#GLTF
our 3D compression tool is out now!

the dream of making entire assets smaller than a single image is real; we've made entire multi-level, dozens-of-models games in under 7 MB

entirely free and client side

gltf-compressor.com
glTF Compressor - Optimize your glTF files online
Easily optimize glTF 3D models online. See your changes in realtime.
gltf-compressor.com
July 31, 2025 at 5:47 PM
gltf doesn't support displacement maps?
November 11, 2024 at 11:44 AM
godot 4.6 may get native support for gltf gpu instancing

this will allow instantly importing tens of thousands of meshes into godot multimeshes via binary format
August 10, 2025 at 5:44 PM
🎉 picoCAD 2 is out! 🥳
Model, texture, and animate - in a single lo-fi, easy to use package. 
GIF, GLTF, OBJ, and sprite sheet export. 
Available now on Steam and Itch!
Check it out! picocad.net

Thanks for boosting! ❤️ 🙏
March 16, 2026 at 11:08 AM
a gltf file can reference other files like images but it can't reference other gltf files to compose scenes from them, that's fucked up 😭
March 15, 2025 at 6:13 PM
I should do a .gltf/.glb file support implementation stream once I get back to working on half-edge c:
January 9, 2025 at 11:48 AM
glTF (girl's love transformation)
May 27, 2025 at 1:03 AM
maybe I should just start with .gltf. is there any engine with bad .gltf support out there? I've never used it myself
October 23, 2024 at 7:45 PM
who called it "glTF binary container format (.glb)" and not "Khronos WAD"
December 6, 2024 at 1:58 AM
blemmer-godot pro tip: if you copy all gltf props to godot nodes in an import script you can change any godot node properties in blender, including assigning light cookies!
February 24, 2025 at 8:21 PM
oh boy
October 15, 2024 at 11:01 PM
Was asked about external Bevy component support in applications like Blender through glTF files, and while its a bit earlier than being "ready to propose" as a bevy glTF extension here's where I'm at from using Skein as a testing ground

www.christopherbiscardi.com/bevy-compone...
Bevy Components and glTF
Many programs produce glTF. Bevy drives behavior based on Components. What is the right way to combine them?
www.christopherbiscardi.com
September 15, 2025 at 9:25 PM
🚀 News for all @threejs.org & @typescriptlang.org lovers!

We released gltf-type-toolkit v1.0.0 ! 🎉
🏗️ github.com/toddeTV/gltf...

Generate type-safe glTF representations & optimize 3D model loading - all build tool agnostic thanks to @unjs.io unplugin! So use it with @vite.dev, Rollup, @nuxt.com etc
GitHub - toddeTV/gltf-type-toolkit: This plugin generates type-safe glTF file representations in TypeScript and optimizes the loading and bundling of models in web projects, while being bundler-agnost...
This plugin generates type-safe glTF file representations in TypeScript and optimizes the loading and bundling of models in web projects, while being bundler-agnostic (Vite, Rollup, Webpack, esbuil...
github.com
February 4, 2025 at 12:12 PM
🎉 News for all @threejs.org & @typescriptlang.org lovers!

We released gltf-type-toolkit v1.0.0 ! 🚀
github.com/toddeTV/gltf...

Generate type-safe glTF representations & optimize 3D model loading - all build tool agnostic thanks to @unjs.io unplugin! So use it with @vite.dev, Rollup, @nuxt.com, etc.
GitHub - toddeTV/gltf-type-toolkit: This plugin generates type-safe glTF file representations in TypeScript and optimizes the loading and bundling of models in web projects, while being bundler-agnost...
This plugin generates type-safe glTF file representations in TypeScript and optimizes the loading and bundling of models in web projects, while being bundler-agnostic (Vite, Rollup, Webpack, esbuil...
github.com
May 21, 2025 at 7:51 AM
GLTF is such a fucking annoying format dude
April 16, 2025 at 12:28 AM
now that instancing is getting more accessible in blender, the timing couldn't be better to add native gltf gpu instance import to godot
github.com/godotengine/...
godot 4.6 may get native support for gltf gpu instancing

this will allow instantly importing tens of thousands of meshes into godot multimeshes via binary format
October 8, 2025 at 2:14 PM
Mm, GLTF-meshy. #SecondLife
May 22, 2025 at 1:02 AM
March 21, 2026 at 12:45 AM
Moho and Blender working together? Yes 🧉 Check out these beautiful 2D characters illustrated by Alfredo Cáceres, rigged and animated in Moho, breathing into the amazing 3D scene created by Rodrigo Sauré.

#mohoanimation #2drigging #mohopro #gltf #3dblender #blenderartists #blender #blender3d #b3d
February 2, 2026 at 10:27 AM
September 1, 2026 at 4:01 AM
shopify open sourced their GLTF optimization tech
gltf-compressor.com

github.com/shopify/gltf...

I like GLTF bc the material / texture assignments tend to be preserved better than FBX
glTF Compressor - Optimize your glTF files online
Easily optimize glTF 3D models online. See your changes in realtime.
gltf-compressor.com
July 31, 2025 at 7:49 PM
This weekend I wrote a GLTF and GLB file exporter for Valence 3D (built on cgltf)

With #gltf & #glb exporting you can quickly import your #3D scenes made in valence3d.app into rendering & game engines.

GLTF is widely used on the web so I’m hoping this will help people with #threejs #r3f #webdev
January 20, 2025 at 8:18 AM
Major update to our Vulkan glTF Scene Renderer!

Completely rebuilt on Nvpro-Core2 with Vulkan 1.4, Slang shaders, and DLSS Ray Reconstruction support.

github.com/nvpro-sample...

#GraphicsProgramming #Vulkan #RayTracing
GitHub - nvpro-samples/vk_gltf_renderer: Rendering glTF scenes with ray tracer and raster (Vulkan)
Rendering glTF scenes with ray tracer and raster (Vulkan) - nvpro-samples/vk_gltf_renderer
github.com
July 2, 2025 at 1:42 PM
I built this little tool to optimize and re-export GLTF/GLB assets to GPU-compressed KTX2. It runs entirely client-side/in-browser.

You can fiddle with the parameters, compare the before/after, and export to GLB.

Try it here: gltf-optimizer.simondev.io

#threejs #gamedev
November 25, 2025 at 1:55 PM