#Gaussian
Got a nasty case of the Gaussian splats
November 11, 2026 at 4:49 PM
Blender 5.3 kann Gaussian Splats, aus Videos rekonstruierte Szenen, einlesen und darstellen. Neue Werkzeuge erleichtern Videoschnitt und Bildeffekte. #Blender
Blender 5.3 importiert und bearbeitet Gaussian Splats
Blender 5.3 kann Gaussian Splats, aus Videos rekonstruierte Szenen, einlesen und darstellen. Neue Werkzeuge erleichtern Videoschnitt und Bildeffekte.
www.heise.de
November 10, 2026 at 9:01 PM
u guys.. the reason uniform noise and gaussian noise have the same white noise spectrum is because of the central limit theorem like gaussian white noise is just a bunch of different uniform white noise summed (mixed) together
November 10, 2026 at 4:58 AM
bigoted against gaussian helvetica
November 11, 2026 at 8:38 AM
Blender 5.3 adds native Gaussian Splatting support, enables Vulkan by default on Linux, and improves rendering, animation, and video editing.
linuxiac.com/blender-5-3-...

#Blender #OpenSource #3D
Blender 5.3 Released with Gaussian Splatting, Vulkan by Default
Blender 5.3 adds native Gaussian Splatting support, enables Vulkan by default on Linux, and improves rendering, animation, and video editing.
linuxiac.com
November 10, 2026 at 11:28 AM
So! #blender 5.3 is out. Gaussian splats, DLSS denoising, Cycles light disperson, Eevee custom lighting, much more ripple in video editor, a bunch of compositor updates, Projects system, etc. etc. Is a good release! www.blender.org/download/rel...
5.3 — Blender
Gaussian splats, DLSS denoising, light dispersion, EEVEE fisheye, Outliner sorting, ripple video editing, and so much more.
www.blender.org
November 10, 2026 at 7:38 PM
crossposting @neilsonks.bsky.social twitter

"with Blender 5.3 gaussian splat support, we are one step closer to realizing an insane one-of-a-kind world model workflow"

x.com/neilsonks/st...
November 11, 2026 at 4:21 PM
Blender 5.3 is out! 🎉

Gaussian splats and DLSS denoising, light dispersion in Cycles, EEVEE material lighting nodes and panoramic camera, ripple editing in the VSE, a Compositor effects stack, the new Projects system, and more!

Explore the release notes: www.blender.org/download/rel...

#b3d
https://www.blender.org/download/releases/5-3/
www.blender.org
November 10, 2026 at 4:09 PM
This effects method adds a sense of atmosphere to simple, flat illustrations like anime-style coloring.
(Please make sure to apply Gaussian Blur to the duplicated layer set to Linear Light! 💡)
November 10, 2026 at 12:36 AM
wip...... I want to learn how to paint digitally but it's driving me crazy LOL (outside is just a gaussian blurred image I will replace later lol)
November 8, 2026 at 10:07 PM
Eu fiz um procedimento de gaussian blur nos meus pixels 🙏
November 10, 2026 at 8:11 PM
Mathematical contributions of Carl Friedrich Gauss: the fundamental theorem of algebra, quadratic reciprocity, modular arithmetic, Disquisitiones Arithmeticae, Gaussian elimination, least squares, the normal distribution, the 17-gon construction, Gaussian curvature and the Theorema Egregium.
November 11, 2026 at 1:33 AM
Gaussian processes at scale! In 2D! Classified, systematised, optimised, and implemented in Jax! There's so much science to do now.

Very excited for this (41-page!) magnum opus from Mark Fortune, a postdoc in my team at MQ, and his open-source code at github.com/markfortune/.... Well done Mark!
New optimisations for exact, scalable 2D Gaussian process inference, with applications to astronomical time-series
Astronomical datasets often consist of a grid of datapoints in two or more dimensions, such as images, spectroscopic time-series, and imaging time-series. Gaussian processes (GPs) are a powerful tool ...
arxiv.org
November 9, 2026 at 11:18 AM
gaussian splats in blender 5.3, nice
November 10, 2026 at 4:47 PM
FREEBIE! We're giving away this free Gaussian Splat 3D Nebula asset, if you're interested! www.thepixellab.net/3d-gaussian-...
Happy Monday :)
November 9, 2026 at 4:04 PM
Gaussian Splatting My Brothers In The Market Place Of Ideas.
November 6, 2026 at 10:30 AM
gaussian window is so good i love gaussian window
November 5, 2026 at 9:57 AM
Stärkung von Streams + Huang-Affäre mit Milliarden-Geschäften + Streit um Transceiver-Importverbot + Blender mit Gaussian Splats + Apple mit Sicherheitsupdates #hoDaily
Mittwoch: US-Hitparaden wieder mit YouTube, Vorwürfe an Freundin des Nvidia-CEO
Stärkung von Streams + Huang-Affäre mit Milliarden-Geschäften + Streit um Transceiver-Importverbot + Blender mit Gaussian Splats + Apple mit Sicherheitsupdates
www.heise.de
November 11, 2026 at 5:19 AM
Blender 5.3 released with Gaussian Splat support

