#Jayenkai
RT @Jayenkai: I'd much prefer to have weird prompts like this than the alternative.
Which is no weird prompts like this, and therefore no knowledge that every odd app that wants to can gain complete and total access to my music library for whatever the heck reason..
September 1, 2026 at 9:31 AM
Underrated Indie Games Part 50: Don't Go Right
www.youtube.com/watch?v=En-6...
Underrated Indie Games Part 50: Don't Go Right [Jayenkai]
YouTube video by Slumlord27
www.youtube.com
May 24, 2026 at 8:24 PM
Pain - Star Trek Remix
YouTube video by Jayenkai
youtu.be
June 18, 2026 at 12:12 PM
Pain - Star Trek Remix
YouTube video by Jayenkai
youtu.be
August 1, 2026 at 8:27 PM
My personal hero @Jayenkai who makes #agameaweek https://agameaweek.com/
agameaweek.com
agameaweek.com
February 22, 2026 at 4:31 PM
Another from 2020... #LegendsofRetro #19 is: #JNKPlat!

Cara link for commentary! cara.app/post/20fc268...

#Jayenkai
October 6, 2025 at 8:23 AM
By company:
Activision: 1
Atari: 1
Capcom: 1
Codemasters: 1
Enix: 1
Jaleco: 1
Jayenkai: 1
Konami: 1
Midway: 1
Namco: 1
Nintendo: 6*
Sega: 2
SNK: 1
Soviet Government: 1
SquareSoft: 1
Taito: 1

*If you feel like, subtract 2 from Nintendo and give 1 each to HAL and Game Freak.
November 27, 2024 at 6:52 AM
Feed: "AGameAWeek"
Published on Thursday, June 4, 2026
Blog : The Extent of the AI
Shoe2 is now available on itch.io I've posted the game on itch.io. You can find it Link : https://jayenkai.itch.io/shoe2 * here. I also posted the following waffle, too, as a Dev-Post. I fully expect a backlash!! -=-=-=- Hi, I'm Jayenkai, and I've made hundreds of games by this point. No, literally hundreds.. In fact, I'm very near a thousand. And they've all been self coded. Back in 2019 I made a collection of games called Shoebox Of Games, which I dared to make using just HTML, Javascript and Canvas draws. At the time, I experimented with using WebGL, but it was such a drain on the battery, that I opted for Canvas. I built a lovely stable framework, and it's certainly lasted through the years. ShoeboxOfGames.com was great for Touchscreen games, but I eventually started using the engine for more arcade like games, which grew into Browsercade.com, and then randomly started writing a ''small scripting engine'', which ended up becoming a fully fledged programming language at GotoJSE.com I've built SpikeDislike.com and JNKPlat.com, too, all using this exact same engine that I made all the way back in 2019. It's stable, and it works, but... It's 2026. It's 7 years later, and to say that browser tech has moved on a little bit since then is somewhat of an understatement. The problem is, though, that I've kinda been stuck in a rut. And with all the coding, I've never really had the time to read up on modern tech. That's when I asked the AI. This was back in Feb 2026. I asked it the simple question of ''If I'm not wanting the battery drain of WebGL, but would like more flexibility than Canvas, what else is there?'' The AI (Claude.ai) suggested that WebGPU was now a thing. I hadn't even HEARD of WebGPU. So, I asked Claude to write me a tutorial. ''Write it like an old retro Usborne Computing book from the 80s!''.. And it did.. And after about half an hour of reading, I was ready to go. I started to build the barebones, and got it to help me understand Shaders, too. Gosh, I could finally use shaders in my code!!! I've never been able to do that! Me and the AI also chatted about bundling assets and it helped write a small php script that would take all the images and combine them into a single file, in a way that the browser could easily unbundle at runtime. I've learned a lot since February. I've built a lot, too. I've done about 95% of the code myself, and haven't slipped too far down the rabbit hole. The AI was there to teach me new skills, not do the work for me. After all.. Coding is kinda what I do, and I really enjoy doing it. I'm not ready to become a prompt-coder, just yet! It's now June, and I've just released the first two games in a new Shoebox collection. I've called it Shoe2. I've also decided to call the framework Chutoo. Because my last 2019 framework is just called ''engine.js'', and that seemed a bit unimaginative. If you consider Chutoo to be just a framework, and Shoe2 as just the game.. Chutoo had a little AI help. Shoe2 is all me. Like, if you made a game in Unity or Unreal Engine, or whatever.. .. .. You'd still have done all the coding, right? *shrugs* This is a very delicate time as we move (far too rapidly) into the world of AI, and as easy as it would've been for me to go ''Hey, make this!''.. I didn't. .... .. But only because I really like coding! Over the next short while I'm going to build more and more games into Shoe2. (myself!!) I'll also build on the functionality of Chutoo, and might upload that as its own thing at some point, but am all too aware that, since I've flagged it as ''AI'', I'm more than likely going to get a hefty backlash. I doubt other people will use it anyway. Ho-hum. But I'm sure I'll get plenty of use out of it, and that's the main thing. I hope that you don't think the worst of me for having used AI to help.
