#FSR3
[Switch 2] NovaS : un émulateur Switch 2 open source débarque sur Windows avec FSR3 et...
L'émulation de la Nintendo Switch 2 continue de progresser avec l'arrivée de NovaS, un nouvel émulateur gratuit et open source destiné aux utilisateurs de Windows. Son objectif est de proposer...
Read more
November 8, 2026 at 11:53 AM
after some tinkering with my settings in deadlock, it seems to be best to just run it on vulkan and give up

it runs okay but the performance, even with FSR3 enabled, leaves much to be desired. i wonder if this is shrimply deadlock's problem or a problem with arc cards in general.
November 5, 2026 at 2:31 PM
Stellar Blade - Switch 2 DF Review vs PS5 + Frame Generation Breakdown www.youtube.com/watch?v=clNH...

DLSS에 FSR3 프레임젠을 쓴 변태적인 조합이네. 프레임젠 자체도 아직 미완성이지만 쉬프트업 능력도 부족한 거 치곤 긁어 부스럼인 결과물은 아닌 듯. 문제는 베이스 프레임 자체가 안 좋음.

근데 PC 게임처럼 프레임젠을 포함해 포스트프로세싱류들을 켜고 끌 수 있는 모양. 프레임젠은 켜는 게 낫다지만(계속)
Stellar Blade - Switch 2 DF Review vs PS5 + Frame Generation Breakdown
YouTube video by Digital Foundry
www.youtube.com
November 8, 2026 at 12:14 AM
Spent a lot of time improving the performance of the various shadow types(Point/Dir/Spot) and RT in general. Before it was around 70fps with or without RT. Now with RT it is 150-170 with RT. and Rasterizer only = 300fps+. #gamedev #indiedev #virtual3D - Also FSR3 = 350fps+ (img2)
October 17, 2026 at 11:34 AM
wow even on medium with framegen, fsr3, and variable resolution all on ff16 barley fucking runs for me
October 10, 2026 at 5:18 PM
this makes more sense for the several base ps5 games using 720p framebuffers and fsr3 because that's the situation the industry allowed itself in 🙃
October 5, 2026 at 5:05 PM
Vi depois que usam formatos de 16bit e não os de 8 do fsr4, mas pareceu comparável em performance com fsr3, o que não pareceu mau.
October 4, 2026 at 12:14 AM
Ouais pareil j'attends de voir ce que ça donne vraiment. Parce que bon, on est d'accord : si c'est basé sur le FSR3 ça reste cracra (alors que le 4 c'est du 👌)
October 2, 2026 at 1:14 AM
TL;DW : une implémentation plus légère du PSSR sur la PS5 de base qui serait plus efficace que les techniques dispo actuellement sur la console, qui coûterait à peu près autant que du FSR3, et qui serait triviale à patcher dans les jeux qui ont déjà du PSSR.

(avec deux exemples cherry picked)
October 2, 2026 at 12:59 AM
Switch2版ステラーブレイドさん、Switch2初のDLSS+FSR3で限界突破してしまう!!!

https://geemato.com/221995/
Switch2版ステラーブレイドさん、Switch2初のDLSS+FSR3で限界突破してしまう!!!
これで発売してもええんか?🤦
geemato.com
September 21, 2026 at 5:24 AM
#whentheyguy the more i think about it the more a lot of umineko is just this www.youtube.com/watch?v=fSR3...
Kill Bill 2- That woman deserves her revenge
YouTube video by Noctilith
www.youtube.com
September 20, 2026 at 4:02 AM
did you try implementing FSR3-like temporal upscaling?
September 19, 2026 at 7:54 AM
【FSR3 DLSS XeSS - Upscaling】

――――――――――
DLSS4以降・FSR 3.1.5・XeSS対応のアップスケーリングプラグイン。ネイティブからパフォーマンスモードまで複数の品質設定で動作。
▼ 機能
・DLSS4以降・FSR...
――――――――――

