and yes, flowing water will still wobble :3
#EniBlockGame 🎮
and yes, flowing water will still wobble :3
#EniBlockGame 🎮
wood fence artfully placed in the foreground to show this *doesn't* do that awful thing where the warping picks up on pixels that aren't even underwater
#EniBlockGame #GameDev #IndieDev 🎮
wood fence artfully placed in the foreground to show this *doesn't* do that awful thing where the warping picks up on pixels that aren't even underwater
#EniBlockGame #GameDev #IndieDev 🎮
only got water spread and swim physics left
note: water on the sides doesn't flow downwards yet but it will
#EniBlockGame #GameDev 🎮
only got water spread and swim physics left
note: water on the sides doesn't flow downwards yet but it will
#EniBlockGame #GameDev 🎮
so i lowered the surface of the water a bit and also added some vertex displacement :3 it's a subtle effect but it adds a lot
#EniBlockGame #GameDev #IndieDev 🎮
so i lowered the surface of the water a bit and also added some vertex displacement :3 it's a subtle effect but it adds a lot
#EniBlockGame #GameDev #IndieDev 🎮
#EniBlockGame #GameDev #IndieDev 🎮
#EniBlockGame #GameDev #IndieDev 🎮
as a reminder you can find out more about this project at enikofox.com/blockgame
#EniBlockGame #GameDev #IndieDev #ProcGen 🎮
as a reminder you can find out more about this project at enikofox.com/blockgame
#EniBlockGame #GameDev #IndieDev #ProcGen 🎮
Uses C++ and Vulkan and already uses a lot of cool SIMD and multi-threading tricks from my previous attempt back in 2020!
x.com/Wunkolo/stat...
Uses C++ and Vulkan and already uses a lot of cool SIMD and multi-threading tricks from my previous attempt back in 2020!
x.com/Wunkolo/stat...
on my break i added order independent transparency, reflective materials, occlusion culling, and jazzed up the skybox and you can read about all of that on itch: itch.io/blog/1326227...
#GameDev 🎮
on my break i added order independent transparency, reflective materials, occlusion culling, and jazzed up the skybox and you can read about all of that on itch: itch.io/blog/1326227...
#GameDev 🎮
it also has a site with FAQ, screenshots, and a dev feed: enikofox.com/blockgame
it also has a site with FAQ, screenshots, and a dev feed: enikofox.com/blockgame
#EniBlockGame #GameDev 🎮
#EniBlockGame #GameDev 🎮
#EniBlockGame #GameDev #PixelArt 🎮
#EniBlockGame #GameDev #PixelArt 🎮
#EniBlockGame #GameDev 🎮
#EniBlockGame #GameDev 🎮
#EniBlockGame
#EniBlockGame
it worked but it was a little clunky. i realized i had a spare button that was unused for doors and i could just use that and its way nicer, simpler, and more versatile
#EniBlockGame
it worked but it was a little clunky. i realized i had a spare button that was unused for doors and i could just use that and its way nicer, simpler, and more versatile
#EniBlockGame
press and hold the alt button (F by default) on a door to toggle its state until you release the button or get too far away
very convenient for auto closing doors!
#EniBlockGame #GameDev 🎮
press and hold the alt button (F by default) on a door to toggle its state until you release the button or get too far away
very convenient for auto closing doors!
#EniBlockGame #GameDev 🎮
gates connect to fence blocks, and when they do they superimpose a post onto the fence block, outside its own block space
#EniBlockGame
gates connect to fence blocks, and when they do they superimpose a post onto the fence block, outside its own block space
#EniBlockGame
#EniBlockGame #GameDev 🎮
#EniBlockGame #GameDev 🎮
#EniBlockGame
#EniBlockGame
#EniBlockGame #GameDev #PixelArt 🎮
#EniBlockGame #GameDev #PixelArt 🎮
they still have a full block hitbox atm but they sure do make things look nice and cozy :3
#EniBlockGame #GameDev #PixelArt 🎮
they still have a full block hitbox atm but they sure do make things look nice and cozy :3
#EniBlockGame #GameDev #PixelArt 🎮
"Structure": {
"0,0,0": "CrudeDoorX",
"0,1,0": "CrudeDoorUpperX"
}
could be nice for future modding 🤔
#EniBlockGame
"Structure": {
"0,0,0": "CrudeDoorX",
"0,1,0": "CrudeDoorUpperX"
}
could be nice for future modding 🤔
#EniBlockGame