#GameBalance
Tournament results can change the way we think about character power levels, even without any balance updates!

youtube.com/shorts/5UStf...
Adon's EVO Surprise - How One Player Changed Perceptions #gamebalance #gamedesign #gamedev #shorts
YouTube video by GameDesignDirect
youtube.com
May 18, 2026 at 3:11 PM
I forced an emergency ban

Randy Buehler on Alternate Worlds.

The full conversation with Randy Buehler → https://youtu.be/HL0tUNmRxUQ

#gamebalance #mtg
September 21, 2026 at 7:00 AM
May 21, 2026 at 12:38 AM
Village upgrades worked fine… until we tested them on larger maps.

Suddenly one tile with a trader village produced 44 coins, which is insane.

Another balance problem found the hard way during playtesting.

#gamedev #gamedesign #gamebalance #indiedev #WishlistWednesday
July 7, 2026 at 10:12 PM
Balancing is more than spreadsheets, it’s about player feel

Where do you draw the line between community feedback and raw metrics?

#GameDev #GameBalance #PlayerFeedback #NerfsAndBuffs #DevTalk
September 22, 2025 at 2:16 PM
Most so-called “skill-based” games aren’t really about skill… 🎮
#nythe #gamingdebate #gamers #gamebalance #indiegames
May 21, 2026 at 6:31 PM
Today we’re introducing the starting selection template for what is probably the most complex faction at the beginning of the game — the Federation.

#gamedev #indiedev #strategygame #browsegame #gameeconomy #gamebalance #worldbuilding #lore #scifi #gamedesign #interregnum
March 22, 2026 at 10:18 AM
Oh no. This thing goes infinite with itself. Took a month to get the cards from the printer and I haven't even fully unpacked the box when I noticed this. 💀 Do you see it? #gamebalance #tcgs #gamedev #solodev #indiedev #cardgames #noai #ttrpgs #rpgs #homemade #handmade
July 24, 2026 at 11:30 PM
Another stage of development: the early game and the player’s backstory choice, with a modest impact on production and military statistics. Today, we take a closer look at the Pirates.

#gamedev #indiedev #gamedevelopment #indiegame #strategygame #browsergame #gameeconomy #gamebalance #worldbuilding
March 21, 2026 at 3:50 PM
I always knew balancing games was challenging, but clicker games take it to absolute extremes! 😂😅

I'm already calculating with trillions here, and these aren't even the biggest numbers yet!

#ClickerGame #IdleGame #GameDev #MobileUI #IndieGameDev #GameBalance
May 26, 2025 at 2:45 PM
Time to get hands dirty with weighted RNG.
Here, I'm tweaking the probability of finding a loot room so it increases with each failed roll — a way to make randomness feel fairer and empower player agency.
Balance should start here :D
#GodotEngine #gamedev #indiedev #rng #gamebalance #roguelite #rpg
April 30, 2025 at 2:07 PM
"Hard to Learn, Harder to Master, and Bullcrap - My Thoughts on Helmsley From Samurai Gunn 2"

Warning(s) for: language.

www.tumblr.com/active-hoper....

#SamuraiGunn2 #Helmsley #GameBalance #IndieGames #VideoGames
June 21, 2026 at 11:09 PM
🚀 Fake Wheel of Fortune – Dynamic System 🎉

New open-source project.
Github repo: github.com/Antonio-Gori...

#GameDev #WheelOfFortune #IndieDev #Unity #GameBalance #DeveloperTools
November 24, 2024 at 8:50 AM
Update Details:
Ship's Energy Code.
Ship Upgrade Options.
Equipment Drop Chances.

more details: caninedreams-studiohub.itch.io/voidborne-su...

#BugFix #DevLog #Upgrade #GameBalance #IndieGame #Voidborne #SubspaceEvolution
caninedreams-studiohub.itch.io
February 10, 2025 at 9:33 PM
Boosts are powerful—but they can’t be free.
Jeff breaks down how (and why) we balanced boost mechanics in Race Jam.
It’s all about speed and strategy ⚙️🔥
#racejam #gamedev #indiegames #racinggame #gamebalance
July 4, 2025 at 5:04 PM
#cod #warzone

Private 1 accounts with maxed out weapons in every single game mode, killing the mood for everybody.

