A new feature lets teams manage independent Lua scripts within the same request context without code merging or stepping on each other's changes.
Read more: t.ly/rgw-blog
#Ceph #ObjectStorage #OpenSource #CloudStorage
A new feature lets teams manage independent Lua scripts within the same request context without code merging or stepping on each other's changes.
Read more: t.ly/rgw-blog
#Ceph #ObjectStorage #OpenSource #CloudStorage
- Métodos relacionados a GC no LuaState
- Variáveis to-be-closed suportando Variants (Lua 5.4+)
- Fix ref counts / leaks de objetos com LuaScripts
- E mais!
🌚 Baixe agora! 🌝
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- Métodos relacionados a GC no LuaState
- Variáveis to-be-closed suportando Variants (Lua 5.4+)
- Fix ref counts / leaks de objetos com LuaScripts
- E mais!
🌚 Baixe agora! 🌝
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- GC-related methods in LuaState
- To-be-closed Variant variables (Lua 5.4+)
- Fix ref counts / leaks of objects with LuaScripts attached
- And more!
🌚 Download now! 🌝
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- GC-related methods in LuaState
- To-be-closed Variant variables (Lua 5.4+)
- Fix ref counts / leaks of objects with LuaScripts attached
- And more!
🌚 Download now! 🌝
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
https://github.com/DevonStudios/LuaScripts/blob/main/Side%20Beta/Gen3/RSE_Outbreak_RNG.lua
https://github.com/DevonStudios/LuaScripts/blob/main/Side%20Beta/Gen3/RSE_Outbreak_RNG.lua