#HackerNews

<a href="https://www.blender.org/download/releases/5-3/" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://www.blender.org/download/releases/5-3/
November 10, 2026 at 4:57 PM
New method maps entanglement in non-Gaussian quantum states
New method maps entanglement in non-Gaussian quantum states
Quantum Zeitgeist
quantumzeitgeist.com
November 10, 2026 at 3:50 PM
@frooxius.bsky.social I'm wondering how Blender's brand new Gaussian Splat support compares. Would you like to try it out?
https://www.blender.org/download/releases/5-3/
# Watch the **Recap** Video New features overview by Jonathan Lampel and Wayne Dixon from CGCookie. # **Make a Splat** Welcome native **3D Gaussian Splats** support to Blender 5.3! Import them as point clouds, experiment with Geometry Nodes, preview them in Workbench, and render them natively with EEVEE or Cycles. ## **Gaussian** Magic 3D Gaussian Splats are commonly used to reconstruct 3D scenes from photos or videos. They consist of many small, soft, transparent blobs that combine to represent complex geometry and shading. Blender can now import Gaussian Splats from PLY, SPZ, and glTF files, store them as point clouds, process them with Geometry Nodes, and render them in EEVEE, Cycles, and Workbench (solid mode). PLY file imported as gaussian splats, featuring DOGWALK by Blender Studio. ## **Point** of View Gaussian splats are represented as point clouds, using a new type to tell them apart and with special attributes: * **scale** : A vector represneting the size of the splat. * **rotation** : A quaternion to control the rotation of the splat. * **radiance:base** : 4D Vector as base (DC) radiance of the splats, followed by opacity. * **radiance:sh_{index}** : Coefficients of the spherical harmonics bands >= 1. The order is `<L=1 M=-1>`, `<L=1 M=0>`, `<L=1 M=1>`, `<L=2 M=-2>` … where `L` is the band index and `M` is the basis function. Read Manual ## **Radiant** Future By default, a 3D Gaussian Splat is rendered using an emissive shader. The radiance attribute provides access to the resolved radiance of the splat at the current shading point. There is rudimentary support for making the splat relightable by replacing the Emission node with a hard surface BSDF such as Diffuse BSDF. Performance is still being optimized. Rendering may produce inaccuracies due to differences between the sRGB space used by most Gaussian Splat authoring tools and Blender’s linear color space, particularly in areas with low opacity and high radiance. Simple example of relit Gaussian Splat. # More About Shading * Added support for seven **Geometry Nodes** * Improved **color management** interoperability * See **all rendering changes** ##### CYCLES ## Divide and **Shine** The Principled BSDF now supports **Dispersion**! Turn ordinary glass and diamonds into beautiful little rainbows by splitting white light into its colorful components. Cycles Dispersion overview on YouTube by Chris Tyler Butterflies specter shader by Cartesian Caramel ##### CYCLES ## A diamond in the **Rough** With Dispersion in the **Transmission** panel, the Principled BSDF can now reproduce the characteristic rainbow effect seen in glass and gemstones. This corresponds to OpenPBR v1.1.1. **Roughness anisotropy** is also now supported by the Glass BSDF and the transmission component of the Principled BSDF. It behaves just like anisotropy for specular reflections. Read Manual ##### CYCLES ## Gone with **Denoise** Blender 5.3 integrates **DLSS 4.5 Ray Reconstruction** as a new denoiser, delivering cleaner images faster by upscaling and reusing samples from previous frames. Think Cycles looks with EEVEE responsiveness. NVIDIA DLSS brings near-final render quality to the viewport, making lighting and look development faster and more responsive while virtually eliminating flickering between frames during animation playback. Find it in the Denoise panel under Render properties, Sampling. **DLSS denoising requires NVIDIA driver version 620 or newer.