#ProcGen
A peek inside one of my comparison screenshots folders
#ProcGen #GameDev #IndieDev
November 7, 2026 at 10:46 AM
November 6, 2026 at 6:56 AM
it makes me just, deeply sad when I find out ppl in the procgen space are getting big into AIgen. Like.. you're getting rid of the fun part? Are you SURE you like making things??
November 5, 2026 at 6:28 AM
There’s an ongoing genocide whose public justification is the mass-targeting of Palestinian men but ok “disc horse” bot’s programmer seeded “Palestinian men” in as a procgen topic… please block that shit. Cede no inch
November 8, 2026 at 5:20 AM
Some more glorious shots of the RT Engine running with a physically based atomsphere, improved cloud rendering, weather systems, raytraced reflections, clustered lighting. #vibecode #claudecode #procgen #gamedev
November 9, 2026 at 2:56 AM
I am loving these new clouds. They also cast shadows on the island which makes it look amazing. #claudecode #vibecode #procgen #gamedev
November 9, 2026 at 2:53 AM
what even IS loving procgen if not loving the way that your priorities and values and idiosyncrasies imprint on the output, creating a unique shape only you could have ever made? To lose that is to lose the entire artistic process
November 5, 2026 at 6:31 AM
Yes, everything apart from the music is procgen.
November 7, 2026 at 1:56 AM
Updated the engine with more realistic weather, physically based rendering for the atmosphere, and better volumetric rendering for clouds. #vibecode #claudecode #procgen #gamedev
November 9, 2026 at 2:51 AM
Added the UI for changing the interior colors. It's really satisfying to play around with!

#gamedev #indiegame #procgen
November 4, 2026 at 6:39 PM
Little late #screenshotsaturday!

Have a ...minute!?
Btw.. not saying that you should, but you can set Eternitubes to veery looow speeds (you should).

store.steampowered.com/app/4979880

#screensaver #creativecoding #indiedev #retro #retrocomputing #gamedev #indiegame #procgen #mathart #abstractart
November 8, 2026 at 4:22 AM
Placing and moving items manually is still WIP, but you can now randomize your interior's layout, which effectively changes its seed and forces the whole thing to regenerate.

#gamedev #indiegame #procgen
November 7, 2026 at 12:57 PM
The lighting system is updated using a clustering lighting system. So instead of being limited by 32 lights when rendering a scene, the engine can handle 4096 lights in a scene. #claudecode #vibecode #procgen #gamedev
November 9, 2026 at 2:54 AM
Procgen space games often suffer from "samey" planets. To fix this, I’m making planetary geology dynamic. Instead of repetitive rocky balls, you’ll discover unique surface features and interesting mountain ranges that make every arrival a surprise.
November 9, 2026 at 9:48 PM
picking this thread up 10 months later. i've done a first crude pass on implementing water blocks, which is why i added order independent transparency in the first place :|

as a reminder you can find out more about this project at enikofox.com/blockgame

#EniBlockGame #GameDev #IndieDev #ProcGen 🎮
November 8, 2026 at 9:25 AM
Some evening geometry, loosely inspired by the work of @winterbloed.be. I call it Aztech.
#Blender #MotionGraphics #MathArt #AbstractArt #ProcGen #Hypno #TechArt
November 4, 2026 at 1:45 AM
What is the procgen discourse everyone on my timeline is apparently subtweeting (subskeeting?)? 🤔
November 5, 2026 at 10:13 AM
the real hope is getting back to generating insane procgen planets like these (do you want atolls? how about atoll CONTINENTS)
November 4, 2026 at 10:17 PM