#MaxScript
RailClone Opens Its Graphs to MaxScript: RailClone now exposes its graphs as XML. Good news for MaxScript. Also good news for anyone determined to let an LLM remodel the building.

https://wp.me/pg1if2-1pzU / 28.09.2026
RailClone Opens Its Graphs to MaxScript
RailClone exposes its style graphs as XML, opening them to MaxScript automation, pipeline tools and, inevitably, LLM experiments.
digitalproduction.com
September 28, 2026 at 5:01 AM
Max Ultra MCP puts AI agents inside 3ds Max: AI can now inspect a live 3ds Max scene, run MaxScript and check the viewport. Even modifier stacks may have to start adhearing to some kind of order

https://wp.me/pg1if2-1obn / 14.09.2026
Max Ultra MCP puts AI agents inside 3ds Max
Max Ultra MCP gives AI assistants a local, tool-based route into live 3ds Max scenes, with scene inspection, MaxScript, viewport and render control.
digitalproduction.com
September 14, 2026 at 6:47 AM
昔俺の作ったmaxscriptのブラッシュアップをClaudeに頼み、大幅に高速化すると悔しいところだが、既存スクリプトはやりたいことの設計図ってことで作った甲斐はなくはなかった
September 9, 2026 at 1:34 PM
Oh yeah, fun fact: I wrote the syntax highlighting grammar for MAXScript that's used on GitHub… and it sucks, because it was my first time writing a TextMate grammar (2015).

I got better over the years, thank fuck, but I desperately need to rewrite that shit. Its quality is embarrassing.
GitHub - Alhadis/language-maxscript: Add syntax highlighting to MAXScript files in Atom.
Add syntax highlighting to MAXScript files in Atom. - Alhadis/language-maxscript
github.com
September 4, 2026 at 3:39 AM
I remember using Blender in 2007, and it was confusing as shit then.

I had a crack at using Blender earlier this year, and in almost 20 years, I swear literally nothing's changed. 😫

And MAXScript was fun as HELL to work with. My scripts are archived on GitHub (may they R.I.P.)
August 31, 2026 at 8:16 AM
Save 3ds Max Files and Material Libraries to previous version in batch mode with free Kstudio's script
https://tinyurl.com/29gqlaxh
#Batch #3dsMax #Material #Library #scene  #MaxScript #Kstudio
August 21, 2026 at 11:41 AM
thinking particles に着いてて tyFlow に無いもの…パーティクルのコリジョンヒットをテクスチャにベイクする機能。しかしtyFlowのキャッシュからベイクするプラグインがClaude君で簡単に作れてしまった…😅

そう気づいてしまった。今まではC++や開発用SDKをお勉強するというモチベまでは沸かなくてmaxscriptに甘んじていたそんな俺でも、スナック感覚で3dsmaxのプラグインが作れてしまうということに…
June 21, 2026 at 10:56 AM
These are a couple of MaxScripts that allow selecting hard edges in an Editable/Edit Poly in 3ds Max. This allows us to significantly speed up the work of modeling objects.
Download: veda3d.com/hard-edges-s...
#3dsmax #3ds #poly #chamfer #maxscript #modeling #hardsurface #hardsurfacemodeling
May 31, 2026 at 1:10 PM
Save 3ds Max Files and Material Libraries to previous version in batch mode with free Kstudio's script
https://tinyurl.com/29gqlaxh
#Batch #3dsMax #Material #Library #scene  #MaxScript #Kstudio
May 30, 2026 at 11:41 AM
been working on a maxscript utility to quickly snap all UV coords to nearest pixel centre/corner!

normally you'd have to set the pixel grid resolution in max's UV editor, toggle snap, select corner/center snap, then using move (or other type of translation) which is clunky and not as precise
May 18, 2026 at 12:23 AM
Inner Chamfer (maxscript) is the tool for creating chamfers in the inner corner topology of Editable Poly objects.
Update: 1.1.0 version.

Download: veda3d.com/inner-chamfe...

