Geez how that week flew by...
Development is still going strong though, focus on levelbuilding
#pixelart #gamedev #indiegame #indiegamedev
Geez how that week flew by...
Development is still going strong though, focus on levelbuilding
#pixelart #gamedev #indiegame #indiegamedev
there was confusion about the way parallax is affected by the viewport so this took me longer than it needed to
but tomorrow i should be able to get to levelbuilding
#gamedev #godot
#gameart #3d #3dart #maya #videogames #fullsail #art #autodeskmaya #3dartist #3dartwork #gaming #gamingindustry #levelbuilding #gamedev #3dmodeling #digitalart #prop #ue5 #wip #lowpoly #modular #3dmesh #3dmodeling
#gameart #3d #3dart #maya #videogames #fullsail #art #autodeskmaya #3dartist #3dartwork #gaming #gamingindustry #levelbuilding #gamedev #3dmodeling #digitalart #prop #ue5 #wip #lowpoly #modular #3dmesh #3dmodeling
Play Down the Mountain for free over on #itchio!
christinacreatesgames.itch.io/down-the-mou...
#MadeWithUnity #indiedev #ScreenshotSaturday
Play Down the Mountain for free over on #itchio!
christinacreatesgames.itch.io/down-the-mou...
#MadeWithUnity #indiedev #ScreenshotSaturday
Software Used: Maya, PS, UE5, Substance Designer
#3dart #gameart #unrealengine #levelbuilding #videogames #maya #realtime #3d #portfolio #gaming #horror
Software Used: Maya, PS, UE5, Substance Designer
#3dart #gameart #unrealengine #levelbuilding #videogames #maya #realtime #3d #portfolio #gaming #horror
Few more tweaks and I’ll be happy :p
Funny to think the cliff is just a grid told to look pretty 😅
#ProceduralDesign #LevelBuilding #StylizedWorld
Few more tweaks and I’ll be happy :p
Funny to think the cliff is just a grid told to look pretty 😅
#ProceduralDesign #LevelBuilding #StylizedWorld
the best solution is some kind of funnel element that detects the dash and then corrects the position, but ofc id prefer if i didnt have to add anything to the levelbuilding workflow
the best solution is some kind of funnel element that detects the dash and then corrects the position, but ofc id prefer if i didnt have to add anything to the levelbuilding workflow
ui is not my passion
so the grueling time of menus, save game objects, and control mapping was extremely bleh
offsets the joy of levelbuilding a bit haha
ui is not my passion
so the grueling time of menus, save game objects, and control mapping was extremely bleh
offsets the joy of levelbuilding a bit haha