#FastMath
This looks like a fastmath error with the float, not a typical floating point error.
August 23, 2026 at 8:23 AM
Eine gute App für das tägliche Üben.
www.fastmath.app
#BlueLZ #KopfGPT
FastMath: Mental Math Trainer
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www.fastmath.app
May 31, 2026 at 7:33 AM
#scicloj is planning a public meetup about Signal Processing in #Clojure.

The precise agenda and date (tentative: March 2026) will be determined based on your feedback.

clojureverse.org/t/upcoming-m...
Upcoming meetup - Signal processing in Clojure - please reach out
In recent months, there has been some encouraging progress in Clojure’s story for signal processing. A lot of that is work-in-progress and will be made more visible soon: updates to the Fastmath 3 li...
clojureverse.org
January 27, 2026 at 12:56 PM
makes sense to use fast math when ur just like deciding where to put the triangle on screen, doing super duper basic shit where everything stays bounded in nice predictable ways and don't rly care about precision or reproducibility at all but for a general-purpose API always-enabled fastmath is NUTS
July 30, 2025 at 7:55 PM
At the very least I think this covers all mainstream desktop platforms. Might be some odd behavior if any Unreal targets don't use IEEE standard NaN (e.g. -fastmath and the like).
July 9, 2025 at 9:35 PM
July 6, 2025 at 12:01 PM
https://simonbyrne.github.io/notes/fastmath/
この記事は、コンパイラの最適化オプション「fast-math」の危険性について解説しています。
fast-mathは浮動小数点演算を高速化しますが、IEEE 754規格に違反する可能性があり、予期せぬ結果を引き起こすことがあります。
特に、NaNのチェックの削除、演算の結合順序の変更、subnormal数のフラッシュなどが問題となります。
Beware of fast-math
simonbyrne.github.io
June 1, 2025 at 1:57 PM
June 1, 2025 at 7:33 AM
Beware of Fast-Math
https://simonbyrne.github.io/notes/fastmath/
[comments] [280 points]
June 1, 2025 at 12:03 AM
June 1, 2025 at 12:00 AM
💡 Summary:

サイモンのノートでは、「ファストマス」コンパイラフラグの使用に対する警告が述べられています。このフラグは、さまざまなプログラミング言語において計算速度を向上させる一方で、浮動小数点計算における不正確さを引き起こす可能性があります。彼は、この最適化に伴うリスクに関する文書が限られていることを強調しており、特にGCCやJuliaでは、`-ffast-math`や`@fastmath`のようなフラグがコンパイラにIEEE 754標準を無視させることができ、結果として不正確な結果をもたらす可能性があると指摘しています。NaNのチェックを省略したり、 (1/3)
May 31, 2025 at 7:43 PM
May 31, 2025 at 7:33 PM
May 31, 2025 at 3:23 PM
May 31, 2025 at 10:35 AM
May 31, 2025 at 8:00 AM
Beware of Fast-Math

#HackerNews

<a href="https://simonbyrne.github.io/notes/fastmath/" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://simonbyrne.github.io/notes/fastmath/
May 31, 2025 at 7:40 AM
Beware of Fast-Math
L: https://simonbyrne.github.io/notes/fastmath/
C: https://news.ycombinator.com/item?id=44142472
posted on 2025.05.31 at 03:05:57 (c=0, p=4)
May 31, 2025 at 7:37 AM
be aware, if you are targetting cross platform and not just directx/hlsl then some shader compilers may act counterintuitively with NaN/Inf. Specifically, in Metal with fastmath enabled the shader compiler can treat NaN or INF as undefined behaviour. It may delete whole chunks of code
May 26, 2025 at 10:16 AM
… reductions if fastmath/ieee754 conformance is not active
January 13, 2025 at 4:11 PM