It might not be cheating, but it really sucks. Big time! … #acrivision #microsoft #free2play #cheating #gamebalance
September 20, 2026 at 5:42 PM
I would like to promote a Steam application I contributed to "Sentinel Signal" 😊
I would appreciate supports by wishlisting on Steam ☺️

store.steampowered.com/app/3879010/...

#GamerLife #TimeManagement #GameBalance #LevelUpIRL #Steam #GamingCommunity #girlgamers #womenintech #womeningames #gamedev
Sentinel Signal on Steam
Balance your gaming passion with life's priorities. Sentinel Signal helps you track, manage, and optimize your gaming time without limiting your enjoyment! Automatic game detection, weekly gaming goal...
store.steampowered.com
July 18, 2025 at 7:23 PM
Reminder the #gamebalance provides us with problems that have multiple possible answers. USF4 Elena's Healing too strong? Sure we could nerf amount healed but we could also
-Increase the end lag
-Give her fewer HKDs
-Lock the meter after one use
-Make it a Super not an Ultra
among others
#gamedev
November 22, 2025 at 6:36 PM
The reason some games seem unusually difficult to balance (#LeagueofLegends) is because balance requires you to properly isolate the variables at play. The more variables to isolate, the more difficult this process is.

#gamdev #gamedesign #gamebalance
July 10, 2025 at 6:13 PM
Gamers and game devs - how important is balance in a purely single player and/or co-op (no pvp) game?

Working on finalizing how gear is going to work in my project and trying to decide how silly to get with some options.

#gamedev #gamebalance #indiegames #indiedev
October 2, 2024 at 5:23 PM
Like, if you removed the extra AP scaling Tahm Kench has on An Acquired Taste, people would notice and wonder where his damage went. The loss would be felt. But if you try to ease that part of his passive back gently it's gonna feel like you didn't do anything.

#gamdev #gamedesign #gamebalance
This is also why dual-scalings are such a big problem in League. Dual-scalings are disproportionately resilient against negative change and sensitive to positive change. They wind up making their overall power less visual, but are FELT way more easily.

#gamdev #gamedesign #gamebalance
The reason some games seem unusually difficult to balance (#LeagueofLegends) is because balance requires you to properly isolate the variables at play. The more variables to isolate, the more difficult this process is.

#gamdev #gamedesign #gamebalance
July 10, 2025 at 6:24 PM
Itera y ajusta constantemente: El diseño de videojuegos es un proceso de prueba y error. Realiza playtests y ajusta la dificultad, los niveles y las mecánicas según el feedback que recibas. 🛠️🕹️ #Playtesting #GameBalance #Feedback
October 30, 2024 at 7:01 AM
out now: "Newgrounds Audio Portal"

8 drumless vaporwaved newgrounds/trance songs

tdstr.bandcamp.com/album/newgro...
January 14, 2026 at 9:30 PM
Perfect balance in RPGs? A myth. Chasing it leads to bland games where every choice feels the same. OSR games thrive on imbalance, letting creativity and rulings shape the world. Stop worrying about spreadsheets - embrace the chaos! ⚔️🎲 Read more on RPG Gazette! #TTRPG #OSR #GameBalance
The Myth of Balance: Why perfectly balanced TTRPGs are a pipedream
Since the dawn of the creation of TTRPGs, there has been controversy, or rather a fierce debate between players, game masters and designers alike, pertaining to the balance of the game balance. Modern RPGs, especially those which center themselves around combat and heroic fantasy, such as D&D, generally attempt to strike perfect balance between character options, combat encounters, and progression.
therpggazette.wordpress.com
March 31, 2025 at 1:57 PM
I... *may* have gone a little overboard on this StackExchange answer... 😅
gamedev.stackexchange.com/q/217315/39518
(In my defense, someone asked a pretty interesting question about what we can mathematically analyze / quantify about #GameBalance in a strategy game)
#GameDesign #GraphTheory #MathSky
June 16, 2026 at 2:19 PM