I'm happy to announce that Clockwork Dreams is now released! A little holiday present from me to you!
scrib-dev.itch.io/clockworkdre...
#indiegame #indiedev #indiegamedev #gamedev #games #lsdjam2024
I'm happy to announce that Clockwork Dreams is now released! A little holiday present from me to you!
scrib-dev.itch.io/clockworkdre...
#indiegame #indiedev #indiegamedev #gamedev #games #lsdjam2024
Super happy with how it came out. Can't wait to get these little guys moving around.
#LSDJam2024 #GodotEngine #Blender
Super happy with how it came out. Can't wait to get these little guys moving around.
#LSDJam2024 #GodotEngine #Blender
I'm setting up a godot project so that I can collab with friends for the #lsdjam2024. In LSD Dream Emulator when you touch something you go to a new level.
I just finished a system that dynamically loads scenes in a folder so we don't have to index them all. 😁
#gamedev
I'm setting up a godot project so that I can collab with friends for the #lsdjam2024. In LSD Dream Emulator when you touch something you go to a new level.
I just finished a system that dynamically loads scenes in a folder so we don't have to index them all. 😁
#gamedev
I have implemented a simple ECS to prepare for the Jolt physics engine. I know it's a bit over kill but I really don't want to deal with collisions from scratch 😂
Player uses the ECS, super wonky though
Repo Here. Feel free to roast
github.com/ionthedev/LS...
I have implemented a simple ECS to prepare for the Jolt physics engine. I know it's a bit over kill but I really don't want to deal with collisions from scratch 😂
Player uses the ECS, super wonky though
Repo Here. Feel free to roast
github.com/ionthedev/LS...
www.twitch.tv/ionthedev
www.youtube.com/@ionthedev
#raylib #lsdjam2024
www.twitch.tv/ionthedev
www.youtube.com/@ionthedev
#raylib #lsdjam2024