See change log: registry.khronos.org/SPIR-V/specs...
#SPIRV #vulkan #GPUProgramming #GPU #GraphicsProgramming
See change log: registry.khronos.org/SPIR-V/specs...
#SPIRV #vulkan #GPUProgramming #GPU #GraphicsProgramming
#JuliaLang #GPUProgramming #HPC #ParallelComputing #OpenSource
#JuliaLang #GPUProgramming #HPC #ParallelComputing #OpenSource
Check out the full blog post for deep technical details, best practices:
www.khronos.org/blog/boostin...
#Vulkan #RayTracing #GPUProgramming #GraphicsProgramming #GameDev
Check out the full blog post for deep technical details, best practices:
www.khronos.org/blog/boostin...
#Vulkan #RayTracing #GPUProgramming #GraphicsProgramming #GameDev
Workshops, talks & tutorials on #EdgeAI🤖, #Benchmarking📏, #ParallelProgramming👩💻, #GPUProgramming, & the future of #Exascale⚡.
Workshops, talks & tutorials on #EdgeAI🤖, #Benchmarking📏, #ParallelProgramming👩💻, #GPUProgramming, & the future of #Exascale⚡.
That’s how TypeGPU was born. It’s a TypeScript library for WebGPU API that brings type safety to the CPU–GPU boundary. 🚀
bit.ly/43qVph7
That’s how TypeGPU was born. It’s a TypeScript library for WebGPU API that brings type safety to the CPU–GPU boundary. 🚀
bit.ly/43qVph7
#JuliaLang #GPUProgramming #CUDA #HPC #AIInfrastructure #HighPerformanceComputing #DeveloperTools
#JuliaLang #GPUProgramming #CUDA #HPC #AIInfrastructure #HighPerformanceComputing #DeveloperTools
Next up: the EuroCC AI Hackathon, 14–23 Oct 2025. Apply by 5 Aug: www.openhackathons.org/s/siteevent/...
#AI #EuroCC #AIHackathon #HPC #GPUProgramming
Next up: the EuroCC AI Hackathon, 14–23 Oct 2025. Apply by 5 Aug: www.openhackathons.org/s/siteevent/...
#AI #EuroCC #AIHackathon #HPC #GPUProgramming
#JuliaLang #GPUProgramming #CUDA #HPC #ScientificComputing
#JuliaLang #GPUProgramming #CUDA #HPC #ScientificComputing
Replacement creates a new wave generation.
Accepting W1 never mutates W0. Existing references stay bound to W0@g0; new launches bind W1@g1. G versions optimization, so active work cannot change meaning mid-flight.
#GPUProgramming #ProgrammingLanguages
Replacement creates a new wave generation.
Accepting W1 never mutates W0. Existing references stay bound to W0@g0; new launches bind W1@g1. G versions optimization, so active work cannot change meaning mid-flight.
#GPUProgramming #ProgrammingLanguages
juliahub.com/events/cutil...
#JuliaLang #GPUProgramming #CUDA #HPC #AIInfrastructure
juliahub.com/events/cutil...
#JuliaLang #GPUProgramming #CUDA #HPC #AIInfrastructure
#JuliaLang #GPUProgramming #CUDA #HPC #AIInfrastructure #Nvidia
#JuliaLang #GPUProgramming #CUDA #HPC #AIInfrastructure #Nvidia
Join our 2-day, hands-on online Bootcamp to explore:
💡 OpenACC
💡 OpenMP
💡 stdpar
💡 CUDA
You’ll also learn to analyse GPU applications with NVIDIA® Nsight™ Systems.
👉 Register:
buff.ly/JAzGPm1
#HPC #GPUProgramming
Join our 2-day, hands-on online Bootcamp to explore:
💡 OpenACC
💡 OpenMP
💡 stdpar
💡 CUDA
You’ll also learn to analyse GPU applications with NVIDIA® Nsight™ Systems.
👉 Register:
buff.ly/JAzGPm1
#HPC #GPUProgramming
A retired wave lives through its last reference.
Once W1@g1 is current, W0@g0 is retired, not erased. R0 keeps g0 resident; when R0 completes, g0 becomes reclaimable. G derives lifetime from references, not host cleanup.
#GPUProgramming #ProgrammingLanguages
A retired wave lives through its last reference.
Once W1@g1 is current, W0@g0 is retired, not erased. R0 keeps g0 resident; when R0 completes, g0 becomes reclaimable. G derives lifetime from references, not host cleanup.
#GPUProgramming #ProgrammingLanguages
A physical binding has a scope.
G binds ref c to a slot for D’s execution: ready → running → done. The binding can end with D, while ref c and its dependency meaning stay unchanged. Placement is temporary; identity is not.
#GPUProgramming #ProgrammingLanguages
A physical binding has a scope.
