#Libdragon
😎🌌 #indiedev #solodev #homebrew #indiegames #Wildstar64 #Wildstar #libdragon 🌌⚛️🏃‍♀️📡👩‍🔬📖🎮
#Nintendo64 #Wildstar64 Rox on foot, outside of the Wildstar. Still very early/experimental, controls and everything may change! 👩‍🔬😎
November 3, 2026 at 12:02 AM
On-foot mode testing. 👩‍🔬📡📈

😎🌌 #indiedev #solodev #homebrew #indiegames #Wildstar64 #Wildstar #libdragon 🌌⚛️🏃‍♀️📡👩‍🔬📖🎮
November 3, 2026 at 4:36 AM
😎🌌 #indiedev #solodev #homebrew #indiegames #Wildstar64 #Wildstar #libdragon 🌌⚛️🏃‍♀️📡👩‍🔬📖🎮
November 3, 2026 at 12:02 AM
On hiatus, until Wildstar is done:

github.com/Cyd0n1a/Crux64

Though if anyone wishes to contribute, feel free! I welcome collabs.😎💯🌌📡👩‍🔬👩‍💻🧑‍🔧
GitHub - Cyd0n1a/Crux64: Physics-based procedural mountain climbing sim for the Nintendo 64 (libdragon + Tiny3D)
Physics-based procedural mountain climbing sim for the Nintendo 64 (libdragon + Tiny3D) - Cyd0n1a/Crux64
github.com
October 31, 2026 at 11:47 AM
www.youtube.com/watch?v=I9Gj...

“A fellow of infinite jest, of most excellent fancy...”

😎🌌 #indiedev #solodev #homebrew #indiegames #Wildstar64 #Wildstar #libdragon 🌌⚛️🏃‍♀️📡👩‍🔬📖🎮

⤵️
www.cydonis.co.uk/blog/wp-cont...

⤵️
cydonis-heavy-industries-c-h-i-ltd.github.io/wildstar/
Wildstar64 - Scrapteroids Gameplay Teaser
YouTube video by CydoniaPhysGeekGirl
www.youtube.com
November 2, 2026 at 8:31 AM
😎🌌 #indiedev #solodev #homebrew #indiegames #Wildstar64 #Wildstar #libdragon 🌌⚛️🏃‍♀️📡👩‍🔬📖🎮

"I go forth and seek with longing..."🌍

""We do these things not because they are easy, but because we thought they were going to be easy." - Programmers Credo

www.cydonis.co.uk/blog/wp-cont...

shorturl.ly/2EDuv
November 3, 2026 at 2:20 AM
On foot mode and mission 3 in general means the ROM for #Wildstar is now officially past the #N64 4MB RDRAM heap boundary!

😎👩‍💻🧑‍🔧💾🎲🏇

Like Majora's Mask. Expansion Pak is mandatory for the game to boot! Work continues... 😎💯⚛️🌌

😎🌌 #indiedev #solodev #homebrew #indiegames #Wildstar64 #libdragon #indie
November 3, 2026 at 2:28 AM
Seeing your own character on an N64 screen is the hard part done. Libdragon, or something else?
October 31, 2026 at 12:09 AM
I used Pyrite64 which is an N64 game engine similar to Unity and Godot (moreso Unity), but it does use libdragon :3
October 31, 2026 at 3:04 AM
Project status page:

cydonis-heavy-industries-c-h-i-ltd.github.io/wildstar/

www.youtube.com/watch?v=0xpN...

#Nintendo64 #Libdragon #Cydonis

Wildstar64. Nintendo 64. Get 'N', or get out! 📺🎮 😎🌌⚛️
007 Goldeneye Tank Chase Scene! The Most Epic Bond Chase From Brosnan Bond!!!
YouTube video by ThinkingForward
www.youtube.com
October 31, 2026 at 8:13 AM
#Nintendo64 #Homebrew #Indiegames #IndieDev #SoloDev #Libdragon #Cydonis

www.cydonis.co.uk/blog/wp-cont...

Q&A:
- When? ⏳🍃

When it's done(TM). Probably Sometime in February. Maybe.

- Why? 📚
42.

- How? 🌌
Love.

- What? 🤔
Purple.

- Your momma! 🙃
Good luck.

