#Gameboy's
2. Super Metroid

While the Gameboy's Metroid 2 was my introduction (& also an honorable mention for being so scary Kid Pat didn't finish it for YEARS), Super Metroid ate my teenage personality. The game I'd always play when depressed, I commentated SM speedruns when at my lowest 20+ years later.
October 9, 2026 at 4:40 PM
Yes, and with the gameboy's tiny screen, it will feel even bigger. XD
October 6, 2026 at 7:34 PM
-Basically troubled development
-Being worked on at what seemed like the near end of the Gameboy's life cycle
-Very simplistic almost amatuerish presentation, I mean this was how a lot of people in Japan first saw these Pokemon

And SOMEHOW it singlehandedly pushed the GB to have another few years
October 5, 2026 at 11:35 PM
Technically Legends...

But that's less the arrangement and just the Gameboy's extremely limited soundchip.

It does not do that arrangement justice...
October 5, 2026 at 4:31 AM
well I guess I should say it wasn’t for me cause I didn’t hesitate to take advantage of my gameboy’s off switch to reset a bad turn and try again. the consequences for dying are so brutal, I often would just sit there trying to scrape by

fighting against Wizardry’s design is part of the game imo
September 28, 2026 at 1:17 AM
The hacking community for it also looks really cool, there's a port of metroid 1 in the works and it honestly looks really cool.

I feel like metroid gets a really strong atmosphere when being limited to the gameboy's limitations
September 25, 2026 at 5:09 AM
...i fully believe that it's thanks to Gameboy's limitations that they went for it in the first place, and i can only wish to now see it realized without them.
September 24, 2026 at 10:18 PM
The 3D lighting created shadows that turned GameBoy's 4-color limit into 8 colors! A guy from Discord helped fix the settings

In the end, it was bittersweet because of the art limitations, but I was EXTREMELY satisfied to finally break the cycle and ship a completed game on time!
September 21, 2026 at 9:04 PM
53. Metroid II: Return of Samus
September 18, 2026 at 9:45 PM
There's plenty of games that were just raw ass sprites, but there are a shitload that were built around crappy TVs or, God forbif, the Gameboy's awful ghosting monochrome DMG hellscape of a screen.

Like come on. Be real.
September 16, 2026 at 2:27 AM
I'm mixed on this game, but I'm glad for what it did for the Metroid franchise going forward! MercurySteam's translation from the Gameboy's muted 3D palette to a whopping 3D deserves nothing but praise - and Samus' movements are so quick and sleek! The first time fighting a Gamma Metroid? Amazing!
September 15, 2026 at 5:33 PM
this is such a fun little horror moment in metroid 2.

absolutely perfect use of the gameboy's memory limits: you want to get some space between you and the surprise metroid, but the hole you shot to get here has already filled with sand again. you're trapped.
September 12, 2026 at 9:50 AM
I always use the Gameboy as a great example of something that is graphically capable of doing many incredible things in a very small form factor. The hardware limitations forced devs to make creative decisions that impacted games to be better. Using the Gameboy's screen taring to manipulate scenes!
September 10, 2026 at 2:13 PM
Yuuuup!!! I miss handheld exclusives that had to figure out how to utilize the Gameboy's "which ever" hardware and have the games be drastically different from their console versions.
September 9, 2026 at 3:29 PM
Pokémon used to look a lot different in their original incarnation medium (Islamic manuscripts) but had to be radically redesigned during the adaptation to the Gameboy's low resolution display
September 6, 2026 at 8:49 PM
Thanks!

There's some fluctuation around the gameboy's edges while it's moving in front of the screen that my eyes' can't not see

But might be good enough!
September 6, 2026 at 5:14 PM
Ok I woke up to the whole lego playstation thing and my very first thought was like "nah lego gameboy's cooler" but the disc drive opens and you put in scenes from games like ape escape and gran turismo?? Nah fuck modern sony but I do gotta get this
September 3, 2026 at 3:43 PM
something really beautiful about gameboy's simple ahh caveman graphics.
August 27, 2026 at 3:22 AM
the dmg gameboy's screen is so cool in the way you can see the darker pixels actually casting shadows on the back layer of the screen under hard lighting
August 24, 2026 at 3:03 AM
normally of the opinion that Metroid 2 is best experienced on a handheld but in service of Posting About It i've settled for playing it off a laptop with a small enough display scale to mimic the gameboy's original screen size
August 23, 2026 at 1:44 PM
dungeon crawler carl is written specifically for millennials who looked over the kid with the gameboy's shoulder while they played. if you want it to be anything deeper than watching someone playing a video game, it'll probably be disappointing. if you don't, it's fun.
Feeling like a genius for looking up Dungeon Crawler Carl images so I can learn I will hate hate hate every moment of this and not waste any money checking it out lol

oh so it's just Ready Player One but if Ernest Cline listened to less dadrock and played Portal and Borderlands gotcha
August 19, 2026 at 6:51 PM
Yeah, that's how that screenshot had me envisioning. Like if you condense an ADOM or Nethack floor to the Gameboy's resolution, and just have some more floors to compensate. It'd be really fun to make whole-floor vaults under such a constriction too!
August 14, 2026 at 5:10 AM
Having 3^6 (729) possible opcodes absolutely mogs the gameboy's 2^8 (256)
August 13, 2026 at 1:08 PM
Now three kids came in, believing there's a Gameboy's for Gats trade
July 30, 2026 at 5:56 PM