#LevelID
Fylgist með þessari groupu á FB og var svo hissa við að sjá þetta. Levelið af söfnunar-nördaskap er með hæðsta sem maður hefur orðið vitni að.
September 25, 2026 at 9:40 AM
Skilst það, en það gæti verið smá intersex "tendencies", þess vegna er testósteron levelið hærra en "venjulega" (pfff)
Biology is not binary
August 2, 2024 at 5:13 PM
어깨치마(어깨허리식 말기치마)는 조선시대 선교사들이 체육시간에 몸이 드러나는 허리말기 치마를 변형 개량한 것으로 알고 있어요 : 참고링크 http://contents.history.go.kr/mobile/km/view.do?levelId=km_009_0090_0040_0020
우리역사넷
contents.history.go.kr
August 6, 2023 at 12:03 PM
Ei allu, see on jabur. Levelid on teised kuid sama jabur on kui keegi nügib sind üldse tarbima ja käituma nii nagu nügija arvab, et on õige elada.
August 18, 2025 at 6:14 PM
Kids ef þið hafið eitthvað við activity levelið hér að athuga þá skuluð þið aura sem snöggvast á mig svo ég geti keypt mér gras og tóbak. Öll bestu tvítin mín voru freðin og ég er poor & að spara fyrir fatlaskutlu/ellinöðru. Help a queer out!
August 12, 2023 at 12:24 AM
Þetta er nákvæmlega levelið af málefnalegu sem þau eiga skilið.
January 22, 2024 at 8:47 PM
I got a URL for a level I made in the editor :

sadpuppylemmingsdplnk://?LinkType=LevelCode&LevelID=d4n455v

Not sure how it works.
January 30, 2025 at 2:00 AM
With some fun "flash vars": {id: "9f3210793951251c83ea5addaa24b963",territory: "EnglishUK",enableSkip: 1,levelid: 2914,contentSWF: "/games/swf/52/52.swf"}, along with {menu: "false"} as params
May 18, 2026 at 5:44 PM
jÁ, það er eitthvað við þetta, þegar hann setur í sig gervitönnina minnkar hotness levelið allavega um eitt stig hahaha
November 6, 2024 at 2:51 PM
Jaotades kõrvalsisu ahmimisel väikse grindi abil levelid vaatuste vahel võrdselt: oled palju tugevam, omad kilpe, lisakäiku, esimese nokaudi kaitset jpm.

Teisipäeval uuenes ka Story Mode:
-Parry and dodge windows increased by 40%
-Incoming damage reduced by 10% to 50%

Arvutis saad juurdegi mudida:
Easier or Harder Dodge and Parry
Makes dodge and parry easier or harder. Optionally restores Expert difficulty Dodge and Parry.
www.nexusmods.com
June 14, 2025 at 5:00 PM
Vielleicht bin ich ja schlecht in Mathe, aber irgendwie sind die Durchschnittspreise aller Haushalte im 2. Halbjahr 2023 nach dem Ausstieg kleiner als im 1.

Bei Neukundenpreisen ohne Langzeitbindungen ist der Effekt noch deutlich größer.
May 7, 2024 at 8:14 PM
Sko ég held samt í alvöru að þetta sé einstaklingur frá Ítalíu. Þetta er amk ekki Íslendingur mv íslensku levelið. Er svona 99% á því að þetta er evrópskur innflytjandi in any case. Fann þetta með Ítalíu e-n tímann way back þegar ég fór down the rabbit hole að skoða viðkomandi.
February 7, 2024 at 10:52 PM
즐겼는지는 잘 모르겠어요.. 저는 그냥 이런 게 있었다 정도만 읽어봤을 뿐이라서.. 요즘 골프가 윗사람이나 거래처 접대용 스포츠이듯 여말선초에는 매 사냥이 아마 그 위치가 아니었을까, 하고 생각했어요..😅

— “매와 사냥개 진상은 고려시대에 빈번하게 일어났고, 그것들을 진상한 당사자들은 왕으로부터 호의를 얻고 관직에 올랐다.”

http://contents.history.go.kr/mobile/km/view.do?levelId=km_040_0040_0030_0030
April 19, 2024 at 3:16 AM
Sachsen-Anhalts Kommunen gaben 2022 rund 16 542 Tsd. EUR für Denkmalschutz und -pflege aus, ein Plus um 14 % im Vergleich zu 2021. 37 % der Auszahlungen flossen in Investitionen. Im Landkreis Harz wurde mit 6 027 Tsd. EUR am meisten ausgezahlt.
Denkmalpflege
February 15, 2024 at 9:28 AM
Kehv varustus, madalad levelid, pole probleemi, kõik bossud saavad ikka tongi
youtu.be/rVlJHeFZkzA
Tulekoll saab õppetunni (DS1 parimad hetked 4)
YouTube video by Pait Gaming
youtu.be
August 17, 2026 at 8:32 AM
**가배의 유래**

한자가 다르긴한데, 추석을 원래 가배라고 했었군요...

https://db.history.go.kr/item/compareViewer.do?levelId=sg_001_0040_0060
한국사데이터베이스 비교보기 > 가배의 유래
db.history.go.kr
January 2, 2025 at 4:39 AM
An Expert Mario player just got the world record on my level!
The code is 3TC-8BP-LFG if you wanna give it a shot!

