#LuaScripts
Running multiple #LuaScripts in #CephRGW?

A new feature lets teams manage independent Lua scripts within the same request context without code merging or stepping on each other's changes.

Read more: t.ly/rgw-blog
#Ceph #ObjectStorage #OpenSource #CloudStorage
June 11, 2026 at 5:15 PM
Aí, #Lua #GDExtension 0.8.0 tá disponível na #Godot #AssetLibrary 🤘

- Métodos relacionados a GC no LuaState
- Variáveis to-be-closed suportando Variants (Lua 5.4+)
- Fix ref counts / leaks de objetos com LuaScripts
- E mais!

🌚 Baixe agora! 🌝

#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
March 30, 2026 at 9:11 PM
Yo, #Lua #GDExtension 0.8.0 is available on #Godot #AssetLibrary 🤘

- GC-related methods in LuaState
- To-be-closed Variant variables (Lua 5.4+)
- Fix ref counts / leaks of objects with LuaScripts attached
- And more!

🌚 Download now! 🌝

#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
March 30, 2026 at 9:09 PM
なんか見つけた。やっぱDevon Studiosなんだよな。あとでちゃんと見ます。

https://github.com/DevonStudios/LuaScripts/blob/main/Side%20Beta/Gen3/RSE_Outbreak_RNG.lua
January 22, 2026 at 5:53 AM
(Ashley Too-Many-Projects voice) It would be really funny to write luascripts for bizhawk that connect to the Lovesense API
October 3, 2025 at 11:25 PM