#Microsplat
My custom terrain exporter from Houdini to Unity is almost ready! It features PBR material export, support for large terrains, MicroSplat compatibility… And everything is automated down to a single button click.

#Unity3d #houdini #sidefx #indiedev
#gamedev #madewithunity #unitoolkit
October 12, 2025 at 5:58 PM
I'm making a custom terrain exporter from Houdini to Unity, and it's kinda fire.

It can slice the large terrain into chunks, and generate terrain layers from PBR textures. Oh, and it’s got MicroSplat support right out of the box.

#Unity3d #houdini #sidefx #indiedev
#gamedev #leveldesign #terrain
October 8, 2025 at 9:17 AM
In short: Duplicate mesh and assign new shader that detects terrain layer texture below and applies it with a vertex sensitive shader.

If you use Unity you can use plug-ins like MicroSplat to integrate functions like these into Unity's terrain system quite easily!
August 29, 2026 at 4:55 PM
UniToolkit 1.1 is out! You can now transfer terrains from Houdini to Unity with minimal effort. MicroSplat and HDRP Water System supported out of the box!

#unity3d #madewithnuity #houdini #sidefx #leveldesign #unitoolkit
October 28, 2025 at 3:21 PM
Only missing piece is to get MicroSplat by @slipster216.bsky.social to work with it too.

Unfortunately its built-in solution to handle a floating origin just adds the origin (specified in floating points!) to the shader positions, defeating the point of a floating origin and causing major glitches.
May 26, 2026 at 6:19 PM
Thanks, glad you like it!

This is using Unity's built-in terrain with Microsplat for improved texturing. The grass is Unity's built-in while the trees are now rendered by GPU Instancer Pro, and using Amplify Impostor (slightly hacked) for the octahedral impostors in the distance.
July 11, 2025 at 6:32 PM
一開始想說都已經買了MicroSplat 就一路用到現在
結果遇到很多地形跟物件光照不平衡的問題......
最近鼓起勇氣決定自己做一個Procidual Texture & Anti Tilling 的Shader
再見了 MicroSplat
November 16, 2025 at 5:31 AM
thx!
unity terrain always pissed me off and solutions like microsplat were too damn expensive, so i wanted to create an easy and cheap solution
November 12, 2025 at 8:45 AM
Take a look at tessellation shaders, which let you use volumes to define your grass types and more. While tools like Microsplat and Natural Environments rely on splats, they often make the grass look underwhelming. Tessellation shaders, on the other hand, are amazing.
November 7, 2025 at 8:35 AM
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September 16, 2026 at 5:21 PM
📰 **CERN Transitioning From RHEL To Debian**

Longtime Slashdot reader Microsplat: CERN plans to have all 2,200+ industrial computers and embedded systems in its accelerator-control infrastructure running Debian 13 by the end of 2026. These ar...

📰 Source: Slashdot
🔗 Link […]
Original post on igeek.gamer-geek-news.com
igeek.gamer-geek-news.com
September 2, 2026 at 9:07 PM
The "focus" app in microsplat settings --> notifications really does help
June 26, 2025 at 5:45 PM