#FCF7O
Performance ECS architecture in my JRPG game engine for #FCF7O built with my in-house editor #LSGE
Both the game and the editor use an ECS architecture
#gamedev #indiedev #webgl #ECS #dev
February 18, 2026 at 10:28 PM
My Raycasting system in my game #FCF7O
Link to my blog article explaining how I did it:
lepasoft.com/en/blog/rayc...

#PIXI, fundamentally a 2D rendering engine, made this quite a challenge
#gamedev #indiedev #webgl #ECS #coding
February 19, 2026 at 7:16 PM