#GameFeel
Hit.

SORE CRATEBREAKER. Wishlist on Steam.

#SoreCratebreaker #indiegame #gamefeel #gamedev #indiedev #PCgaming
November 10, 2026 at 10:25 AM
Unmatched gamefeel. Controls took getting used to, but it just feels so damn good to play.
November 12, 2026 at 10:25 PM
Big fan of whatever combat engine Ys Origin and Oath in Felghana use, extremely good gamefeel

Honestly surprising for games I'd otherwise describe as "old" at a glance with their dated visual design
November 12, 2026 at 2:04 AM
November 14, 2026 at 5:05 PM
the legend of zelda: ocarina of time (11/12/26)

the best way to play what is and forever will be one of the greatest games ever made. any minor nitpick i can try to scrounge up is immediately shot down by the insanely great narrative presentation and improvements to the gamefeel
November 12, 2026 at 9:11 PM
November 13, 2026 at 5:06 PM
I have started working on a new #UnrealEngine #GameFeel demo.

#polishing #gameplay #effect #gamedev #indiedev #ue5

Credits: model by KayLousberg
November 9, 2026 at 8:03 AM
November 12, 2026 at 5:04 PM
Fucking IMMACULATE gamefeel #OcarinaofTime
November 7, 2026 at 12:28 AM
November 11, 2026 at 5:14 PM
November 9, 2026 at 4:34 PM
klonoa is interesting because it has the aesthetic and like, possibility space that one might expect from a nintendo game, but its gamefeel and level design are unmistakably third party PS1 type shit.
November 12, 2026 at 10:16 AM
Qwen 4-Flash Surpasses Opus 5.5 in Game Development Benchmark

Alibaba's Qwen4-Flash scored 49.9 on the GameFeel Bench, surpassing Opus5.5xHigh at 47.2, with execution costs of about $0.4 versus $2.6 for Opus5.5.
Qwen 4-Flash Surpasses Opus 5.5 in Game Development Benchmark
Alibaba's Qwen4-Flash scored 49.9 on the GameFeel Bench, surpassing Opus5.5xHigh at 47.2, with execution costs of about $0.4 versus $2.6 for Opus5.5.
hermes-vector.buzz
November 11, 2026 at 9:24 AM
share your 2d platformer gamefeel secrets with me and sam
soulware.us sam @soulware.us · May 2
those making platformers in godot.. do you have a solution for having things slip into 1-block gaps? ive depicted the scenario, the only way ive had this work is by scaling the collider down, but it feels a bit unsatisfying, and idk what other problems it could cause.
November 6, 2026 at 6:03 PM
November 10, 2026 at 5:02 PM
i talk about this a lot on @aqualounge.tv . the joy of "picking up what a game is putting down". the game inviting you to its particular cadence and the logic of its gamefeel/systems, promising you it's all coherent in context, and you gradually learning to walk and intuit how the game will react
November 9, 2026 at 8:16 AM
I just added an introductory tutorial for my Gamepay Feedback system plugin on the #UnrealEngine developer community:
dev.epicgames.com/community/le...

#gamedev #indiedev #gamefeel #polishing
Creating a Gameplay Feedback in Unreal Engine | Community tutorial
A gentle introduction to the Gameplay Feedbacks plugin to add game feel and polish to your games.
dev.epicgames.com
November 11, 2026 at 4:55 PM
i quite like MGSV and i'm a committed kojima hater

it's still an awful tedious mess with gamefeel from hell but it is at least quite funny
November 12, 2026 at 1:26 PM
you can measure it but it doesn't say whether it's good or bad for the problem at hand. as a gameplay programmer I spend most of my time writing code people say is 'bad' because of generic concepts that don't make any sense when you have to bend every rule of reality for good gamefeel.
November 10, 2026 at 7:02 PM
honestly i don't think either game needs the update to gamefeel that the OoT remake gave us but if they ever *did* do that I'd be super ecstatic (girl whose favorite game of all time is WW excited to play it again for the 40th time)
November 11, 2026 at 6:08 PM
Something I'm noticing about #Deadlock is that the characters feel REALLY good to play. Broadly speaking.

The gamefeel of Deadlock is actually kind of incredible.

There's some jank, sure, but especially with the newer heroes it feels just so good and smooth.
November 12, 2026 at 6:15 PM
Neither vanilla Ocarina nor 3D's gamefeel was as sharp as this, they were on that GOOD good shit for this remake
November 7, 2026 at 4:44 AM
#gamefeel
on ios, maybe just in safari, when i go to scroll it locks into one of three modes depending on which direction i drag my finger -- horizontal-only, vertical-only, or free movement (if i drag diagonally enough).
November 9, 2026 at 6:09 PM
This might be the greatest racing game ever made; it's the pinnacle of racing gamefeel, imo. I also greatly enjoyed the PSP entry released the same year - the confusingly titled Ridge Racer 2. Another technical marvel that looks surprisingly good when played on a larger screen. I miss this series!!
November 11, 2026 at 1:48 PM
coisas inventadas pelo nerd de videogame pra parecer mais sabido: "gamefeel", "pacing", "immersion"
November 7, 2026 at 2:45 PM