#MaxScript
RailClone Opens Its Graphs to MaxScript: RailClone now exposes its graphs as XML. Good news for MaxScript. Also good news for anyone determined to let an LLM remodel the building.

https://wp.me/pg1if2-1pzU / 28.09.2026
RailClone Opens Its Graphs to MaxScript
RailClone exposes its style graphs as XML, opening them to MaxScript automation, pipeline tools and, inevitably, LLM experiments.
digitalproduction.com
September 28, 2026 at 5:01 AM
Max Ultra MCP puts AI agents inside 3ds Max: AI can now inspect a live 3ds Max scene, run MaxScript and check the viewport. Even modifier stacks may have to start adhearing to some kind of order

https://wp.me/pg1if2-1obn / 14.09.2026
Max Ultra MCP puts AI agents inside 3ds Max
Max Ultra MCP gives AI assistants a local, tool-based route into live 3ds Max scenes, with scene inspection, MaxScript, viewport and render control.
digitalproduction.com
September 14, 2026 at 6:47 AM
昔俺の作ったmaxscriptのブラッシュアップをClaudeに頼み、大幅に高速化すると悔しいところだが、既存スクリプトはやりたいことの設計図ってことで作った甲斐はなくはなかった
September 9, 2026 at 1:34 PM
Oh yeah, fun fact: I wrote the syntax highlighting grammar for MAXScript that's used on GitHub… and it sucks, because it was my first time writing a TextMate grammar (2015).

I got better over the years, thank fuck, but I desperately need to rewrite that shit. Its quality is embarrassing.
GitHub - Alhadis/language-maxscript: Add syntax highlighting to MAXScript files in Atom.
Add syntax highlighting to MAXScript files in Atom. - Alhadis/language-maxscript
github.com
September 4, 2026 at 3:39 AM
I remember using Blender in 2007, and it was confusing as shit then.

I had a crack at using Blender earlier this year, and in almost 20 years, I swear literally nothing's changed. 😫

And MAXScript was fun as HELL to work with. My scripts are archived on GitHub (may they R.I.P.)
August 31, 2026 at 8:16 AM
Save 3ds Max Files and Material Libraries to previous version in batch mode with free Kstudio's script
https://tinyurl.com/29gqlaxh
#Batch #3dsMax #Material #Library #scene  #MaxScript #Kstudio
August 21, 2026 at 11:41 AM
I need to get version 4.0 of my 3ds maxscript done...
March 26, 2026 at 9:50 PM
New #HAFO stage in the works. I think I have my pipeline nearly finalized. I don't "love" the colors of this but fortunately I can edit these within the texture later. The maxscript saved a ton of friggin' time though...

#gamedev #indiedev #indiegame #HAFO
December 30, 2025 at 6:49 AM
Ugh....ok...HAFO background creation just got sped up a bit...

Thank goodness I know rudimentary maxscript lol
December 29, 2025 at 7:09 AM
I have to update / finish version 4.0 of this script (or maybe make version 5.0) -- mattrified.itch.io/maxscript-bi... -- I'm still surprised people buy it from time to time.
Maxscript: Biped Constraint by mattrified
A simple maxscript used to constrain a biped rig to the 3ds max biped for easy animation.
mattrified.itch.io
January 2, 2025 at 3:23 AM
These are a couple of MaxScripts that allow selecting hard edges in an Editable/Edit Poly in 3ds Max. This allows us to significantly speed up the work of modeling objects.
Download: veda3d.com/hard-edges-s...
#3dsmax #3ds #poly #chamfer #maxscript #modeling #hardsurface #hardsurfacemodeling
May 31, 2026 at 1:10 PM
Inner Chamfer (maxscript) is the tool for creating chamfers in the inner corner topology of Editable Poly objects.
Update: 1.1.0 version.

Download: veda3d.com/inner-chamfe...

