#gamedev #littlejs #indiedev #screenshotsaturday
#gamedev #littlejs #indiedev #screenshotsaturday
Woke up to 40,000 starlings. 🐦
Woke up to 40,000 starlings. 🐦
github.com/KilledByAPix...
github.com/KilledByAPix...
everything is procedurally generated. originally made for js13k I've done a big pass on visuals and gameplay. all using my opensource game engine LittleJS. 👍
everything is procedurally generated. originally made for js13k I've done a big pass on visuals and gameplay. all using my opensource game engine LittleJS. 👍
🌊 Built and shipped Flood, a relaxing puzzle game - flood.martintale.com
🦠 Made Toxic Dish for Micro Jam - martintale.itch.io/toxic-dish
💡 Made Spark Desk for the LittleJS jam - martintale.itch.io/spark-desk
⏳ Shipped Sandspill, a relaxing Twitch extension - sandspill.martintale.com
🌊 Built and shipped Flood, a relaxing puzzle game - flood.martintale.com
🦠 Made Toxic Dish for Micro Jam - martintale.itch.io/toxic-dish
💡 Made Spark Desk for the LittleJS jam - martintale.itch.io/spark-desk
⏳ Shipped Sandspill, a relaxing Twitch extension - sandspill.martintale.com
Alternate horizontal and vertical steps, gather every light, and find your way home. No timer; undo anytime.
In development · LittleJS Jam entry
willlive.itch.io/foldlight
#GameDev #PuzzleGame #dots
Alternate horizontal and vertical steps, gather every light, and find your way home. No timer; undo anytime.
In development · LittleJS Jam entry
willlive.itch.io/foldlight
#GameDev #PuzzleGame #dots
『Foldlight / 折り道の灯』無料12面デモを公開しました。
一歩ごとに縦・横を交互に進む道のパズル。時間制限なし、一手戻る操作あり。7面からは通路を切り替える床も登場します。
開発中のデモ/LittleJS Jam参加作品です。
willlive.itch.io/foldlight
#パズルゲーム #ゲーム制作 #dots
『Foldlight / 折り道の灯』無料12面デモを公開しました。
一歩ごとに縦・横を交互に進む道のパズル。時間制限なし、一手戻る操作あり。7面からは通路を切り替える床も登場します。
開発中のデモ/LittleJS Jam参加作品です。
willlive.itch.io/foldlight
#パズルゲーム #ゲーム制作 #dots
gamedevjsweekly.com/668
#HTML5 #JavaScript #gamedevjs #gamedev #weekly #newsletter
gamedevjsweekly.com/668
#HTML5 #JavaScript #gamedevjs #gamedev #weekly #newsletter
The same tiny, fast, open source JavaScript engine. Now with a full 3D renderer in the same canvas as your 2D game, level editors built in, a particle effects library, a faster core, and tools for making games with AI.
frankforce.com/littlejs-is-...
The same tiny, fast, open source JavaScript engine. Now with a full 3D renderer in the same canvas as your 2D game, level editors built in, a particle effects library, a faster core, and tools for making games with AI.
frankforce.com/littlejs-is-...
The third LittleJS Game Jam is on now, Oct 2 to Nov 2. Make something with the new 2D+3D engine, the level editors and the particle library, or with an AI at your side.
itch.io/jam/littlejs...
The third LittleJS Game Jam is on now, Oct 2 to Nov 2. Make something with the new 2D+3D engine, the level editors and the particle library, or with an AI at your side.
itch.io/jam/littlejs...
Play 65 games built with LittleJS and AI tools. All open source, all playable in the browser, all usable as starters for your own game.
killedbyapixel.github.io/LittleJSArca...
Play 65 games built with LittleJS and AI tools. All open source, all playable in the browser, all usable as starters for your own game.
killedbyapixel.github.io/LittleJSArca...
100+ single-file LittleJS examples, each one saying what it shows and how it works, editable live in the browser, with a Share button that puts your edited code in a link.
The fastest way to learn the engine: killedbyapixel.github.io/LittleJS/exa...
100+ single-file LittleJS examples, each one saying what it shows and how it works, editable live in the browser, with a Share button that puts your edited code in a link.
The fastest way to learn the engine: killedbyapixel.github.io/LittleJS/exa...
3D objects in LittleJS are regular LittleJS objects. Put a 2D game inside a 3D world or a 2D UI over a 3D scene. Shadow maps, lights, terrain, voxels, glTF, custom shaders. Or render with Three.js if you prefer.
github.com/KilledByAPix...
3D objects in LittleJS are regular LittleJS objects. Put a 2D game inside a 3D world or a 2D UI over a 3D scene. Shadow maps, lights, terrain, voxels, glTF, custom shaders. Or render with Three.js if you prefer.
github.com/KilledByAPix...
How many moving sprites can a web engine draw at 60 fps? I built an open benchmark to find out, the same scenes on LittleJS, PixiJS, Three.js, PlayCanvas, Phaser and Babylon.js.
LittleJS: 200,000+ sprites and 56,000 lit cubes on a 2019 GPU.
killedbyapixel.github.io/webgl-engine...
How many moving sprites can a web engine draw at 60 fps? I built an open benchmark to find out, the same scenes on LittleJS, PixiJS, Three.js, PlayCanvas, Phaser and Babylon.js.
LittleJS: 200,000+ sprites and 56,000 lit cubes on a 2019 GPU.
killedbyapixel.github.io/webgl-engine...
LittleJS is small and fully documented in one file, which is exactly what coding AIs are good at.
Now there is a Claude Code plugin. Ask for a game, get a complete playable project in minutes. Templates and prompts for other AIs too.
github.com/KilledByAPix...
LittleJS is small and fully documented in one file, which is exactly what coding AIs are good at.
Now there is a Claude Code plugin. Ask for a game, get a complete playable project in minutes. Templates and prompts for other AIs too.
github.com/KilledByAPix...
One line of code: particleEffect('fire', pos). Fire, smoke, sparks, explosions, rain and more, in 2D or 3D, each with scale, hue and saturation. Tweak them or build your own in the designer:
killedbyapixel.github.io/LittleJS/exa...
One line of code: particleEffect('fire', pos). Fire, smoke, sparks, explosions, rain and more, in 2D or 3D, each with scale, hue and saturation. Tweak them or build your own in the designer:
killedbyapixel.github.io/LittleJS/exa...