Day 3 of the series, today we'll cover clothing and some shading / tinting
I will admit, I'm not great at this part, but I can get by
#gamedev #indiegamedev #gamedevjourney #howtomakegames
Day 3 of the series, today we'll cover clothing and some shading / tinting
I will admit, I'm not great at this part, but I can get by
#gamedev #indiegamedev #gamedevjourney #howtomakegames
#FollowFriday #adventuregamefriday #motivation #motivational #howto #howtomakegames #howtostaymotivated #staymotivated #GameDev #indiegame #makegames
#FollowFriday #adventuregamefriday #motivation #motivational #howto #howtomakegames #howtostaymotivated #staymotivated #GameDev #indiegame #makegames
Start the player pinned down, the first task is then to survive, not defeat their opponent
#gamedev #indiegamedev #bigboss #bossfight #howtomakegames
Start the player pinned down, the first task is then to survive, not defeat their opponent
#gamedev #indiegamedev #bigboss #bossfight #howtomakegames
youtube.com/watch?v=7Yuk...
#howtomakegames #gaming #indiegame
youtube.com/watch?v=7Yuk...
#howtomakegames #gaming #indiegame
You have to break the fight into steps and that starts from... well the start
The challenge isn't "defeat the sniper", it's now
Escape the pin - locate them - take shot
#howtomakegames #indiegamedev #gamedev
You have to break the fight into steps and that starts from... well the start
The challenge isn't "defeat the sniper", it's now
Escape the pin - locate them - take shot
#howtomakegames #indiegamedev #gamedev
youtu.be/agx5jZ-tIwY
#RPGMakerMZ #GameDev #IndieDev #GameDesign #LearnGameDev #HowToMakeGames
youtu.be/agx5jZ-tIwY
#RPGMakerMZ #GameDev #IndieDev #GameDesign #LearnGameDev #HowToMakeGames
Can I beat them, is it easy, what will it cost me?
So you can increase the threat of your simple enemies by having them alert stronger enemies
Follow for more game design tricks
#gamedev #howtomakegames #indiegamedev
Can I beat them, is it easy, what will it cost me?
So you can increase the threat of your simple enemies by having them alert stronger enemies
Follow for more game design tricks
#gamedev #howtomakegames #indiegamedev
When making games, create your mechanics and then think of interesting ways they can be combined to create gameplay moments
#indiegamedev #gamedev #gamejamgame #howtomakegames
When making games, create your mechanics and then think of interesting ways they can be combined to create gameplay moments
#indiegamedev #gamedev #gamejamgame #howtomakegames
This is not about defeating Quiet, it's about finding where she is, lining up the shot, and taking it
#gamedev #indiegamedev #bigboss #bossfight #howtomakegames
This is not about defeating Quiet, it's about finding where she is, lining up the shot, and taking it
#gamedev #indiegamedev #bigboss #bossfight #howtomakegames
The easiest way to show this is to change the modulation of the sprite for a brief second
#gamedev #indiegamedev #gamejamgame #howtomakegames
The easiest way to show this is to change the modulation of the sprite for a brief second
#gamedev #indiegamedev #gamejamgame #howtomakegames
This game is simple, but due to the computer file theme it becomes interesting
#gamejamgame #indiegamedev #gamedev #howtomakegames
This game is simple, but due to the computer file theme it becomes interesting
#gamejamgame #indiegamedev #gamedev #howtomakegames
My "Bad Feeling" GMTK 2025 Game Jam game inspired me to make a video to help everyone add that final bit of polish to their Game Projects:
youtu.be/0oTvbJdnvGg
Let me know if you agree!
#gamedev #indiegame #howtomakegames #gamedevtips
My "Bad Feeling" GMTK 2025 Game Jam game inspired me to make a video to help everyone add that final bit of polish to their Game Projects:
youtu.be/0oTvbJdnvGg
Let me know if you agree!
#gamedev #indiegame #howtomakegames #gamedevtips
But you can give them some interesting disadvantages to make the fight fair
#gamedev #indiegamedev #bigboss #bossfight #howtomakegames
But you can give them some interesting disadvantages to make the fight fair
#gamedev #indiegamedev #bigboss #bossfight #howtomakegames
Quiet is a simple yet deadly opponent, creating an immersive fight that never feels unfair
#gamedev #indiegamedev #bigboss #bossfight #howtomakegames
Quiet is a simple yet deadly opponent, creating an immersive fight that never feels unfair
#gamedev #indiegamedev #bigboss #bossfight #howtomakegames
Allow players to lose sight of enemies (no x ray vision), and force them to search for them
It makes simple missions memorable
#howtomakegames
Allow players to lose sight of enemies (no x ray vision), and force them to search for them
It makes simple missions memorable
#howtomakegames
The 2 chances to do this are 1. Before an attack starts, and 2. Straight after an attack
Meaning the player is always at risk when dealing damage
#bossfight #howtomakegames
The 2 chances to do this are 1. Before an attack starts, and 2. Straight after an attack
Meaning the player is always at risk when dealing damage
#bossfight #howtomakegames
There's a choice of "do I go down the narrow part, where I'm forced into combat, or the wider area where I can run away?"
#howtomakegames
There's a choice of "do I go down the narrow part, where I'm forced into combat, or the wider area where I can run away?"
#howtomakegames
Players must circle the tank, throwing grenades, while avoiding a machine gun
It's simple, but there's always a risk of being hit, which makes it engaging
#howtomakegames
Players must circle the tank, throwing grenades, while avoiding a machine gun
It's simple, but there's always a risk of being hit, which makes it engaging
#howtomakegames
Simple fights can be made interesting by giving the opponent unique abilities
Ocelot's shots can bounce off walls, allowing him to hit the players from angles where he's safe
Creating an always tense fight
#howtomakegames
Simple fights can be made interesting by giving the opponent unique abilities
Ocelot's shots can bounce off walls, allowing him to hit the players from angles where he's safe
Creating an always tense fight
#howtomakegames
It gives them something to work out, while still being a challenge
It also makes them feel in control since they are then calculating using the data they have
#howtomakegames
It gives them something to work out, while still being a challenge
It also makes them feel in control since they are then calculating using the data they have
#howtomakegames
So build encounters around this
Defeating the sniper now takes several steps
1. Avoid their shots 2. Get into a position 3. Take a counter shot
Follow for more game design tips
#howtomakegames
So build encounters around this
Defeating the sniper now takes several steps
1. Avoid their shots 2. Get into a position 3. Take a counter shot
Follow for more game design tips
#howtomakegames
You don’t need dozens of unique mechanics
Create a few interactions and reuse them, just place them in different contexts across the map
Suddenly the level feels far bigger than it really is
#howtomakegames
You don’t need dozens of unique mechanics
Create a few interactions and reuse them, just place them in different contexts across the map
Suddenly the level feels far bigger than it really is
#howtomakegames
This then creates an ambush where the player is prepared for a stealth encounter, and thrown into a long range sniper fight
#sniperfight #howtomakegames
This then creates an ambush where the player is prepared for a stealth encounter, and thrown into a long range sniper fight
#sniperfight #howtomakegames
Create an immediate problem for them - offer the solution / answers through a quest
Offer strong rewards
Make it interesting
#howtomakegames
Create an immediate problem for them - offer the solution / answers through a quest
Offer strong rewards
Make it interesting
#howtomakegames