#LayerMask
Starilign Journey
figured out the layermask
#indie #gamedev #platformer #Starilign #StarilignJourney #indiegame
October 8, 2025 at 2:35 AM
me editing a mask for a comm:

decompose, edit in grayscale w/multiple layer in different blending modes, manually repaint, recompose, level/curve channels and layermask with more grayscale for opacity

me editing a mask for myself:

im da king of da heal brush
July 31, 2025 at 3:26 AM
Tonight's Guernsey: Well, I failed to accomplish anything! 😓

Guernsey slides when he bumps into the corn, so I tried a bunch of stuff to fix that, but so far nothing works. Think I need to use a layermask but ain't workin'.

Back at it tomorrow... 🤷🏻‍♂️ #gamedev << #indieGameDev
October 4, 2025 at 3:31 AM
Color: Approximately Equals with tolerance.

Flags/LayerMask: bitwise Has Any / Has All / Has None.

Vector/Quaternion: per-axis ranges or magnitude.

Numeric: Range / ≥ / > / ≤ / < / = / ≠.

Click a filter chip to edit it in place -> popup reopens pre-loaded.

#Unity3D #gamedev #indiedev
May 28, 2026 at 12:47 PM
Implicit conversion from LayerMask to int (and then on to float) is a real unnecessary footgun there. 😭
August 13, 2026 at 10:06 PM
homework time, and it involves around layermask. So none of the regular stuff from me today :/
#Design #Digitalart
February 18, 2026 at 9:11 PM
Unity Raycast vs Unreal Line Trace - What's the difference?

LayerMask vs Trace Channels, performance, and practical usage.

Useful for devs switching between Unity & Unreal.

gamedev.stackexchange.com/questions/17...

#Unity #UnrealEngine #GameDev
June 7, 2026 at 11:18 PM
Want cleaner edits in Photoshop? Learn how to create and edit a layer mask in Photoshop for smooth, non-destructive photo editing.

#Photoshop #LayerMask #PhotoEditing #GraphicDesign #AdobePhotoshop #PhotoshopTutorial #DesignTips

www.theshutterclub.com/photoshop/ho...
May 29, 2026 at 1:00 PM
Game Data Workbench Core 1.2.0 and 1.2.1 (bugfixes) are out.

Filter popups now adapt to the column type: Color, Flags/LayerMask, Vector, Quaternion, Rect, Bounds, object reference all get type-specific predicates.
#Unity3D #gamedev #indiedev
tinyurl.com/GDWCore
Game Data Workbench Core – Table-Based Data Editor for Unity | Utilities Tools | Unity Asset Store
Use the Game Data Workbench Core – Table-Based Data Editor for Unity from Nenoso SRL on your next project. Find this utility tool & more on the Unity Asset Store.
tinyurl.com
May 28, 2026 at 12:45 PM
うまいラーメン食べたしジム行く決心もついたしVDMXのよくわからないバグ(LayerMaskを複数レイヤーに読み込んだ状態だと最下層のLayerMaskが作動中他の映像重ねた瞬間外れる)も他の問題(Alpha chは透明として扱われる)も脳筋解決(一番下に真っ黒のレイヤーを作りそこにlayerMaskを入れる)できたかは今日はすこぶるいい日だ
March 2, 2025 at 6:16 PM
Master Layer Masks
Learn how professional designers use Layer Masks in Adobe Photoshop 2026 for clean and non-destructive editing.
Explore our unique 👇 designs!
................. linktr.ee/BadrBrand
#Photoshop #LayerMask #PhotoEditing #GraphicDesign #PhotoManipulation #CreativeDesign #DesignTutorial
June 8, 2026 at 7:22 PM
Layermask #Windows (QDos) が、金曜2:00配信に決まりました。
store.steampowered.com/app/46...
Steam:Layermask
Save yourself from being stuck behind layers of enemies, platforms, and hazards in this puzzle platformer all about getting to the end of a colorful journey!
store.steampowered.com
May 19, 2026 at 7:39 PM
Yeah no i didnt, but when you forget to set the reach of the raycast the layermask will be taken as an int value(because in the technical sense it is just an index number)
October 29, 2024 at 9:50 AM
On the camera, use a Physics.LinecastAll that goes from the camera to the character's center to check if there are obstacles between. Make sure to use a LayerMask that includes the fadable objects but exclude the player.

On all the hits, use TryGetComponent<FadeFrontPlayer> and call the function
June 13, 2025 at 2:09 PM
Yeah i work with layermasks. They also caused a lot of problems because i forgot to put in the reach of the ray so the layermask got used as an int 😭. But fixxed the bug so no worries 🔥
October 29, 2024 at 9:32 AM
Layermask #Windows (QDos) が、配信開始されました。無料。
store.steampowered.com/app/46...
Steam:Layermask
Save yourself from being stuck behind layers of enemies, platforms, and hazards in this puzzle platformer all about getting to the end of a colorful journey!
store.steampowered.com
May 21, 2026 at 5:12 PM
Layermask #Windows (QDos) が、5/22(金)配信に決まりました。
store.steampowered.com/app/46...
Steam:Layermask
Save yourself from being stuck behind layers of enemies, platforms, and hazards in this puzzle platformer all about getting to the end of a colorful journey!
store.steampowered.com
May 7, 2026 at 8:03 AM
Layermask #Windows (QDos) が、2026/5配信と発表されました。
store.steampowered.com/app/46...
Steam:Layermask
Save yourself from being stuck behind layers of enemies, platforms, and hazards in this puzzle platformer all about getting to the end of a colorful journey!
store.steampowered.com
April 24, 2026 at 5:36 PM
I installed a new version of Unity and then started re-importing assets, then 3 hours later realized it was the wrong version and now I'm doing it again.

All because I want weak references and a layermask on colliders.
July 18, 2025 at 4:44 AM
I have a layermask variable that I can setup in the editor like a normal layer system thingi

Don't mess around with the int stuff and let the editor handle this
October 29, 2024 at 9:36 AM
Coloring lineart by copying the merged colour layers > clip masking on top of lineart layers (they need to be grouped together) > Darkening the layer > gaussian blur the darkened layer > layermask away where the lineart should be darker
August 11, 2025 at 9:21 PM
Day 108 - tried adding a layermask to remove stuff on a specific layer, but seems to be removing alot more than i initially intended, whoops.
March 14, 2026 at 1:34 PM