
- box86'd 3dmark2001 / MDK2
- DOSbox (one with an arm dynarec, also not downstream)
June 26, 2026 at 8:40 PM
Dynarec without dynarec.. is KI being released on iPhone?
March 18, 2025 at 7:43 AM
i know for most in the 00s' XP era when DOS emulation mostly sucked (until '06 for dosbox dynarec), the Doom Collector's Edition was the first experience of Doom for many, and that was just only Doom95 with some blomby icons for each of the games
March 24, 2026 at 1:25 AM
Parisian producer Captain Mustache returns to Iptamenos Discos for a stellar collaboration, joining forces with the elusive underground legend dynArec. #music #captainmustache #DynArec #cracksintheglass #iptamenosdiscos
Cracks In The Glass by Captain Mustache feat. dynArec
Parisian producer Captain Mustache returns to Iptamenos Discos for a stellar collaboration, joining forces with the elusive underground legend dynArec.
evl.one
February 1, 2026 at 1:32 PM
It’ll run on anything, there’s not much reason to tie yourself to a specific architecture (short of maybe some optional SIMD/intrinsic paths) when you’re not using a dynarec/JIT solution. Which you also can’t do anymore at all on consoles unless you’re working in homebrew land. Vendor requirements.
March 18, 2025 at 2:53 AM
MAME's dynarec only supports a C backend (slow) and x86/x64 backends, so it can recompile the emulated CPU code down into x86/x64 assembly which makes them a lot faster. I'm trying to write an ARM backend so the CPUs can be recompiled on ARM which should in theory make them faster.
December 7, 2024 at 3:16 AM
Adding to this with DOSBox Pure Unleashed Preview 3 doing the same MDK2 benchmark, in case anyone's curious where that's at relatively w/ the GL Voodoo1 emulation easing on the CPU to render while still getting bottlenecked by the CPU dynarec at max auto cycles.
October 18, 2025 at 9:29 PM
nvm I switched to Dynarec in the wiistation settings and everything sounds normal now =) though if I open the menu to swap discs too many times in one session, it gets pissed at me & the whole console crashes and makes an ERRRRRRRRRRRRRRRRRRRR sound in my ears
February 27, 2025 at 8:54 PM
Thanks for the game! It's a pity we don't have dynarec with Flycast on RISC-V, but I'll give it a go on one of my ARM SBCs.
May 28, 2026 at 10:22 AM
Wii64 Beta 1.4 is here after 5 years, bringing faster Nintendo 64 emulation to Wii, GameCube and Wii U with SD2SP2 support, Wii U vWii fixes, dynarec tweaks and key performance upgrades. #Nintendo64 #Wii #GameCube #Emulation
Wii64 Beta 1.4 brings faster Nintendo 64 emulation to Wii, GameCube and Wii U
Wii64 Beta 1.4 has landed after a long pause, and it’s a much more practical update than the version number might suggest. This isn’t a flashy redesign.
www.generationamiga.com
July 4, 2026 at 9:36 AM
Woah - there's been a lot of progress on BlastEm's new dynarec (that works on arm and not just on x86/x86_64) and it actually mostly works now

It's def not ready yet - loading savestates doesn't work - but games now boot and AFAICT play fine ^^
February 16, 2025 at 10:09 PM
生涯でいちばん多く聴いた曲かもしれない:
https://youtube.com/watch?v=udmu_k02FRo&si=_3cXLCZKnixDU456
EPO 音楽のような風
1986 「PUMP!PUMP! 」 より日本ビクタービデオテープDYNAREC CMソング
youtube.com
April 5, 2026 at 9:04 AM