AGameAWeek.com
June 4, 2026 at 7:23 PM
Feed: "AGameAWeek"
Published on Monday, May 4, 2026
Blog : Clouds
Time to strip out the AI generated Cloud Texture. Shoe2's ''Night'' mode is currently using a cloud texture that's AI Generated. I've been using it as a temporary texture only, so today's the day to replace it. * code * // Clouds // by Jayenkai // Created 2026/5/4 Graphics 2048,2048,3 Repeat For m=0 to 50 SetCol 0,0,0,0.03 Rect -1,-1,2050,2050 Seedy=(m*37)+Mills() SeedRnd Seedy for q=0 to 100;r=Rnd(1);next cx=Rnd(2048) cy=Rnd(2048) for idepth=0 to 100 step 2 depth=idepth;ch=0 if idepth==0 then depth=120;ch=1 l2=120+m d2=60+m l3=Limit(Floor(l2+depth),1,205) d3=Limit(Floor(d2+depth),1,135) l=RGB(l3,l3,l3) d=RGB(d3,d3,d3) for fluff=0 to 128 SeedRnd Seedy+5+fluff for q=0 to 10;r=Rnd(1);next v=Rnd(1,5) v2=Rnd(1,2.5) y=Rnd(-v2,v2) fy=1;if y<0 then fy=1+(y*0.1) x=Rnd(-v*fy,v*fy) fz=Rnd(0.5,1.6) bz=Rnd(0.1,1.3) SeedRnd Seedy*37+(fluff*7)+(depth*69) for q=0 to 10;r=Rnd(1);next if y>0.2 then y=0.2 x=cx+x*100;y=cy+y*100; y=y+((100-depth)*bz) x=x+Rnd(-16,16) y=y+Rnd(-16,14) w=(depth+75)*fz h=(depth+35)*fz for tx=-1 to 1 for ty=-1 to 1 SetGradient l,0.1,d,0.05 if ch==1 then SetGradient RGB(255,255,255),1,RGB(150,150,150),1 Oval x+tx*2048,y+ty*2048,w,h,32 next next next if depth%10==0 then flip next Next Flip WaitKey() Forever * /code * Image : https://agameaweek.com/completeB/2026/Clouds_Blog_20260504A.png That oughta do it. Takes a while to render, but the result is kinda nice enough to replace the Night Theme texture. Gud-gud! * thumb * https://SoCoder.net/uploads/1/2026/19/Screenshot_2026-05-04_21-01-49_png.png * /thumb * Now we're down to just a couple of textures. There's a knit (from the Pixel Knitter) and a fuzz (simple static) There's also the woodgrain. The woodgrain is still AI Generated. I don't believe anyone would complain about the woodgrain texture being AI generated, but I do have a lovely woodgrain side table right next to me that will likely be useable instead. I might do that tomorrow, actually, as well as figuring out what other textures might be useable in the backgrounds. Yep, we're getting closer!
