#LevelGeneration
#gamedev #levelgeneration #indiegame #twine
made it through a medium size maze relatively quickly

Discord invite for more background infos! discord.gg/BrZTSB7f8D
January 12, 2026 at 7:54 PM
She generate on my level till I roguelike 🤭

Oooh flowchart

I know how to post formally trust

#BabyBeatdown #IndieDev #LevelGeneration #Dev #IndieGame #Coding #RogueLike
September 8, 2025 at 4:00 AM
The first level ever generated for baby Beatdown, along with the first generated after some tweaking :3

It’s really coming along, can’t wait to see some of this come together.

#GameDev #IndieDev #GameDevelopment #IndieDevelopment #BabyBeatdown #LevelGeneration #Unity #Roguelike
September 25, 2025 at 2:21 PM
I don't want to celebrate too early BUT... it is looking very good at the moment!

Gonna generate the rooms a few more times and make sure it stays good xD

#LevelGeneration #IndieDev #GameDev
November 17, 2024 at 12:14 PM
combining a cellular automaton that makes very granular little cells with a widened a-star hallway cutter makes for interestingly varied "catacombs"
#roguelikedev #proceduralgeneration #levelgeneration
September 2, 2026 at 4:58 PM
For more details, read the paper: arxiv.org/abs/2609.06102

This work was done by Muhammed U Nassir, Matthew Siper, Steven James, @togelius.bsky.social, and me.

#AIandGames #PCG #LLM #AI #LevelGeneration #GameDev
September 9, 2026 at 3:42 PM