#GameDesignBrunch!
☀ Happy Sunday morning, #TTRPG friends! ☀

Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!
September 20, 2026 at 1:04 PM
☀ Happy Sunday morning, #TTRPG friends! ☀

Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!
September 13, 2026 at 12:05 PM
☀ Happy Sunday morning, #TTRPG friends! ☀

Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!
September 6, 2026 at 12:04 PM
One of my favorite things in basic Motif builds is people discovering they can wear someone down with social efforts as much as (if not even better than) coming to blows. What's one of your favorite things about your designs?

thoughtpunks.com/mot...

#TTRPG #IndieDev #RPGDesign #GameDesignBrunch
Motif Approach to Conflict: Universal Hits & Conditions
Universal Hits and Social Conflict in Motif One of the most fascinating and often surprising aspects of standard Motif builds is how the system blurs the lines between physical, emotional, mental, and social conflicts. In many TTRPGs, combat is the primary focus, with other interactions often r
thoughtpunks.com
September 3, 2026 at 12:01 AM
One of my favorite things in basic Motif builds is people discovering they can wear someone down with social efforts as much as (if not even better than) coming to blows. What's one of your favorite things about your designs?

thoughtpunks.com/mot...

#TTRPG #IndieDev #RPGDesign #GameDesignBrunch
Motif Approach to Conflict: Universal Hits & Conditions
Universal Hits and Social Conflict in Motif One of the most fascinating and often surprising aspects of standard Motif builds is how the system blurs the lines between physical, emotional, mental, and social conflicts. In many TTRPGs, combat is the primary focus, with other interactions often r
thoughtpunks.com
August 14, 2026 at 1:01 AM
☀ Happy Sunday morning, #TTRPG friends! ☀

Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!
August 9, 2026 at 11:02 AM
One of my favorite things in basic Motif builds is people discovering they can wear someone down with social efforts as much as (if not even better than) coming to blows. What's one of your favorite things about your designs?

thoughtpunks.com/mot...

#TTRPG #IndieDev #RPGDesign #GameDesignBrunch
Motif Approach to Conflict: Universal Hits & Conditions
Universal Hits and Social Conflict in Motif One of the most fascinating and often surprising aspects of standard Motif builds is how the system blurs the lines between physical, emotional, mental, and social conflicts. In many TTRPGs, combat is the primary focus, with other interactions often r
thoughtpunks.com
August 7, 2026 at 11:01 AM
#GameDesignBrunch Games get played in a bunch of different places and lighting conditions. Try to use tools like the WebAIM color contrast tool webaim.org/resources/co... for contrast ratio between text & background of 4.5 to 1 to help folk read & play what you create! #TTRPG
WebAIM: Contrast Checker
webaim.org
August 2, 2026 at 3:27 PM
☀ Happy Sunday morning, #TTRPG friends! ☀

Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!
August 2, 2026 at 12:05 PM
☀ Happy Sunday morning, #TTRPG friends! ☀

Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!
July 26, 2026 at 11:05 AM
☀ Happy Sunday morning, #TTRPG friends! ☀

Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!
July 19, 2026 at 2:02 PM
One of my favorite things in basic Motif builds is people discovering they can wear someone down with social efforts as much as (if not even better than) coming to blows. What's one of your favorite things about your designs?

thoughtpunks.com/mot...

#TTRPG #IndieDev #RPGDesign #GameDesignBrunch
Motif Approach to Conflict: Universal Hits & Conditions
Universal Hits and Social Conflict in Motif One of the most fascinating and often surprising aspects of standard Motif builds is how the system blurs the lines between physical, emotional, mental, and social conflicts. In many TTRPGs, combat is the primary focus, with other interactions often r
thoughtpunks.com
July 14, 2026 at 8:05 PM
One of my favorite things in basic Motif builds is people discovering they can wear someone down with social efforts as much as (if not even better than) coming to blows. What's one of your favorite things about your designs?

thoughtpunks.com/mot...

#TTRPG #IndieDev #RPGDesign #GameDesignBrunch
Motif Approach to Conflict: Universal Hits & Conditions
Universal Hits and Social Conflict in Motif One of the most fascinating and often surprising aspects of standard Motif builds is how the system blurs the lines between physical, emotional, mental, and social conflicts. In many TTRPGs, combat is the primary focus, with other interactions often r
thoughtpunks.com
July 5, 2026 at 11:01 PM
☀ Happy Sunday morning, #TTRPG friends! ☀

Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!
July 5, 2026 at 3:00 PM
One of my favorite things in basic Motif builds is people discovering they can wear someone down with social efforts as much as (if not even better than) coming to blows. What's one of your favorite things about your designs?

thoughtpunks.com/mot...

#TTRPG #IndieDev #RPGDesign #GameDesignBrunch
Motif Approach to Conflict: Universal Hits & Conditions
Universal Hits and Social Conflict in Motif One of the most fascinating and often surprising aspects of standard Motif builds is how the system blurs the lines between physical, emotional, mental, and social conflicts. In many TTRPGs, combat is the primary focus, with other interactions often r
thoughtpunks.com
June 30, 2026 at 11:01 PM
☀ Happy Sunday morning, #TTRPG friends! ☀

Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!
June 28, 2026 at 9:03 AM
One of my favorite things in basic Motif builds is people discovering they can wear someone down with social efforts as much as (if not even better than) coming to blows. What's one of your favorite things about your designs?

thoughtpunks.com/mot...

#TTRPG #IndieDev #RPGDesign #GameDesignBrunch
Motif Approach to Conflict: Universal Hits & Conditions
Universal Hits and Social Conflict in Motif One of the most fascinating and often surprising aspects of standard Motif builds is how the system blurs the lines between physical, emotional, mental, and social conflicts. In many TTRPGs, combat is the primary focus, with other interactions often r
thoughtpunks.com
June 23, 2026 at 11:01 PM
☀ Happy Sunday morning, #TTRPG friends! ☀

Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!
June 21, 2026 at 1:01 PM
☀ Happy Sunday morning, #TTRPG friends! ☀

Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!
June 14, 2026 at 2:16 PM
#GameDesignBrunch I've had an article series in mind to write about for a long while, but every time I sit down to write it, it spins off into something even more interesting. What's your proudest "accidental invention" when designing for TTRPGs?
June 7, 2026 at 4:49 PM
☀ Happy Sunday morning, #TTRPG friends! ☀

Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!
June 7, 2026 at 12:03 PM
☀ Happy Sunday morning, #TTRPG friends! ☀

Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!
May 31, 2026 at 1:32 PM
☀ Happy Sunday morning, #TTRPG friends! ☀

Today's #TagDay hashtags are #SelfPromoSunday to share all your promos and #GameDesignBrunch to share your #RPGDesign thoughts and dev work. Be sure to join in and help our #TTRPGCommunity connections grow!
May 24, 2026 at 3:00 PM
Been experimenting with light procedures that help the table build and refine the world together as we play. Keeps things consistent but alive. What tools or tricks have you found that make collaborative worldbuilding feel natural and fun?

#GameDesignBrunch #RPGDesign #TTRPG
May 10, 2026 at 7:07 PM
#GameDesignBrunch What's something you wish your favorite RPG handled better?

I've never been keen on how the only classical element with a specific damage type in D&D is fire.
May 10, 2026 at 4:17 PM