#LiveService
Wasn't the biggest fan of CrossWorld's driving model or the item balance but the liveservice aspect is my least favorite part. I just don't want to feel like I gotta "tune in" on w/e days/weeks the devs decide to update it. It's a bunch of FOMO and I hate it. A couple updates is fine, but not this.
November 7, 2026 at 9:13 AM
GATES OPEN NOVEMBER 6 — SOULFRAME OPENS PRELUDES TO ALL PC PLAYERS! biznooz.com/gates-open-n... via @Biz_Nooz #Soulframe #OpenPreludes #DigitalExtremes #VerseOfTheVeilands #OmenWolf #PCGaming #FantasyRPG #LiveService #BizNooz
November 2, 2026 at 1:30 PM
i think something in my head died and i'm just like incompatible with gacha/liveservice now they feel like torture even when i WANT to play them
October 30, 2026 at 7:10 PM
A Pokémon MOBA that runs six more years before pulling the plug is a strange kind of win. Most live-service games die quiet and early. Unite gets a scheduled sunset, which is more closure than the genre usually offers. #PokemonUnite #LiveService
October 27, 2026 at 7:00 AM
I still really dislike this UI (it's giving mobile/gacha/liveservice)

As far as the actual system changes - it's been described in maybe the most "oh no" way possible, but maybe it'll actually let us just keep doing 5 experts / etc per week and it'll be fine (we just don't know enough details yet)
Evercold will introduce a seasonal system bringing major changes to how rewards are earned and how players progress their character's item levels! ✨

Stay tuned for news arriving during the Keynote during Fan Festival 2026 in Tokyo this weekend!
October 26, 2026 at 11:51 PM
Well first you spend 6 years making off brand Far Cry because that's doing well, and then you scrap that because liveservice is where the money is but then you scrap that because Fortnite is where the liveservice money is.

Wait where'd all our money and talent go?
October 24, 2026 at 1:58 PM
I do not trust modern Ubisoft with Beyon Good & Evil 2 man

Wdym you wanted to turn it into a multiplayer liveservice game :/
October 24, 2026 at 1:00 PM
Yeah, Redfall. Apparently development was a mess and I even heard a rumor they wanted to can it but Bethesda was like nah liveservice is where the money is.
October 24, 2026 at 1:11 AM
Ktoś to wymyślił. Ktoś wziął, usiadł i pomyślał "a jakby z tego zrobić liveservice". A po paru latach się odwidzi i cyk, cały proces trzeba zaczynać od nowa.

Zaczynam myśleć że BG&E2 to bardziej pole do testowania zjebanych pomysłów, które potem trafiają do innych gier niż gra sama w sobie.
October 23, 2026 at 2:07 PM
No tak, bo wcale EA nie chcieli zrobić z DA liveservice, a potem stwierdzili, że jednak nie, kazali BioWare wyciąć liveservicowe elementy i wydać :D
October 22, 2026 at 6:33 AM
The fact Bioware despite all of EA's liveservice demands put out something as good as Dragon Age The Veilguard should have been reason alone not to close them. Takes a lot of talent to do what they did and if you don't like Veilguard imagine what they could have done without EA Kneecapping them
October 22, 2026 at 5:14 AM
Best Way to Protect Player Ownership While Avoiding Legal Pitfalls in LiveService Games

#TechBusiness #DigitalTransformation #TechBlog
Best Way to Protect Player Ownership While Avoiding Legal Pitfalls in LiveService Games
Best Way to Protect Player Ownership While Avoiding Legal Pitfalls in Live‑Service Games TL;DR: Treat every purchase as a true ownership transfer, des
thelooplet.com
October 20, 2026 at 8:05 AM
It's one thing if it gets a few balance patches and one or two DLC, sure, whatever. That's fine

But if you spend years constantly updating the game like its liveservice it's like... what are we doing here. I respect the game more when it's just one and done.

That's right Isaac, I'm lookin at YOU
October 18, 2026 at 7:54 PM
El equipo de Overwatch afirma que no existe una formula secreta para triunfar como juego como servicio, aunque senalan la importancia de conocer bien a la audiencia.

📑 PC Gamer

#Overwatch #LiveService #Team4 #AaronKeller #Videojuegos
No hay una formula secreta para los juegos como servicio segun Overwatch
www.pcgamer.com
October 15, 2026 at 12:33 PM
October 14, 2026 at 12:01 PM
"This won't last forever": Arc Raiders dev keeps it real about the Steam player spike ⚡️

The extraction shooter from Embark Studios is riding a huge surge thanks to the snowy Frozen Trail update and a free weekend.

#SteamAndEpic #PvEOriented #LiveService
October 13, 2026 at 5:20 PM
Genre le jeu skate d'EA qui est en early access, ils l'ont "dé-liveservice" en ont fait un jeu complêtement jouable offline et moddable. On peut lancer n'importe quel map, ils ont ajouté tous les mods que la commu voulait. Je sais pas comment ca marche mais ca se greffe sur le jeu original
October 11, 2026 at 12:23 AM
Best we can do is halb funktionierende, verbuggte überladene liveservice-modelle mit abogebühr, die dich deine Nieren kostet, aber dafür sinnlose llm-integration und alle drei Tage Updates, die alles verschlimmern
October 7, 2026 at 2:13 PM
The root of the problem isn't the franchise or even just 2K. They are one of many and any dev can do this and its quickly becoming a industry standard to make every game liveservice.

This is why I mentioned Stop Killing Games. This needs to become illegal to build kill switches into software.
October 5, 2026 at 11:14 PM
The live-service bubble is bursting. Massive shutdowns are rewriting the gaming landscape, leaving millions locked out of digital worlds they paid to build. Is digital ownership completely dead? 🛑🎮 #GamingNews #LiveService
انسحاب
Click to read full live report and analysis.
eslammsd-eg-gamers-hub.static.hf.space
September 28, 2026 at 8:17 AM
singleplayer conversion sounds really good for a game like this yeah. only reason im interested and probably the best thing that can happen to a failed liveservice game
September 26, 2026 at 7:13 PM
Five patches saved a live-service game, five killed one.

Cyberpunk 2077 2.0 and FFXIV ARR turned their games around; Concord and Battleborn did not survive. The contrast in one post.

sovisgames.com/posts/5-patc...

#GameDev #LiveService #GamingIndustry
5 Live-Service Patches That Saved a Game — and 5 That Killed It · SoVis Games
Cyberpunk 2077 2.0 and FFXIV A Realm Reborn saved their games; Concord and Battleborn did not survive. Five saved, five killed — and what the contrast teaches live-service design.
sovisgames.com
September 24, 2026 at 11:31 PM
I will not buy this whole "nEw GaMeS SuCk" propoganda. Sure there's a few weak entries and some crappy remake titles. Not to mention the liveservice oversaturation. But we've also had some remarkable new IP's, beautifully crafted remakes, and incredible indie titles.
September 24, 2026 at 10:06 PM
Destiny 2 vs Marathon: Content Restoration vs LiveService Evolution

#TechBusiness #DigitalTransformation #TechBlog
Destiny 2 vs Marathon: Content Restoration vs LiveService Evolution
TL;DR: Bungie's decision to un‑vault Destiny 2 content and overhaul Marathon signals a split strategy—preserve legacy value while betting on new live‑
thelooplet.com
September 23, 2026 at 8:03 AM