AGameAWeek.com
May 5, 2026 at 11:51 PM
Feed: "AGameAWeek"
Published on Monday, April 27, 2026
Blog : Particle Shards
Figured a new engine could probably do with some new particles. * code * // Shards // by Jayenkai // Created 2026/4/27 Graphics 1024,1024,1 Dim Edge(10,10) UseColour=1 Repeat CLS SetThick 2 for tx=0 to 7 for ty=0 to 7 cx=(tx+0.5)*128 cy=(ty+0.5)*128 lf=(tx*128)+2 rt=(tx*128)+125 tp=(ty*128)+2 bt=(ty*128)+125 Sides=Rand(4,8) v=360/(Sides+1) v2=v*0.3 Hue=Rnd(360) Sat=Rnd(0.7,1.0) for m=0 to Sides Edge(m,0)=(m*v)+Rnd(-v2,v2) // Angle Edge(m,1)=Rnd(0.2,0.56) // Depth Edge(m,2)=Rnd(0.9,1.5) // Darkness Edge(m,3)=Rnd(0.5,1.0) // Darken at edge next for d=0 to 100 for m=0 to Sides x1=Limit(cx+Sin(Edge(m,0))*Edge(m,1)*d,lf,rt) y1=Limit(cy-Cos(Edge(m,0))*Edge(m,1)*d,tp,bt) m2=(m+1)%(Sides+1) x2=Limit(cx+Sin(Edge(m2,0))*Edge(m2,1)*d,lf,rt) y2=Limit(cy-Cos(Edge(m2,0))*Edge(m2,1)*d,tp,bt) dark=Edge(m,2)*((1-(d*0.003))*Edge(m,3)) SetCol dark*235,dark*235,dark*235 if UseColour==1 then SetHue Hue,Sat*Edge(m,2),dark if d==100 SetCol 220,220,220 if UseColour==1 then SetHue Hue,0.4,1 endif Line x1,y1,x2,y2 next next next next Flip WaitAny() Forever * /code * Image : https://agameaweek.com/completeB/2026/Particle_Shards_Blog_20260427B.png I haven't yet tried this in the game's engine, but I'm presuming they'll work well enough. I might try adding a bit of Blend Mode to the shards to make things a little more vibrant, though I guess that'll be decided upon once things start going! As far as drawing goes, the methodology is fairly easy. Each shard is given a number of sides, each side is given an angle and a size, and then a darkness overall and a parameter that darkens it further towards the edge. Then a loop to draw lines growing outwards and darker, and then an outline around the edge. Easy enough. Probably should've written this as a tutorial. Might yet write this as a tutorial. .. But then, what would the user use this for, since GotoJSE doesn't then use anything you've drawn. It would be fairly useless, in so far as the tutorial series goes. So.. Um.. Image : https://agameaweek.com/completeB/2026/Particle_Shards_Blog_20260427A.png *shrugs*
AGameAWeek.com
April 28, 2026 at 10:51 AM
Feed: "AGameAWeek"
Published on Sunday, March 16, 2025
Blog : 📚-16- Hooked Up
Had a day off, yesterday, as my sister and niece visited. A lovely day was spent with both, and great to see them. We did Xmas and Birthdays, and we all had a lovely Lamb Dinner. Nom nom nom. ... Tech Time!!! My sister's bought a monitor to go with her work laptop, and can't get the two working together, so wanted to pick my brains. The laptop doesn't have VGA or HDMI out, and the monitor only has VGA in. Yikes! No more clues were given. Task : Do a Jayenkai and figure it out!!! I got as far as ''get a USB-c to HDMI cable and try plugging it into the telly'' I had a spare cable, so gave her that and am waiting to hear back once she's done that. She seemed somewhat frustrated at me asking her to do something that ''works in the office'', but as we all know, what works in one setup doesn't always work in another. I wondered a whole multitude of things all in one moment, and couldn't quite seem to put into words the number of issues I was imagining. Does the laptop support external displays without an external GPU? .. Has the office got an external GPU setup, under the desk, between the ''plug'' and the monitors? Is the version of Windows (undisclosed) set up to handle multiple desktops at different resolutions, and does the monitor support those resolutions? Does the monitor even work properly? There's a myriad of complications that could be at work, here, so I opted to go the ''can you at least plug it into your telly?'' route, because that cuts down on the most complications, all at once. Next we need to figure out the best way to get from USB to a VGA monitor. I've sent her a couple of Amazon links to various additional dongles, and hopefully one of those will do the final trick.. .. Assuming the monitor works!! **A.I. Corner** Lyrics : By me Sound Imported : Link : https://agameaweek.com/JukeboxNew.php?Album=11084&Track=Youthful=W1 * Youthful W1 from the Trashcan, where all the wires will end up going. * spoiler * * chorus * Click .. Link .. Turn it on. Click .. Link .. Does it work. Click .. Link .. Try again. Click .. Link .. Buy a new cable. * break * * verse * Playing around with some wires and a PC Wondering if it all works. (digitally dealing) Is it set up to work with any of this? Or will it all be a failure. (digitally deal) * chorus * Click .. Link .. Turn it on. Click .. Link .. Does it work. Click .. Link .. Try again. Click .. Link .. Buy a new cable. * break * * verse * Windows is working but the screen is still off. No, the screen is now on, but the display is quite rough. I'll jiggle the cable and hope something shows, Or I'm unplugging it all, to the trashcan it goes. * chorus * Click .. Link .. Turn it on. Click .. Link .. Does it work. Click .. Link .. Try again. Click .. Link .. Buy a new cable. * break * * bridge * Try and try and try again. (try again) Keep rebooting Windows (rebooting windows) Try and try and try again. (try again) Until the system manages to do something, and I no longer shouting at the screen again, because it's all functioning the way I want it to, so I'd better not touch the cable. Incase it all becomes unstable. So just leave it there, and do not dare, to move it even the slightest.. * break * * chorus * Click .. Link .. Turn it on. Click .. Link .. Does it work. Click .. Link .. Try again. Click .. Link .. Buy a new cable. * /spoiler * * mp3 * https://SoCoder.net/uploads/1/2025/11/Click_Link_mp3.mp3 * /mp3 * | Link : https://suno.com/song/56e070a6-bbc0-419a-aa3a-3760a9cc9b83?sh=cJmFdenA35GZg1dx * Suno Link Alternative version * mp3 * https://SoCoder.net/uploads/1/2025/11/Click_Link-2_mp3.mp3 * /mp3 * | Link : https://suno.com/song/bdda33c6-4028-4222-aa49-3ccd9525505d?sh=iYVXB0gGVeU7I2oI * Suno Link Sung by Link : https://suno.com * Suno Image : https://agameaweek.com/completeB/2025/16_Hooked_Up_Blog_20250316A.png ''Cartoon Derek stuck in the computer room, trying to fix all the computer equipment as wires and cables are scattered all around the room, chaos, disaster'' by Link : https://replicate.com/jayenkai/derek * Replicate/Flux * spoiler * JNKCE20250316 Experimental Baking * Scene One * Ext. Dave's Driveway - Morning * Dave sits on a garden chair at the end of his driveway with a plate of oddly square pastries. Mrs Thompson walks past with her weekly cake * Mrs Thompson: Morning, Dave. What have you got there? Dave: Sausage Roll Cakes! Mrs Thompson: Sausage roll.. Cakes? Dave: Yeah, I used proper sponge cake mix. Mrs Thompson: But... why? Dave: Research for the shop! Seven rolls out of two possible cakes! Mrs Thompson: The shop? Dave: I might be opening a shop. Mrs Thompson: That sells cakes? Dave: Exactly! But this one also sells videogames. Mrs Thompson: * losing interest * That sounds lovely. Dave: Want to try one? Mrs Thompson: I think I'll pass. * Green arrives * Green: Oh, hi Mrs Timpson. Hey, Dave. What's going on, today? Dave: Innovation! Green: Smells more like desperation. Dave: I'm combining two great British foods! Mrs Thompson: He's baked a sausage roll into a cake. Green: Is this about the shop again? Dave: Sure is. I'm experimenting. Green: Experiments usually work better when there are willing participants. Dave: But think about it - sponge on the outside, sausage on the inside... It's better than that horrible puff pastry that gets everywhere. Green: Honestly, Dave, it sounds like a horrifying meat trifle. Mrs Thompson: Like the one out of Friends. Dave: Seven layers out of two possible meats! Mrs Thompson: What even is that? Green: You've got to stop scoring everything. Or at the very least, maybe have different scores? Everything's seven out of two. Dave: But how else will people know how good my sausage cakes are? Green: The screaming might be a clue. * End credits as Mrs Thompson walks away * * /spoiler *
AGameAWeek.com
March 16, 2025 at 2:20 PM
@juanfr @Jayenkai what’s the #zxspectrum connection? That’s an Amiga mouse.
