figured out the layermask
#indie #gamedev #platformer #Starilign #StarilignJourney #indiegame
figured out the layermask
#indie #gamedev #platformer #Starilign #StarilignJourney #indiegame
decompose, edit in grayscale w/multiple layer in different blending modes, manually repaint, recompose, level/curve channels and layermask with more grayscale for opacity
me editing a mask for myself:
im da king of da heal brush
decompose, edit in grayscale w/multiple layer in different blending modes, manually repaint, recompose, level/curve channels and layermask with more grayscale for opacity
me editing a mask for myself:
im da king of da heal brush
Guernsey slides when he bumps into the corn, so I tried a bunch of stuff to fix that, but so far nothing works. Think I need to use a layermask but ain't workin'.
Back at it tomorrow... 🤷🏻♂️ #gamedev << #indieGameDev
Guernsey slides when he bumps into the corn, so I tried a bunch of stuff to fix that, but so far nothing works. Think I need to use a layermask but ain't workin'.
Back at it tomorrow... 🤷🏻♂️ #gamedev << #indieGameDev
Flags/LayerMask: bitwise Has Any / Has All / Has None.
Vector/Quaternion: per-axis ranges or magnitude.
Numeric: Range / ≥ / > / ≤ / < / = / ≠.
Click a filter chip to edit it in place -> popup reopens pre-loaded.
#Unity3D #gamedev #indiedev
#Design #Digitalart
#Design #Digitalart
LayerMask vs Trace Channels, performance, and practical usage.
Useful for devs switching between Unity & Unreal.
gamedev.stackexchange.com/questions/17...
#Unity #UnrealEngine #GameDev
LayerMask vs Trace Channels, performance, and practical usage.
Useful for devs switching between Unity & Unreal.
gamedev.stackexchange.com/questions/17...
#Unity #UnrealEngine #GameDev
#Photoshop #LayerMask #PhotoEditing #GraphicDesign #AdobePhotoshop #PhotoshopTutorial #DesignTips
www.theshutterclub.com/photoshop/ho...
#Photoshop #LayerMask #PhotoEditing #GraphicDesign #AdobePhotoshop #PhotoshopTutorial #DesignTips
www.theshutterclub.com/photoshop/ho...
Filter popups now adapt to the column type: Color, Flags/LayerMask, Vector, Quaternion, Rect, Bounds, object reference all get type-specific predicates.
#Unity3D #gamedev #indiedev
tinyurl.com/GDWCore
Filter popups now adapt to the column type: Color, Flags/LayerMask, Vector, Quaternion, Rect, Bounds, object reference all get type-specific predicates.
#Unity3D #gamedev #indiedev
tinyurl.com/GDWCore
Learn how professional designers use Layer Masks in Adobe Photoshop 2026 for clean and non-destructive editing.
Explore our unique 👇 designs!
................. linktr.ee/BadrBrand
#Photoshop #LayerMask #PhotoEditing #GraphicDesign #PhotoManipulation #CreativeDesign #DesignTutorial
Learn how professional designers use Layer Masks in Adobe Photoshop 2026 for clean and non-destructive editing.
Explore our unique 👇 designs!
................. linktr.ee/BadrBrand
#Photoshop #LayerMask #PhotoEditing #GraphicDesign #PhotoManipulation #CreativeDesign #DesignTutorial
On all the hits, use TryGetComponent<FadeFrontPlayer> and call the function
On all the hits, use TryGetComponent<FadeFrontPlayer> and call the function
All because I want weak references and a layermask on colliders.
All because I want weak references and a layermask on colliders.
Don't mess around with the int stuff and let the editor handle this
Don't mess around with the int stuff and let the editor handle this