#3dsmax #3ds #poly #maxscript #modeling #hardsurface #hardsurfacemodeling
May 6, 2026 at 7:32 AM
ここ数日(数日で実感するほど)、メジャー言語でAIにプログラミングさせることの計り知れない恩恵を感じてはいるが、逆にmaxscriptみたいな限界集落言語は頼んでも頼んでもバグだらけだから、これのノウハウを蓄積したことはある意味価値が有ったわ

つぶしのきかない事やる意味あるのかなって自問する日々だったからなぁ…
May 3, 2026 at 1:54 PM
Updated version 2.0.0 of my MaxScript, Straighten Edge 2

Download: veda3d.com/straighten-e...

#3dsmax #3ds #poly #maxscript #modeling #hardsurface #hardsurfacemodeling
April 6, 2026 at 1:35 PM
I need to get version 4.0 of my 3ds maxscript done...
March 26, 2026 at 9:50 PM
xNormal was free. I added LSCM (pelt) UV mapping to my shadowmapping pipeline using Maxscript. Scriptspot had all kinds of free Maxscripts that you could use or reference. You asked people on ICQ or Messenger for help, no social media or Youtube.
March 25, 2026 at 3:25 PM
x.com/oakcorp/stat...

おおう、液体もコイコイ。風吹いてるね…。finalRender とかthinking particleとかFlashのAction ScriptとかMaxscriptとか、微妙にニッチだったり潰しの利かないものばかりに勉強時間を割いてきたから(飯を食えるだけの成果があったとはいえ)、今まさに開発者達が熱を注いでるツールを使っていることに感銘を受けてるわ
x.com
March 15, 2026 at 3:53 PM
Ok almost got this stupid Maxscript sorted. It WILL bow to my will!
elmo from sesame street is standing in front of a fire with his arms outstretched and says yes .
ALT: elmo from sesame street is standing in front of a fire with his arms outstretched and says yes .
media.tenor.com
February 17, 2026 at 4:15 AM
Got too many sprite rips I've started on over the past few years that I've been meaning to finish up. And model MaxScript updates too, I need to take the time to learn how Blender works and get those ported over for accessibility.

...One thing at a time, or else this backlog'll just keep growing.
January 1, 2026 at 9:30 PM
New #HAFO stage in the works. I think I have my pipeline nearly finalized. I don't "love" the colors of this but fortunately I can edit these within the texture later. The maxscript saved a ton of friggin' time though...

#gamedev #indiedev #indiegame #HAFO
December 30, 2025 at 6:49 AM
Ugh....ok...HAFO background creation just got sped up a bit...

Thank goodness I know rudimentary maxscript lol
December 29, 2025 at 7:09 AM
Save 3ds Max Files and Material Libraries to previous version in batch mode with free Kstudio's script
https://tinyurl.com/29gqlaxh
#Batch #3dsMax #Material #Library #scene  #MaxScript #Kstudio
December 15, 2025 at 12:41 PM
Align an Edit Poly Polygon to another object polygon
Hi all, I was seeking some help/advice. I used to be fairly adept with maxscript 15-20 years ago, but now i havent touched it in a long time. I am just getting back into max and need a script that i used to have (i wrote for a job at work and lost it when i left). I need a tool/button that allows me to select a polygon on an edit poly and move/align that polygon face with a polygon/face on another object (locking the movement to either x y or z, whichever one is normal to the polygon being moved) Essentially mimicking the align tool that exists but alowing me to align to a face/polygon rather than the extents of the target object. so i can easily align a face to say an object that has a recessed face Obviously this is fairly easy to do with autogrids, but i need to reduce the number of steps as i do this task hundreds of times per model. I believe i may have scripted this in the past with autogrids - So i think i had a button that i pressed after selecting the edit poly polygon i wanted to move that created an autogrid on whatever face you clicked on next (normal aligned), then it passed on the coordinates to the face you wanted to move, before culling the autogrid. I only realy want the poly face to move relative to its normal (whether that be x/y/z direction) Does anyone know how to do this? Thanks in advance
forums.autodesk.com
December 9, 2025 at 2:53 PM