In case you didn’t know, you can generate Mesh levels of detail (LODs) directly on import in Unity. Use LODs to improve performance by swapping detailed meshes for simpler ones when they appear far from the camera!
#GameDev #UnityTips #Unity3d #UnityLearn #MeshLODs
In case you didn’t know, you can generate Mesh levels of detail (LODs) directly on import in Unity. Use LODs to improve performance by swapping detailed meshes for simpler ones when they appear far from the camera!
#GameDev #UnityTips #Unity3d #UnityLearn #MeshLODs
docs.unity3d.com/6000.2/Docum...
docs.unity3d.com/6000.2/Docum...
NoLods: 513 million tris at ~21fps
MeshLods: 10 million tris at ~244fps
*6000.2 is probably most exciting Unity release in a long time! (even regular operations like adding heavy models into scene or marking them static is 50x faster than 202x.x versions!)
NoLods: 513 million tris at ~21fps
MeshLods: 10 million tris at ~244fps
*6000.2 is probably most exciting Unity release in a long time! (even regular operations like adding heavy models into scene or marking them static is 50x faster than 202x.x versions!)
MeshLods: 11million tris at ~327fps
MeshLods: 11million tris at ~327fps