#GetKeyOpenDoor
Also, finally found the time to implement these little flame pickups in #GetKeyOpenDoor

#GameDev #MadeWithDefold
I wanted to add some simple collectible to #GetKeyOpenDoor but I didn't want the classic coin, so I opted for a small flame in style with the game. Damn, drawing animated flames is hard... This one isn't great but will do for now.

#GameDev #PixelArt
September 20, 2025 at 10:04 AM
Implemented ladders (they are HARD to get right), first hurting entity, death and respawn.

#GameDev #Defold #PixelArt #GetKeyOpenDoor
April 13, 2025 at 1:49 PM
A running slime enemy.
Someone might find it cute, but better not try to pet it.

#GetKeyOpenDoor #PixelArt #GameDev
June 8, 2025 at 1:53 PM
Here is an example of what I can do with the signal handlers from my previous post and a pressure plate that can also be activated by moving slimes.

#GetKeyOpenDoor #GameDev #PixelArt #LevelDesign #MadeWithDefold
July 31, 2025 at 7:20 PM
I wanted to add some simple collectible to #GetKeyOpenDoor but I didn't want the classic coin, so I opted for a small flame in style with the game. Damn, drawing animated flames is hard... This one isn't great but will do for now.

#GameDev #PixelArt
September 11, 2025 at 3:54 PM
During a brief holiday, I implemented entity signals with propagation, delay and signal queues to keep the player input sequence when there is a delay.

Here is a test with a lever as a signal producer and some blinking platforms as signal targets/propagators.

#GameDev #PixelArt #GetKeyOpenDoor
July 28, 2025 at 4:36 PM
Update on #GetKeyOpenDoor progress. In short bursts, in the last few weeks, I have:
- Widened the resolution a bit
- Got a title screen and menu
- Added a transition showing elapsed time and number of deaths
- Started a few tutorial levels

#GameDev #PixelArt #MadeWithDefold #ScreenshotSaturday
May 31, 2025 at 10:14 AM
Well, #GetKeyOpenDoor is feature complete (minus audio). I have the list of gameplay features to introduce to the player, to be sorted. Now I *just* have to make the actual levels... 😅

#GameDev #MadeWithDefold
September 27, 2025 at 1:36 PM
Well, I lied. Having optional pickup items for each level means you need a level select screen to replay levels. Also, no more total play time but per level complete time. And the level select grid dictated that the game will have 30 levels total 😬

#GameDev #GetKeyOpenDoor #ScreenshotSaturday
November 15, 2025 at 5:24 PM
I'm enjoying drawing these little slimy #PixelArt foes for #GetKeyOpenDoor. I'm no artist, but at this resolution I feel like I can experiment within my limits. Gave the previous slime a red eye, to make it a little more menacing, and made it jump.

#GameDev
June 10, 2025 at 4:09 PM
Back again at personal #GameDev for #GetKeyOpenDoor, my short #PixelArt platformer. This is the introductory level for Gargoyles. It's probably too hard right now, but I'm going to fine tune difficulty when I have all the levels laid out.

#MadeWithDefold
January 4, 2026 at 6:30 PM
Another slime for #GetKeyOpenDoor. This one is on a roll! Making these pixels has become a sort of retreat from... *gestures at the world in general*
Now I need to bring them to life in a test level.

#GameDev #PixelArt
June 11, 2025 at 8:03 PM
#LevelDesign has always been the part of #GameDev that makes me nervous the most. It gives me a lot of blank canvas anxiety, so I'm trying to use #GetKeyOpenDoor as a way to practice this skill.
July 7, 2025 at 6:27 PM
Working on this little #GetKeyOpenDoor thing has inspired me so much that I even started making music again, after more than twenty years without touching a keyboard.

#GameDev
May 2, 2025 at 7:34 PM
Things yet to implement in #GetKeyOpenDoor before I can make some actually interesting levels.

#GameDev #LevelDesign
July 13, 2025 at 2:01 PM