#Fallout4 #MOD #フォールアウト
FSR3 DLSS XeSS - Upscaling
DLSS4以降・FSR 3.1.5・XeSS対応のアップスケーリングプラグイン。ネイティブからパフォーマンスモードまで複数の品質設定で動作。 ▼ 機能 ・DLSS4以降・FSR...
fallout4.2game.info
September 15, 2026 at 11:30 AM
【Joel DLSS and FSR3...】

――――――――――
NVIDIA RTX 40/50シリーズ GPU向けのDLSS フレーム生成機能を統合するF4SEプラグイン。実験段階の早期版。
▼ 必須環境
・NVIDIA RTX 40シリーズ以上のGPU( RTX 4070 Tiで2倍設定で検証)
・Windows ハードウェアアクセラレーション GPU...
――――――――――

#Fallout4 #MOD #フォールアウト
Joel DLSS and FSR3...
NVIDIA RTX 40/50シリーズ GPU向けのDLSS フレーム生成機能を統合するF4SEプラグイン。実験段階の早期版。 ▼ 必須環境 ・NVIDIA RTX 40シリーズ以上のGPU( RTX 4070 Tiで2倍設定で検証) ・Windows ハードウェアアクセラレーション GPU...
fallout4.2game.info
September 15, 2026 at 11:30 AM
All right, back to Wilds. proton-cachyos appears to be busted in the latest build, so I had to fall back to Proton Experimental. Cool, fine, whatever, but FSR4 doesn’t seem to be working even with the correct launch options, and there ain’t no way I’m playing this with FSR3’s heinousness. VERY cool!
September 12, 2026 at 3:03 PM
Optiscaler is actually neat as fuck because even though I'm on RDNA3 and I "have" FSR4.1 there's A LOT of games that are still HARD LOCKED to FSR3 which is just fucking abysmal and so fucking bad...
September 12, 2026 at 7:23 AM
Played like an hour of the Stupid Never Dies demo, honestly like it at first glance. It's goofy, but sometimes goofy is nice. However, the cinematic graphics setting is stupid expensive, very high has me at almost double the performance. Also FSR3/4 implementation would be nice.
September 4, 2026 at 4:28 AM
tudo fica borrado de um jeito bizarro
com FSR3 vira uma pintura expressionista de pontilhismo
com FSR4.1 injetado com mod tudo vira linha
em qualquer um deles precisa ligar frame-gen externo, que soma pra deixar tudo meio estranho e zoa a latência

qualquer opção resulta em um sonho febril
September 2, 2026 at 1:43 PM
Dragon's Dogma 2 アプデ入って、FSR4.1対応。以前まであった変なカクツキも解消\( 'ω')/ スキルスロットも6個に増えてかなり快適に。FSR4.1だとバランスでもFSR3に余裕で画質勝からこれは良いアプデ
September 2, 2026 at 5:44 AM
호라이즌 포비든 웨스트, BC-250 8코어, 40CU언락, FSR3 업스케일링(프레임 생성 제외, 목표 프레임 60설정), 그래픽 매우높음 테스트, 프레임 안정적인 60유지. 화질 열화도 거의 체감 안되고 만족스러움
August 30, 2026 at 3:02 PM
I used to think AMD's FSR3/4 was the "make the game look like shit" button but Nvidia's DLSS5 is somehow a make it look like shit, more racist and sexist. revolutionary tech
August 30, 2026 at 3:12 AM
Tonnay-Charente : le collectif de défense fait son vide-greniers ce dimanche 30 août
🔗https://l.sudouest.fr/fsR3
August 27, 2026 at 5:09 PM
THE FINALS Update 11.7.0 adds a 2-second glitch to Shockwave, rolls out a guitar-inspired store set, and extends Deep Signal for one more week. Embark also patches crashes, Xbox audio issues, spectator colors, and AMD FSR3 performance.
THE FINALS Update 11.7.0 Gives Shockwave a 2-Second Glitch Effect
THE FINALS Update 11.7.0 gives Shockwave a new 2-second glitch effect while bringing a guitar-themed store set and another week of Deep Signal activity to
consolepcgaming.com
August 27, 2026 at 10:39 AM
FSR4 might just not give a fuck, it's hard to say if FSR3 used to look better. it was still blurry
August 24, 2026 at 9:52 PM