#MananangPoreber
Day 22: Added some content to the README.
#Devtober #gamedev #indiedev #MananangPoreber #MPUP
October 30, 2026 at 6:03 PM
Day 21: Burnout day today. Still, managed to get some work done on MPUP
#Devtober #gamedev #indiedev #MananangPoreber #MPUP
October 27, 2026 at 7:59 PM
Day 20: Fixed some bugs. Forgot to give the crosswise wings. Remembered that after deadline has passed.
Oh well, would have been too much work to animate them anyway.
#Devtober #gamedev #indiedev #MananangPoreber
October 26, 2026 at 4:05 PM
Day 19: Finally done. No more game jams this year. Will spend the rest of Devtober porting some stuff I made for this game back into MPUP, and maybe making a Steam page for the game if the reception is good enough. Good night.

#Devtober #gamedev #indiedev #MananangPoreber #MPUP
October 25, 2026 at 9:13 PM
Day 18: The crosswise is now affected by daylight.
Also, there is a day-night cycle now.
And a whole bunch of other improvements.
mousepotatodoesstuff...
#Devtober #gamedev #indiedev #MananangPoreber
Mananang Poreber by Mouse Potato Does Stuff
A monster with no love for love. Play in your browser
mousepotatodoesstuff.itch.io
October 24, 2026 at 6:25 PM
Day 17: The first technically playable version is up. You should go play it... NOW.
mousepotatodoesstuff...
#Devtober #gamedev #indiedev #MananangPoreber
Mananang Poreber by Mouse Potato Does Stuff
A monster with no love for love. Play in your browser
mousepotatodoesstuff.itch.io
October 23, 2026 at 5:24 PM
Day 15: adding NPCs today
#Devtober #gamedev #indiedev #MananangPoreber
October 22, 2026 at 10:30 AM
Day 15 (yesterday): finished working on crosswise separation
#Devtober #gamedev #indiedev #MananangPoreber
October 22, 2026 at 8:44 AM
Day 16 (correction): was too focused on the work itself to notice I wrote Day 15 for the last 2 entries instead of 16... whoops
#Devtober #gamedev #indiedev #MananangPoreber
October 22, 2026 at 9:48 PM
Day 15, supplemental.
Managed to implement NPC behavior and some interactions with player, and the game is now technically playable. Will work on things like UI and level appearance and post first version on Itch tomorrow, hopefully.

#Devtober #gamedev #indiedev #MananangPoreber
October 22, 2026 at 7:02 PM
Day 14 (yesterday): started working on crosswise separation/unseparation, forgot to post about it
#Devtober #gamedev #indiedev #MananangPoreber
October 21, 2026 at 12:45 PM
Day 13: tried to make swoop attack work, decided to scrap it for now instead
#Devtober #gamedev #indiedev #MananangPoreber
October 17, 2026 at 8:57 PM
Day 12: added motion transitions for undocking and attacking, tested, they work well. Will implement them in plugin tomorrow
#Devtober #gamedev #indiedev #MananangPoreber #MPUP
October 15, 2026 at 7:35 PM
Day 11 (yesterday):
made progress with character controls, will publish videos on various platforms today
#Devtober #gamedev #indiedev #MananangPoreber
October 15, 2026 at 12:15 PM
Day 10: Decided to shelf game project for now in favour of an IGU Fall Jam entry. The concept is "You are the monster" and I've got an idea based on Filipino mythology...

#Devtober #Decennial #gamedev #indiedev #MananangPoreber
October 13, 2026 at 5:35 PM