G binds ref c to a slot for D’s execution: ready → running → done. The binding can end with D, while ref c and its dependency meaning stay unchanged. Placement is temporary; identity is not.
#GPUProgramming #ProgrammingLanguages
Bind placement as late as possible.
The graph carries ref c, not an address. When D becomes ready, G resolves ref c to a physical slot. Late binding keeps dependencies stable while leaving placement free until execution.
#GPUProgramming #ProgrammingLanguages
Bind placement as late as possible.
The graph carries ref c, not an address. When D becomes ready, G resolves ref c to a physical slot. Late binding keeps dependencies stable while leaving placement free until execution.
#GPUProgramming #ProgrammingLanguages
Placement changes should not rewrite the graph.
A resolver maps ref c to current storage only when execution needs it. The edge still names ref c. G keeps graph identity stable while placement remains a local runtime choice.
#GPUProgramming #ProgrammingLanguages
Placement changes should not rewrite the graph.
A resolver maps ref c to current storage only when execution needs it. The edge still names ref c. G keeps graph identity stable while placement remains a local runtime choice.
#GPUProgramming #ProgrammingLanguages
A reference identity is not a memory address.
ref c names one immutable result, even if storage moves or is reused. G separates dependency identity from placement, so graph meaning does not change with physical memory layout.
#GPUProgramming #ProgrammingLanguages
A reference identity is not a memory address.
ref c names one immutable result, even if storage moves or is reused. G separates dependency identity from placement, so graph meaning does not change with physical memory layout.
#GPUProgramming #ProgrammingLanguages
A reference is a fact, not a mutable slot.
Once ref c is available, its value cannot change. A later result is ref d on a new edge. G expresses evolution by producing references, so readers never race with in-place mutation.
#GPUProgramming #ProgrammingLanguages
A reference is a fact, not a mutable slot.
Once ref c is available, its value cannot change. A later result is ref d on a new edge. G expresses evolution by producing references, so readers never race with in-place mutation.
#GPUProgramming #ProgrammingLanguages
Reference availability is monotonic.
Once ref c is available, it never becomes unavailable. Downstream readiness cannot be revoked. G treats references as stable facts, so the dependency graph advances without rollback.
#GPUProgramming #ProgrammingLanguages
Reference availability is monotonic.
Once ref c is available, it never becomes unavailable. Downstream readiness cannot be revoked. G treats references as stable facts, so the dependency graph advances without rollback.
#GPUProgramming #ProgrammingLanguages
Completion is an output reference.
C does not announce that a task ended. RUNNING completes when ref c becomes available. Downstream consumers observe that reference: completion re-enters G as data, not a control event.
#GPUProgramming #ProgrammingLanguages
Completion is an output reference.
C does not announce that a task ended. RUNNING completes when ref c becomes available. Downstream consumers observe that reference: completion re-enters G as data, not a control event.
#GPUProgramming #ProgrammingLanguages
Admission consumes readiness.
When C moves from READY to RUNNING, readiness is replaced, not copied. A second admission cannot see that eligibility. Launch is one transition, so duplicate execution is excluded by construction.
#GPUProgramming #ProgrammingLanguages
Admission consumes readiness.
When C moves from READY to RUNNING, readiness is replaced, not copied. A second admission cannot see that eligibility. Launch is one transition, so duplicate execution is excluded by construction.
#GPUProgramming #ProgrammingLanguages
Readiness is a state, not a pulse.
Once C's inputs are available, C stays ready until admitted. No arrival event must be replayed. G keeps eligibility in the computation state, so waiting loses no dependency information.
#GPUProgramming #ProgrammingLanguages
Readiness is a state, not a pulse.
Once C's inputs are available, C stays ready until admitted. No arrival event must be replayed. G keeps eligibility in the computation state, so waiting loses no dependency information.
#GPUProgramming #ProgrammingLanguages
Ready does not mean running.
Once every required reference is available, C is eligible. This is a semantic fact, not an immediate launch command. Execution can begin later; readiness and admission are separate states.
#GPUProgramming #ProgrammingLanguages
Ready does not mean running.
Once every required reference is available, C is eligible. This is a semantic fact, not an immediate launch command. Execution can begin later; readiness and admission are separate states.
#GPUProgramming #ProgrammingLanguages
Readiness is local to a consumer's inputs.
If C consumes ref a and ref b, it becomes eligible when both are available. Unrelated references do not enter this decision. C's own dependency set defines the gate.
#GPUProgramming #ProgrammingLanguages
Readiness is local to a consumer's inputs.
If C consumes ref a and ref b, it becomes eligible when both are available. Unrelated references do not enter this decision. C's own dependency set defines the gate.
#GPUProgramming #ProgrammingLanguages