#MadeWithSubstance
This week's textures. Available for free throughout the week @ 3dtextures.me or on Patreon now. and 4K res and Substance Designer files.

"All your base are belong to us!"

#3d #3dmodeling #indiedev #gamedev #madewithsubstance
September 29, 2026 at 4:49 PM
September 17, 2026 at 4:13 PM
September 17, 2026 at 4:19 PM
September 15, 2026 at 1:28 PM
Made 2 tileables of painted ply wood sheeting and blended them together in unreal using a vertex colour and the height map to make a nice transition so I can have some variation of wear/damage on the interior walls!

#GameArt #gamedev #ue5 #madewithsubstance #3D
September 14, 2026 at 5:26 PM
September 10, 2026 at 1:19 PM
All my PBR materials are available on Superhive (formerly Blender Market) now!
You can get them with a release 30% discount.

superhivemarket.com/creators/sil...

#GameDev #IndieDev #ue5 #madewithsubstance #GameArt #StylizedArt #GameAssets #b3d
September 9, 2026 at 7:44 PM
September 7, 2026 at 1:24 PM
August 30, 2026 at 7:28 PM
This week's textures. Available for free throughout the week @ 3dtextures[.]me or on Patreon now. and 4K res and Substance Designer files.
Easier way to browse, search and preview the 1300+ materials: www.youtube.com/watch?v=QAhD...

#3d #3dmodeling #indiedev #gamedev #madewithsubstance
August 25, 2026 at 4:48 PM
The All in One Materials Bundle is out on the unity! With a 50% off launch discount.
All past, present and future material packs are going to be included on this bundle.

assetstore.unity.com/packages/slu...

#GameDev #IndieDev #SubstanceDesigner #madewithsubstance #gamedev #unity
582 PBR Materials Ultimate Bundle | 2D Textures & Materials | Unity Asset Store
Elevate your workflow with the 582 PBR Materials Ultimate Bundle asset from Sillet 3D Art. Find this & more Textures & Materials on the Unity Asset Store.
assetstore.unity.com
August 23, 2026 at 7:10 PM
August 12, 2026 at 1:39 PM
My stylized stone bricks material, created in Substance 3D Designer and rendered in Marmoset Toolbag. 🧱

#madewithsubstance #madewithmarmoset #substance3d #stylizedart
August 12, 2026 at 1:02 PM
Experimented with the spline pipeline in susbtance designer, it's better than I expected and my test became a fulll fledged spider web generator ! you can find a bit more about the tools here:
tinyurl.com/susv9am4

#madewithsubstance #3D #procedural #materials #materialartist #textureartist #art
November 5, 2025 at 1:53 PM
Day 9–10: Fortress
Inspired by a turtle shell

#Mayterials #Mayterials2025 #MadeWithSubstance
@theclubdiscord.bsky.social
May 23, 2025 at 2:44 PM
Day 7–8: Scree
Still struggling when blending multiple elements, but I liked the result.

#Mayterials #Mayterials2025 #MadeWithSubstance
@theclubdiscord.bsky.social
May 18, 2025 at 8:42 PM
May 16, 2025 at 3:53 PM
May 15, 2025 at 3:40 PM
Hey! A bit late to the party, but here’s my first material!

1-2 Overgrown

#Mayterials #Mayterials2025 #MadeWithSubstance
@theclubdiscord.bsky.social
May 11, 2025 at 10:44 PM
Hello Everyone! Here is my latest material. Feel free to check it out on Artstation for more info: artstation.com/artwork/n0xqye
#SubstanceDesigner #MarmosetToolbag #madewithsubstance
December 9, 2023 at 6:49 PM
Little texturing experiment on a abstract 3D scene using #Substance3D materiens in #Cinema4D 🫶🏻

#MadewithSubstance
November 17, 2024 at 5:12 AM
One of my favourite projects from 2022. Visual created for an Adobe Live session with @cgvinny.bsky.social 👌 It’s been so much fun. #madewithsubstance
November 16, 2024 at 3:06 PM
I finished the textures for the 4 companion weapons for the KH2FR project in. I have sent them to John to get put in-engine.

I feel they came out really good. Now to get started on other stuff. 👀
#kingdomhearts #b3d #MadeWithSubstance #Mulan #Auron #Aladdin #JackSparrow
May 14, 2026 at 7:53 AM
Zenith Radio Model for VFX
artstation.com/artwork/4Nrgwk
Modeled in Maya, textured in Substance Painter, rendered with Arnold.
#AutodeskMaya #MadeWithSubstance #ArnoldRenderer
Zenith 10-S-130 Radio from 1937, Matt Stubbins
Zenith 10-S-130 radio for VFX. Modeled in Maya, textured in Substance Painter. Grill curves created with Bifrost. Logos created in Photoshop. Rendered with Arnold.
artstation.com
November 21, 2025 at 5:45 PM