** Learn More Ready to **Spark** Blender 5.3 brings native support for **NVIDIA RTX Spark** devices running Windows 11, including memory optimizations. Learn More ##### EEVEE # Lights Meet **Material Nodes** **Material Lighting nodes** allow authoring how the Material reacts to Lights. This can, for example, be used for toon and stylized shading, but also for complex physical effects like iridescence. All the nodes you need to adjust lighting to your liking. ## **Lighting** to Your Liking Per-light data, evaluation, and shadow information are now available in the Shader Editor, giving you more control over how materials respond to individual scene lights. Four new nodes and two that received a “Light” mode/space: * **Light Accumulation** : Evaluates its inputs for each light in the scene and accumulates the results. * **Light Info** : Exposes light data properties (Color, Power, and Position). * **Light Evaluation** : Evaluates position-dependent light properties (Diffuse/Specular Term, Attenuation Mask, Direction, and Distance). * **Shadow Raycast** : Outputs a shadow mask value for the light being shaded. * **Attribute** (Light Mode): Queries custom properties from the Light Object or Light Data being evaluated. * **Vector Transform** (Light Space): Transforms coordinates to and from the local space of the light being evaluated. ## A **Wider** Perspective EEVEE can now render panoramic cameras, supporting all types of projections, from equirectangular and cubemap formats to various fisheye models and mirror ball. EEVEE fisheye matching Cycles 1:1 The current implementation has a few limitations: depth of field, raytracing, and volumetric temporal reprojection in the viewport are not yet supported. Learn More # More in **EEVEE & Viewport** * Sky Texture now shows **Sun Disc** * **Vulkan** is now default * **Raytraced Shadows** in Workbench * See **all EEVEE & Viewport** changes Give back to Blender. Releases are possible thanks to donations by the community. ##### COMPOSITOR ## Side **Effects** You can now stack **Effects** on your scene just like you would modifiers or constraints. Applying compositing effects has never been easier. Scene Effects stack featuring Storm by Blender Studio New **Compositor & Effects** tab in the Properties editor. ## One-click, **Bloom**! Choose from built-in effects such as Bloom, Chromatic Aberration, Film Grain, and Vignette, as well as effects from online asset libraries or your own custom compositor node groups. Internally, each effect is its own node group, with its output passed on to the next effect. You can further customize effects at any time in the Compositor editor. Read Manual ##### COMPOSITOR ## **Bundle** Up **17 Geometry Nodes** are now supported in the Compositor, bringing a range of new capabilities across **bundles** , math and logic, and utility operations. This includes bundle support with **Get Bundle Item** , **Store Bundle Item** , **Combine Bundle** , **Typed Bundle** , and **Separate Bundle**. Math and logic nodes such as **Boolean Math** , **Compare** , **Float to Integer** , **Integer Math** , **Matrix SVD** , **Combine Transform** , and **Separate Transform**. Plus utility nodes including **Hash Value** , **Random Value** , **Is Viewport** , **Import Text** , and **Bone Info**. See All Compositing Nodes ## Play **Fast** Playback is now up to 2x faster on GPU, particularly when playing back EXR sequences. The interactive compositor now supports playback caching. It can be enabled from the sidebar, Options panel. Anisotropic Kuwahara is now up to 10x faster on Apple GPUs, 2x faster on NVIDIA GPUs, and 25-30% on CPU. * Blender 5.2 * Blender 5.3 * CPU * NVIDIA GPU * Apple GPU * Relative time to process Anisotropic Kuwahara filter. Lower is better. # More in **Compositor** * **Blend name** as default file output name * **Text Info** overlay * **Gizmos** support for transform nodes See all Compositing changes # Study the **artwork** Blender splash artwork source files are available for you to play with! Download Blend File (337 MB) More Splash Blend Files OVERGROWN, by Blender Studio The new **File** → **Project** menu, to create, open and access projects. ##### CORE ## Blender, meet **projects**. Until now, Blender’s preferences (such as asset libraries) were shared across all projects, and it was up to users to keep related files and resources organized. Blender now supports projects, giving you a way to group related files, share resources, and manage settings across an entire project, whether you’re working alone or as part of a team. ## Everything Everywhere All In a Project Projects support custom variables that can be used throughout a project, such as a character’s name or a frequently used file path. Per-project asset libraries and color management configurations are also supported. You can even set up a custom splash screen for your project, providing quick access to its files and other recent projects. Add-ons and other extensions per-project will follow in future Blender versions. Projects are entirely optional, most of the time you’ll