Jayenkai [ J-N-K ] (@Jayenkai@mastodon.social)
6.09K Posts, 229 Following, 267 Followers · I've written too many games to count. AGameAWeek.com
mastodon.social
May 13, 2025 at 7:17 AM
Any excuse to revisit this video I haven't watched in years
April 30, 2025 at 10:56 PM
welcome to Merc’s House of Pain 😣
September 28, 2024 at 5:29 AM
AGameAWeek 2026 - Game 2
Melodicus : Play notes in a really badly made music game!!
Youtube : youtu.be/q8eSuA_a9bI
Play : gotojse.com/Play/2b7D2HLz_
JSE - Melodicus
YouTube video by Jayenkai
youtu.be
January 12, 2026 at 7:10 PM
youtu.be/CmU8sk8Ohe8
Starting this again! #JNKPlat
JNKPlat 2026 - First Test
YouTube video by Jayenkai
youtu.be
December 9, 2025 at 2:56 PM
AGameAWeek 2025 - Game 40 - SokoBomb
Run around the maze making paths so you can drag blocks to the holes.
Don't blow yourself up!!
... Or yourself.
#SmileBASIC, #PetitCom, #プチコン4, for #NintendoSwitch & #NintendoSwitch2 (#sbkey : 443KKQ32F)
youtu.be/sGUkQYGYP0o
SmileBASIC - SokoBomb
YouTube video by Jayenkai
youtu.be
October 21, 2025 at 1:54 PM
AGameAWeek 2025 - Game 39 - Milli-Blaster
Defeat the oncoming Millipedes.
YouTube : youtu.be/mIYoqrfghxg
Play : gotojse.com/Play/w7pNJwx6_
Blog : agameaweek.com?Blog=12215
JSE Milli Blaster
YouTube video by Jayenkai
youtu.be
October 11, 2025 at 11:40 AM
AGameAWeek 2025 : Game 38 : Link Sums
YouTube : youtu.be/eqCsL6SHlXk
Print sheets of puzzles : foldapuz.com/eJeJeJeJeJeJ...
Play in your browser : foldapuz.com/Unfolded/eJ0
Blog : agameaweek.com?Blog=12209
Foldapuz - Link Sums
YouTube video by Jayenkai
youtu.be
October 6, 2025 at 11:07 AM
AGameAWeek 2025 - Game 37
Drift Pack - Drift your way through the maze with your trusty Jetpack
YouTube - youtu.be/12VoB_jA9gg
Blog - agameaweek.com?Blog=12192
#SmileBASIC, #PetitCom, #プチコン4, for #NintendoSwitch & #NintendoSwitch2 (#sbkey : 443KKQ32F)
SmileBASIC - Drift Pack
YouTube video by Jayenkai
youtu.be
September 21, 2025 at 9:23 PM