#LevelBuilding
#screenshotsaturday
Geez how that week flew by...
Development is still going strong though, focus on levelbuilding
#pixelart #gamedev #indiegame #indiegamedev
April 12, 2025 at 10:58 AM
setting up a parallax can be annoying in this style, so i made a little tool that helps me preview the effect

there was confusion about the way parallax is affected by the viewport so this took me longer than it needed to

but tomorrow i should be able to get to levelbuilding
#gamedev #godot
September 4, 2026 at 10:03 PM
January 17, 2025 at 4:11 PM
A view partically up the mountain for a change. Creating biomes on such small space with memorable sights was incredibly fun for levelbuilding experience.

Play Down the Mountain for free over on #itchio!
christinacreatesgames.itch.io/down-the-mou...

#MadeWithUnity #indiedev #ScreenshotSaturday
June 14, 2025 at 3:08 PM
I finally finished this portfolio piece this month and am SO proud of it. Enjoy this peak of Narrow Nightmare. More on this piece coming soon! ☺️
Software Used: Maya, PS, UE5, Substance Designer
#3dart #gameart #unrealengine #levelbuilding #videogames #maya #realtime #3d #portfolio #gaming #horror
December 28, 2024 at 3:09 PM
Tool is getting playable and shaping up nicely 👀

Few more tweaks and I’ll be happy :p
Funny to think the cliff is just a grid told to look pretty 😅

#ProceduralDesign #LevelBuilding #StylizedWorld
March 31, 2026 at 11:01 PM
got a couple ideas on how to fix this, but none of them are really ideal

the best solution is some kind of funnel element that detects the dash and then corrects the position, but ofc id prefer if i didnt have to add anything to the levelbuilding workflow
June 21, 2026 at 10:59 AM
I'm back! I took some time away from socials for the holidays and am back to working. Here's last months project, I am still super proud of it and excited to get back to creating. #gameart #unrealengine #videogames #levelbuilding #realtime #maya #3d #3dsubstance #gaming #epicgames #3dart #portfolio
January 14, 2025 at 2:33 PM
argh, i feel that..
ui is not my passion
so the grueling time of menus, save game objects, and control mapping was extremely bleh
offsets the joy of levelbuilding a bit haha
December 6, 2025 at 2:52 PM