probably work without one. Learn More Project-specific splash and color management configuration. ##### ASSETS # Asset Libraries ♥ Extensions Asset libraries can now be shared as extensions! Just like add-ons or themes. Browse hundreds of public domain assets available on the Extensions platform via the **Get Extensions** tab and install them directly from within Blender. Create and share your own asset library extension. Optionally, access can be controlled via authentication tokens. Browse Asset Libraries Read Manual A selection of public domain assets by the popular library Poly Haven is now available from within Blender. No add-ons required. See All Changes to Assets ##### GREASE PENCIL ## Drawn to **Select** Draw Mode now has its own selection tools: **Tweak** , **Lasso** , **Box** , and **Circle**. Select strokes and adjust them right where you draw. Move, rotate, scale, duplicate, copy, paste, and delete strokes using the usual shortcuts, or access all these actions from the new Stroke menu. Read Manual ## **Carve** Diem Meet the new **Carver** tool in Draw Mode. It cuts shapes using proper **Boolean** subtraction, creating clean cuts in strokes and fills based on a lasso selection. Holes are created automatically when needed. When a shape has both a stroke and a fill, carving a hole into it also creates a stroke around the hole. Fills that are split apart become separate shapes, making them easy to sculpt further. Read Manual The new Carver tool uses booleans to cut through strokes and fills. Fill with color multiple regions at once using the new Fill tool in Blender 5.3. ## One Tool to **Fill** Them All The Fill tool can now fill multiple regions at once. Simply draw a path across multiple regions to fill them all as a single shape, with no gaps or borders in between. Read Manual ## **Ramp** It Up Gradient fills now use a ColorRamp input instead of being limited to just two colors. Read Manual Assign **Flip View** a shortcut or add it to Quick Favorites for easy access. ## **Flip** Out Mirror the camera view horizontally with the new **Flip View** operator to evaluate the composition from a different perspective and spot asymmetry or visual imbalances. This only affects the viewport display. It does not change the camera object’s transform or the final render, which remains unchanged. Use the operator again to restore the original orientation. Flip View has no shortcut assigned by default, but you can assign your own through the right-click menu or add it to Quick Favorites (Q) for easy access. Read Manual See all Grease Pencil changes ##### I/O ## USD Collection Importer Collections can now be associated to **importers**. Similar to the Collection Exporters introduced in Blender 4.2 LTS, Collection Importers make it easy to re-import data with a single click, without having to navigate menus or adjust settings repeatedly. Configure them through the **Importers** panel under **Collection** Properties. Settings are stored in .blend files, making them easy to share and preserving them across Blender sessions. Only the USD importer is supported in Blender 5.3. Read Manual Learn More See all **USD** , **Alembic** , **glTF** , **OpenEXR** , and other I/O changes. ##### VIDEO SEQUENCER ## **Cut** to the chase The Video Sequencer gets a full **ripple editing** framework, a rewritten **blade** tool, and a long list of editing, interface, and performance improvements, including initial **OpenTimelineIO** support. ## Ripple, Shuffle, Overwrite Welcome **Ripple** editing to Blender 5.3! This new overlap mode automatically moves strips forward or backward as edits are made, maintaining timeline continuity without the need to manually close gaps. **Ripple** , **Shuffle** , and **Overwrite** modes are now consistently used across editing operations. Switch between them while moving strips using `R`, `S`, and `V`. ## Making Waves Complete the ripple workflow with these handy operators: **Ripple Add** : Hold `Shift` while dragging and dropping strips to insert them using ripple behavior, automatically making room in the timeline. **Ripple Trim** : Trim selected strips at the playhead and automatically close the resulting gaps. Use `Shift+Q` or `Shift+W` to trim from either side. **Ripple Delete** : Delete selected strips and move subsequent content back to close the gaps. Use `Shift+X`. ## **Cutting** Edge: Blade 2.0 Splits are now visualized as a line when using **Blade** and as a region when using **Box Blade**. Tooltips display frame values at the split location, while