#FastHands
Now free to play - FastHands is innovative, single and multiplayer fun. Run, jump, glide, dive, climb and shoot #vr #gamedev
www.meta.com/experiences/...
FastHands on Meta Quest
Welcome to FastHands, your ultimate parkour playground. Run, climb and glide through quantum courses - solo or with friends (6 player) . Climb the leaderboards and uncover strange anomalies that hint ...
www.meta.com
June 23, 2026 at 4:42 PM
FastHands mission 3 - sneak peek - making a new friend :) #vr #gamedev
March 12, 2025 at 8:41 PM
Another hazard has spawned in FastHands. Some tracks are infected by electrified tentacles :) #gamedev #vr
April 2, 2025 at 5:39 PM
The new "random" powerup adds to the weirdness in FastHands :) It may change the environment or it could give you a boost. #gamedev #vr
April 23, 2025 at 2:24 PM
🚀 FastHands (your parkour playground) is now live on the #MetaQuest store!
Feel the flow with immersive #VR movement mechanics:
🎮 Mini-games
📖 A narrative adventure
🌀 Infinite procedural tracks
🫱 Bring your friends — it’s go time.
👉 www.meta.com/experiences/...
FastHands on Meta Quest
Welcome to FastHands, your ultimate parkour playground. Run, climb and glide through quantum courses - solo or with friends (6 player) . Climb the leaderboards and uncover strange anomalies that hint ...
www.meta.com
May 19, 2025 at 5:01 PM
FastHands now includes “particle geysers”. Get an instant 20m+ height boost to enjoy your gliding during your parkour platforming action. It's really fun :) #vr #gamedev
March 29, 2025 at 7:12 PM
Starting our 5 day countdown to FastHands release on Meta Quest. Here's some tips on keeping the flow in your parkour runs #vr #indiegame #gamdev
May 14, 2025 at 8:35 PM
FastHands is coming to Meta Quest on 19th May 2025. Ready for some multiplayer VR parkour action in a quantum realm? Bring your friends :) #screenshotsaturday #vr #gamedev
www.meta.com/experiences/...
May 3, 2025 at 1:40 PM
Two hot new bombshells enter the villa (I drew the remaining members of the party that aren't my character)

This time we have Ethel our Druid and Fasthands Joe our Rogue with two of his rats that he acquired one session and has also become a bit ever since

{ #dnd #dndoc #sketches #ocsky #art }
March 23, 2026 at 2:01 AM
Think you’ve got strong “VR legs”. I’ve added an optional Vortex Tunnel to FastHands. Unlike the real life versions you can try running, jumping and gliding to add to the challenge. I’ve put a big disclaimer on this part :) #gamedev #vr
March 6, 2025 at 6:24 PM
I’m adding more multiplayer features to FastHands #vr. These activation particles open up the next section. The kicker is that the player inside the particles gets a time bonus so it’s worth fighting to be the one inside. More extras next week :) #gamedev
December 14, 2024 at 1:43 PM
More life arrived in FastHands as grubs evolved into dragon flies. I like trying to catch them :) As usual, they can’t be harmed and simply reform. #gamedev #vr Coming to Meta Quest 3 soon.
March 21, 2025 at 3:26 PM
Trying out point-to-turn for my optional hand-tracked rotation in FastHands. This is only for seated play where large turns are required. Otherwise you just point your arms where you want to head. Shooting has been further tuned too. #vr #gamedev
January 13, 2025 at 5:34 PM
FastHands launch discount on Meta Quest - get 50% off using code FH-82D981 #vr #gamedev
May 27, 2025 at 5:39 PM
Latest FastHands additions are warp rings for potential shortcuts and bombs. Don’t worry if you hit a bomb, you never sit out in FastHands, mishaps only ever set you back :) I'm determined to get the alpha program out this week, jst a few more bugs to fix. #gamedev #metaquest #indiegame
November 6, 2024 at 5:12 PM
Try the free trial of FastHands on the Meta Quest and feel the flow with some parkour action
www.meta.com/experiences/... #vr #gamedev
May 20, 2025 at 5:24 PM
Alpha testers wanted for FastHands on Meta Quest. Ready for some hand-tracked parkour action in a quantum playground? Join our alpha / beta program to get pre-release access and help shape the game. Sign up via our discord discord.gg/CcrCx76BRp #gamedev
November 8, 2024 at 3:45 PM
November 28, 2024 at 4:18 AM
Day 3 of our 5 day countdown to FastHands release on Meta Quest - explore the anomalies #vr #gamedev
www.meta.com/experiences/...
May 16, 2025 at 5:30 PM
Here’s a run through of FastHands current hand tracking implementation. It’s gone through a lot of revisions and will keep getting tweaked, but I’m feeling pretty good about its current state #gamedev #vr
youtu.be/GmivR2r3bKI
FastHands - hand tracking overview
YouTube video by Jumbli - Developing Virtual Reality
youtu.be
January 27, 2025 at 2:28 PM
I’ve changed the “spider fingers” quick climbing instructions in FastHands & added direction indicators because testers didn’t quite get it. Hopefully it'll help as I don't want players to miss out on the feature :) #vr #gamedev
April 25, 2025 at 2:02 PM
I changed my approach to stop users accidentally running through UI panels in FastHands (a rapid action parkour game). As soon as you enter an “info zone” locomotion is paused, until you close the UI and then you’re good to go. #gamedev #vr
March 28, 2025 at 1:40 PM
Primitive life forms are infecting FastHands. More evolved species are on the way, all built from the same quantum particles as the levels. These will give you something to interact with when you're not in multiplayer #vr #gamedev
March 10, 2025 at 5:00 PM
Testing FastHand’s new shields with my son (the best part of my job). You can now knock players off platforms using your slingshot or by charging into them. #vr #gamedev
youtu.be/38TGnC5-ErU
Testing collision spheres in FastHands
YouTube video by Jumbli - Developing Virtual Reality
youtu.be
December 20, 2024 at 8:35 PM