Learn more and Register: www.khronos.org/events/gltf-...
#glTF #3D #khronos
Learn more and Register: www.khronos.org/events/gltf-...
#glTF #3D #khronos
What does GLTF stand for?
A. Graphics Language Transfer Format
B. GL Transmission Format
C. Graphics Library Text File
D. General Lighting & Texture Format
Answer in Discord 👇👇
DISCORD: https://discord.gg/stageone
.Fun: https://StageOne.Fun
#MML #Metaverse #3DWeb #GameDev
What does GLTF stand for?
A. Graphics Language Transfer Format
B. GL Transmission Format
C. Graphics Library Text File
D. General Lighting & Texture Format
Answer in Discord 👇👇
DISCORD: https://discord.gg/stageone
.Fun: https://StageOne.Fun
#MML #Metaverse #3DWeb #GameDev
Come see us in booth S7!
Sessions: www.khronos.org/events/unite...
#glTF #OpenXR #SPIR #UnitedXR #Metaverse #Standards
Come see us in booth S7!
Sessions: www.khronos.org/events/unite...
#glTF #OpenXR #SPIR #UnitedXR #Metaverse #Standards
Formats: .DAE, .GLTF, .GLB, .VOX, .UNITYPACKAGE, .UNREAL,.FBX
Stores: Unity, Fab, Itchio www.mrmgame.com/stores
#gamedev #indiedev #voxel #lowpoly #unity3d #godot #unrealengine #voxels #lowpoly #indiegamedev #roblox #voxelart #game #voxedit #3d
Formats: .DAE, .GLTF, .GLB, .VOX, .UNITYPACKAGE, .UNREAL,.FBX
Stores: Unity, Fab, Itchio www.mrmgame.com/stores
#gamedev #indiedev #voxel #lowpoly #unity3d #godot #unrealengine #voxels #lowpoly #indiegamedev #roblox #voxelart #game #voxedit #3d
#indiegame #gamedev
phi-sato.itch.io/island-life-...
#indiegame #gamedev
phi-sato.itch.io/island-life-...
www.khronos.org/events/gltf-...
#glTF #3D
www.khronos.org/events/gltf-...
#glTF #3D
glTF 2.1 is backwards-compatible: every glTF 2.0 asset remains valid. New in this revision are multi-file scene composition, per-node bounding volumes and implicit shapes, embedded thumbnails, and […]
[Original post on fosstodon.org]
glTF 2.1 is backwards-compatible: every glTF 2.0 asset remains valid. New in this revision are multi-file scene composition, per-node bounding volumes and implicit shapes, embedded thumbnails, and […]
[Original post on fosstodon.org]
KHR_materials_anisotropy
KHR_materials_iridescence
KHR_materials_diffuse_transmission
Filament was already able to do the first two in its material system, but they were not wired in the glTF loader.
KHR_materials_anisotropy
KHR_materials_iridescence
KHR_materials_diffuse_transmission
Filament was already able to do the first two in its material system, but they were not wired in the glTF loader.
Formats: .DAE, .GLTF, .GLB, .VOX, .UNITYPACKAGE, .UNREAL,.FBX
Stores: Unity, Fab, Itchio www.mrmgame.com/stores
#gamedev #indiedev #voxel #lowpoly #unity3d #godot #unrealengine #voxels #lowpoly #indiegamedev #roblox #voxelart #game #voxedit #3d
Formats: .DAE, .GLTF, .GLB, .VOX, .UNITYPACKAGE, .UNREAL,.FBX
Stores: Unity, Fab, Itchio www.mrmgame.com/stores
#gamedev #indiedev #voxel #lowpoly #unity3d #godot #unrealengine #voxels #lowpoly #indiegamedev #roblox #voxelart #game #voxedit #3d
Formats: .DAE, .GLTF, .GLB, .VOX, .UNITYPACKAGE, .UNREAL,.FBX
Stores: Unity, Fab, Itchio www.mrmgame.com/stores
#gamedev #indiedev #voxel #lowpoly #unity3d #godot #unrealengine #voxels #lowpoly #indiegamedev #roblox #voxelart #game #voxedit #3d
[Original post on fosstodon.org]
[Original post on fosstodon.org]
Learn more: www.khronos.org/events/siggr...
#SIGGRAPHAsia #vulkan #glTF #ANARI #OpenXR #MachineLearning #AI
Learn more: www.khronos.org/events/siggr...
#SIGGRAPHAsia #vulkan #glTF #ANARI #OpenXR #MachineLearning #AI
#gamedev
#gamedev
#Combeenation streamlined its workflow from:
CAD / STEP → #PiXYZ → #FBX → #Blender → #glTF
to:
CAD / STEP → RapidPipeline for Blender → glTF
See how #RapidPipeline simplifies #CAD processing in #Blender:
rapidpipeline.com/en/blog/stre...
#Combeenation streamlined its workflow from:
CAD / STEP → #PiXYZ → #FBX → #Blender → #glTF
to:
CAD / STEP → RapidPipeline for Blender → glTF
See how #RapidPipeline simplifies #CAD processing in #Blender:
rapidpipeline.com/en/blog/stre...
"i'm probably not the first linux nerd to think this"
common FOSS W
github.com/themanyone/3...
"i'm probably not the first linux nerd to think this"
common FOSS W
github.com/themanyone/3...
3D Gaussian Splats를 기본 지원 해 PLY, SPZ, glTF 파일을 포인트 클라우드로 가져오고 Geometry Nodes로 가공한 뒤 EEVEE, Cycles, Workbench의 솔리드 모드에서 렌더링할 수 있음 Cycles에 DLSS 4.5 Ray Reconstruction 노이즈 제거와 유리의 ...
3D Gaussian Splats를 기본 지원 해 PLY, SPZ, glTF 파일을 포인트 클라우드로 가져오고 Geometry Nodes로 가공한 뒤 EEVEE, Cycles, Workbench의 솔리드 모드에서 렌더링할 수 있음 Cycles에 DLSS 4.5 Ray Reconstruction 노이즈 제거와 유리의 ...
Blender 5.3 Released With Nvidia DLSS 4.5 Ray Reconstruction, Vulkan Default
https://tech.slashdot.org/story/26/11/10/178254/blender-53-released-with-nvidia-dlss-45-ray-reconstruction-vulkan-default?utm_source=rss1.0mainlinkanon&utm_medium=feed
Blender 5.3 Released With Nvidia DLSS 4.5 Ray Reconstruction, Vulkan Default
https://tech.slashdot.org/story/26/11/10/178254/blender-53-released-with-nvidia-dlss-45-ray-reconstruction-vulkan-default?utm_source=rss1.0mainlinkanon&utm_medium=feed