a real-time preview shows the frame beneath the cursor. Press and hold `C` in the timeline to temporarily activate the Blade tool. Release it to switch back to the previously active tool. Read Manual But wait, there’s more: **Hardware decoding** , **thumbnail** support for **Scene** and other strips, **OpenTimelineIO** import and export, and much more. See all Video Sequencer changes ##### USER INTERFACE ## Search. Sort. Scribble. Blender 5.3 gets more than a layer of polish. Long-awaited quality of life features and improvements that make this release take a leap in usability. ## **Sorted** Out Arrange your objects freely with **custom sorting** in the Outliner. Finally. Switch back to alphabetical order from the header popover. Plus improvements to filtering, drag-and-drop behavior, and hierarchy management. See all Outliner changes Place objects anywhere you want in the Outliner. Press `Ctrl/Cmd + F` to find anything in the sidebar. ## **Side** Quest Sidebars in all editors now support **search** , making it possible to find any property or operator, even inside tabs created by add-ons. Press `Ctrl/Cmd + F` while hovering the sidebar and start typing right away, or through the context menu of the tabs and panels. To clear the search, press `Alt/Option + F`. ## **Mark** it **Down** The Blender UI now supports rendering basic Markdown formatting. In node editors, write markdown directly in the new Comment node, or in regular layouts for scripts/add-ons through the `label_markdown` widget. Another handy widget for long strings is `label_multiline`, it behaves just like labels but allows text to wrap. Read Manual New **Comment** node to annotate node trees, with Markdown support. Rendered node on the left, Edit mode on the right. But wait: **IME support** , improved **tooltips** , **box-select** gesture, browsable node editor **context paths** , better **Attribute Viewer** overlay, **Curve** widget selection, and more! See all User Interface changes # What’s **Next**? Blender on tablets, texture layers, animation layers? Show your support for upcoming development projects and help shape the future of Blender. See Blender’s Roadmap # BUT WAIT, **THERE’S** **MORE** Geometry Nodes * **Volume Grids** nodes * **Construct Curves** * **NURBS** input nodes * See all **Geometry Nodes** changes. Modeling * **Loop Tools** * New primitive: **Quad Sphere** * **Snap to Origin** * See all **modeling** changes. Sculpt, Paint, Texture * Multires now supports **texture display in Sculpt mode**. * **Automasking** in Vertex & Weight Paint. * Improved **Weight Paint** default. * See all **Sculpt, Paint, Texture** changes. Core * Improved **Undo**. * **Linking & Appending** improvements. * See all **Core** changes. Animation * **Copy Paste World Space** * **Convert Rotation Mode** * Improved **Playback**. * **Pose** changes. * **Rigify** B-Bone segments. * Batch rename **Timeline Markers**. * See all **Animation & Rigging** changes. Python API * Access to all and selected **markers**. * **OpenEXR** and **OpenTimelineIO** modules. * Better **color space interoperability**. * See all **Python API** changes. Plus hundreds of bug fixes, code cleanups and refactors. See the full list of changes. ## CREDITS Blender is a community project. Learn more on how you can contribute to Blender. List of developers who contributed to Blender 5.3 and all-time contributors. Splash artwork: **OVERGROWN, by Blender Studio** Cycles diamonds render by Chris Tyler. Butterflies specter shader by Cartesian Caramel. Grease Pencil drawings by Vivien Lulkowski from Blender Studio, Cowboi and Storm by Blender Studio. Huge thanks to everyone involved! 🧡 The Blender team. November 10, 2026
www.blender.org
November 10, 2026 at 7:37 PM
Cutting floaters off of Gaussian Splats like this is unironically a really meditative experience!
November 11, 2026 at 5:01 AM
Blender 5.3 released with Gaussian Splat support
https://www.blender.org/download/releases/5-3/
November 10, 2026 at 5:17 PM
gaussian blur or mainly motion blur i think most art programs might have it
November 11, 2026 at 4:33 AM
Blender 5.3 is out, with native Gaussian splat support, Material Lighting nodes and panoramic cameras in EEVEE, 17 new Geometry Nodes and a Carver tool for Grease Pencil. Our free-tool budget remains undefeated. #blender #gamedev
Blender 5.3 Is Out Now: Here's What's New
Introducing native support for 3D Gaussian Splats, DLSS denoiser, native dispersion support in the Principled BSDF, and much more.
80.lv
November 11, 2026 at 3:00 PM