#3dsmax #3ds #poly #maxscript #modeling #hardsurface #hardsurfacemodeling
May 6, 2026 at 7:32 AM
Updated version 2.0.0 of my MaxScript, Straighten Edge 2

Download: veda3d.com/straighten-e...

#3dsmax #3ds #poly #maxscript #modeling #hardsurface #hardsurfacemodeling
April 6, 2026 at 1:35 PM
MaxScript、変数名に日本語使えるのやばすぎる
September 10, 2025 at 4:46 AM
New MaxScript horror unlocked: so to force a redraw of the modify panel/inspector you have to simulate a right click somewhere so you have to reach down into a windows call, and then there's all these MaxScript sickos on a forum talking like this is normal and good
#TechArtDev
October 25, 2023 at 2:03 AM
This is now officially a technical artist account, now that I have a post about MaxScript sucking
September 18, 2023 at 5:27 AM
Shaking and shiddin myself, remembering how much terror MaxScript manifests in me when I gaze upon its dread syntax
September 18, 2023 at 5:27 AM
3ds Max 2021にFbx Exporterツール登録出来たかも?
その後AssetWatcherツール確認したらStarfieldのdataフォルダにnifファイル出来てたけれど
nifskopeでみたらメッシュが無い…なんで…

うーん、まだMaxScriptリスナーとやらの記述が2行にならないのは何でだろう…

もう少し探ってみます
July 17, 2024 at 4:05 AM
業務でMaxScriptっていうガラパゴスどころかマッドサイエンティストの試験管の中みたいなヤバい進化をした化け物言語でスクリプトを組むことがあるんですけど、脳みそがぐちゃぐちゃになります。配列の最初の要素は[0]ではなく[1]です。
September 10, 2025 at 4:23 AM
xNormal was free. I added LSCM (pelt) UV mapping to my shadowmapping pipeline using Maxscript. Scriptspot had all kinds of free Maxscripts that you could use or reference. You asked people on ICQ or Messenger for help, no social media or Youtube.
March 25, 2026 at 3:25 PM
thinking particles に着いてて tyFlow に無いもの…パーティクルのコリジョンヒットをテクスチャにベイクする機能。しかしtyFlowのキャッシュからベイクするプラグインがClaude君で簡単に作れてしまった…😅

そう気づいてしまった。今まではC++や開発用SDKをお勉強するというモチベまでは沸かなくてmaxscriptに甘んじていたそんな俺でも、スナック感覚で3dsmaxのプラグインが作れてしまうということに…
June 21, 2026 at 10:56 AM
ここ数日(数日で実感するほど)、メジャー言語でAIにプログラミングさせることの計り知れない恩恵を感じてはいるが、逆にmaxscriptみたいな限界集落言語は頼んでも頼んでもバグだらけだから、これのノウハウを蓄積したことはある意味価値が有ったわ

つぶしのきかない事やる意味あるのかなって自問する日々だったからなぁ…
May 3, 2026 at 1:54 PM
x.com/oakcorp/stat...

おおう、液体もコイコイ。風吹いてるね…。finalRender とかthinking particleとかFlashのAction ScriptとかMaxscriptとか、微妙にニッチだったり潰しの利かないものばかりに勉強時間を割いてきたから(飯を食えるだけの成果があったとはいえ)、今まさに開発者達が熱を注いでるツールを使っていることに感銘を受けてるわ
x.com
March 15, 2026 at 3:53 PM
月初めの安息…ゆっくりmaxscriptでインハウスツールを改善できる
まるでパブロフの犬

まぁ今月は早く先月出したかった動画を完成させねばってのはあるが
November 1, 2025 at 4:20 AM
特に、maxscript に関してはこの世に生まれて30年以上経つのに、Windowsオンリーお高い業務用ソフトのいちスクリプトに過ぎないってことで、ネット上の知見があまりにも少ないから相談相手が出来たのは本当に多き。まぁ存在しない架空の関数をしょっちゅう入れてくるから、ツッコミ入れたり直したりせにゃならんけど些細な問題
October 9, 2025 at 12:09 PM