#MeshLODs
Level up your optimization 🎮

In case you didn’t know, you can generate Mesh levels of detail (LODs) directly on import in Unity. Use LODs to improve performance by swapping detailed meshes for simpler ones when they appear far from the camera!

#GameDev #UnityTips #Unity3d #UnityLearn #MeshLODs
June 30, 2026 at 8:00 PM
MeshLods mentioned in Unity 6000.2.0a7 docs : o
docs.unity3d.com/6000.2/Docum...
March 11, 2025 at 11:49 AM
MeshLods big win test scene:
NoLods: 513 million tris at ~21fps
MeshLods: 10 million tris at ~244fps

*6000.2 is probably most exciting Unity release in a long time! (even regular operations like adding heavy models into scene or marking them static is 50x faster than 202x.x versions!)
March 15, 2025 at 6:00 PM
even better with DX11,
MeshLods: 11million tris at ~327fps
March 15, 2025 at 6:32 PM