#Mario #MMK2 #MarioMaker #Level #worldrecord #firstclear #Speedrun #LevelID #MarioID
September 22, 2025 at 10:27 PM
May 13, 2026 at 2:02 AM
Trying to make a customizable box and struggling with UI
### Godot Version extends Control @export var levelID = 1 @export var Border_Color : Color @export var Song_Image : Texture ##OPTIONS @onready var Song_Texture: TextureRect = $Imagepivot/PanelContainer/LevelImg @onready var Border_Img: TextureRect = $PanelContainer/BorderImg # Called when the node enters the scene tree for the first time. func _ready() -> void: $Label.text = "Level" + str(levelID) Song_Texture.texture = Song_Image Border_Img.modulate = Border_Color func _process(delta: float) -> void: if Engine.is_editor_hint(): $Label.text = "Level" + str(levelID) The code for my level Icon ### Question I have been trying to make customizable buttons for my game that I can easily customize the items within it. And my ideal was to make panel containers with the images inside but in a different scene I try putting it inside of a H box container but it causes all my sprites to squish and look disjointed. Im not even sure if i should be putting it into a hbox container as I have code in the control node that allows me to select and icon with an array so I am not too sure on what to do. As I work on a big monitor and am working on godot with 1920 * 1080 and want to make sure re-scaling looks good And the Icons are supposed to look something like this
forum.godotengine.org
April 23, 2025 at 12:27 AM
Failed to create family instance on face.
I'm trying to create a family (it's "Face-based"), but I get the following error Failed to create family instance on face. в ?A0xf5bdfe27.FamilyInstance_create(ADocument* pADoc, ElementId symbolId, Pick* pPick, XYZ* refPoint, XYZ* refDir, ElementId levelId, Boolean doRegenerate) в ?A0xf5bdfe27.newFamilyInstance(Document doc, Reference reference, XYZ location, XYZ direction, FamilySymbol symbol) The code is shown below. TS - is a wrapper over a Transaction, doc.DrawLine() - extension-method for drawing model lines var doc = commandData.GetDoc(); TS.Create(doc); TS.Start(); XYZ point1 = new XYZ(3,3,3); // Первая точка (центр грани) XYZ point2 = point1 + XYZ.BasisX.Normalize(); // Вторая точка (смещение по X) XYZ point3 = point1 + XYZ.BasisY.Normalize(); // Третья точка (смещение по Y) // Проверяем неколлинеарность XYZ vec1 = point2 - point1; XYZ vec2 = point3 - point1; XYZ normal = vec1.CrossProduct(vec2).Normalize(); if (normal.IsZeroLength()) { throw new InvalidOperationException("Точки лежат на одной прямой, невозможно создать плоскость."); } // 2. Создаём геометрическую плоскость Plane plane = Plane.CreateByThreePoints(point1, point2, point3); // 3. Создаём SketchPlane SketchPlane sketchPlane = SketchPlane.Create(doc, plane); // 4. Рисуем линии для отладки doc.DrawLine(point1, point2); doc.DrawLine(point1, point3); doc.DrawLine(point1, point1 + normal * 5.0); // 7. Размещаем семейство FamilyInstance instance = doc.Create.NewFamilyInstance( sketchPlane.GetPlaneReference(), // Ссылка на плоскость point1, // Точка размещения normal, // Ось ориентации doc.GetFamilySymbol("Placer_OST_MechanicalEquipment", "Placer_OST_MechanicalEquipment") // Символ семейства ); TS.Commit(); Can anyone tell me how to do this correctly? I need to create a family on an axial plane created by three points: 1. Origin 2. Forward, 3. Right or Up Thank you!
forums.autodesk.com
September 3, 2025 at 8:43 AM
명공...
무엇이 옳고 무엇이 그른 것입니까...
https://db.history.go.kr/item/compareViewer.do?levelId=sg_045r_0020_0060
db.history.go.kr
August 7, 2023 at 11:24 AM
@theteapixie premier@gov.ab.ca 780-427-2251

ts.minister@gov.ab.ca 780 427-3070

education.minister@gov.ab.ca 780 427-5010

https://www.alberta.ca/albertaFiles/includes/directorysearch/goaBrowse.cfm?txtSearch=Executive%20Branch&Ministry=EXC&levelID=17767
Government of Alberta
www.alberta.ca
September 9, 2025 at 1:53 PM