#MovingExperts #LocalMove #RelocationSupport
#MovingExperts #LocalMove #RelocationSupport
var moveFrame = Quaternion.LookRotation( Vector3.up, -cam.forward ) * Quaternion.Euler(90, 0, 0)
(Can do this slightly faster with a custom extension method)
Then worldMove = moveFrame * localMove;
var moveFrame = Quaternion.LookRotation( Vector3.up, -cam.forward ) * Quaternion.Euler(90, 0, 0)
(Can do this slightly faster with a custom extension method)
Then worldMove = moveFrame * localMove;