- Bwah?! 😕

cydonis.co.uk/about
October 30, 2026 at 5:45 AM
Probably the best #Nintendo64 logo/splash screen this side of the Milky Way. Probably, but, then, I am somewhat biased... 😎🌌 #indiedev #solodev #homebrew #indiegames #Wildstar64 #Wildstar #libdragon 🌌⚛️🏃‍♀️📡👩‍🔬📖🎮

www.youtube.com/watch?v=zvVF...
October 28, 2026 at 6:36 PM
youtu.be/XSIwGXYhgjw

You read that right. I've got some early Escape from Monkey Island work on N64 to show off, alongside a complete playthrough of the Grim Fandango demo on N64.

#IndieGameDev #Retro #N64 #GrimE #EMI #Grim #LucasArts #libdragon #customEngine #Homebrew #MiSTerFPGA #480i #240p
Escape from Monkey Island/Grim Fandango (N64) (Bonewagon Engine) #indiegamedev #engine #port #n64
YouTube video by Mark “Happy-Ferret” Bauermeister
youtu.be
October 29, 2026 at 8:05 AM
🔥‼️🏎️🎆💥

www.cydonis.co.uk/blog/wp-cont...

WILDSTAR! RIDE THE LIGHTNING! ⚡

#Nintendo64 #indiedev #homebrew #solodev #libdragon
Tank Drifting in Flooded Area
Alt: Tank Drifting in Flooded Area
static.klipy.com
October 27, 2026 at 4:50 AM
IIRC I think at some point he proposed that to Valve (using LibDragon) but Valve refused that option too (probably they thought that would piss Nintendo still?)
October 27, 2026 at 10:44 AM
v0.1.69 purrs off of the test stand, freshly baked, just like momma used to make! My gosh, those sleek lines, that upgrades menu, those new polygonal assets!

Now, let's see EA's card...☠️

Oh dear! Oh well, moving swiftly on, and building our own retro video game industry out of scrap... #Nintendo64
October 25, 2026 at 1:39 AM
So now an issue has been opened on the n64brew fork of libdragon demanding for the removal for an compression library named "aplib". Thank garlic I never signed up on github in any capicity...
October 29, 2026 at 2:05 PM
Even worse, the guy who made the issue ticket intends to file a dmca against the repo itself if the mentioned compression library isn't removed within a week. I'm fearing for the worst for the future of the Libdragon library unless this get's quickly resolved...
October 29, 2026 at 2:11 PM
Wasn't what ultimately, legally doomed that project the fact that it was using libultra?
With Valve not wanting to get into trouble with Nintendo over it.

But nowadays most projects use LibDragon.
So I wonder if he converted it, whether Valve would give their blessing.
They did seem pretty on board
October 27, 2026 at 10:19 AM
This clip is from Ares, the n64 emulator, but I also test on Analogue3d. I have my original n64 but haven't tried it yet. Using libdragon and tiny3d, I think it's suppose to work on original hardware.
October 27, 2026 at 12:48 AM
#GrimFandango looks to be making its way to the #N64
in a new #homebrew port by @happy-ferret.bsky.social

And what's that, there's even a #Sega #Saturn version in the works as well?~

#Nintendo #retrogaming #retrogames #LucasGames #gaming #indiegamedev #libdragon #SegaSaturn #Nintendo64
October 22, 2026 at 4:09 AM
youtu.be/nkI6Rb4tSZU

Just a little prototype. I should really work on my Atari Jaguar game jam entry. #IndieGameDev #GrimFandango #LucasArts #CustomEngine #N64 #libdragon
Bonewagon Engine Demo (Grim Fandango N64)
YouTube video by Mark “Happy-Ferret” Bauermeister
youtu.be
October 22, 2026 at 1:41 AM
any time i try to do rendering, i always end up with something broken. usually i'd blame that on nvidia but i don't think that'd work this time

i may be cursed
October 22, 2026 at 12:44 PM
apparently the reason n64 emulators struggle with libdragon is because the way n64 emulators work with graphics is by parsing libultra (internal graphics SDK) calls and translating those to opengl/vulkan

but libdragon has a custom rendering API, and emulators just. don't account for it
October 22, 2026 at 8:17 PM
i'm starting to think that maybe i'll need an actual n64 for proper testing since so many emulators just. struggle with libdragon

gotta be honest i really had an impression that n64 homebrew was in a much better shape than this, but most emulators just straight up can't handle it?
October 22, 2026 at 6:31 PM