#Minify
pls package maintainers dont minify your library output it makes patching very annoying
January 3, 2025 at 8:27 AM
`oxc-minify` is now the recommended minifier when using @rolldown.rs!
While continuously tweaking the performance, the minifier is already outperforming `esbuild` in terms of speed and size.

Check out the benchmark by @hirok.io for perf comparison.

github.com/privatenumbe...
GitHub - privatenumber/minification-benchmarks: 🏃‍♂️🏃‍♀️🏃 JS minification benchmarks: babel-minify, esbuild, terser, uglify-js, swc, google closure compiler, tdewolff/minify, oxc-minify
🏃‍♂️🏃‍♀️🏃 JS minification benchmarks: babel-minify, esbuild, terser, uglify-js, swc, google closure compiler, tdewolff/minify, oxc-minify - privatenumber/minification-benchmarks
github.com
April 27, 2025 at 3:34 PM
How to greatly reduce the build size of a #Godot game:
popcar.bearblog.dev/how-to-minif...
#GodotEngine #GodotTip
How to Minify Godot's Build Size (93MB -> 6.4MB exe)
A quick guide on how to dramatically reduce Godot's export sizes for your game/app!
popcar.bearblog.dev
March 13, 2025 at 4:21 AM
Don't miss what happened in the last weeks

- tsdown is now part of VoidZero
- Vite Devtools Sneak Peek
- oxc-minify in Rolldown
- rolldown-vite improvements
- ViteConf Speaker Overview
- Upcoming meetup in San Francisco
- Goxc and Godown

More in this thread 👇
April 27, 2025 at 3:34 PM
🚨 PSA: Breaking Change in Oxc v0.98.0
We've updated exposed function names to have a uniform naming pattern and to always expose both, synchronous and asynchronous functions.

Async: `()` -> `minify()`
Sync: `Sync()` -> `minifySync()`

More below and in github.com/oxc-project/...
napi: align API signature · Issue #15576 · oxc-project/oxc
The naming of the exposed functions are inconsistent. The current namings are: oxc-minify minify (sync) oxc-parser parseSync (sync) parseAsync (async) oxc-transform transform (sync) transformAsync ...
github.com
November 18, 2025 at 11:09 AM
Happy Monday CSS gang. Let's improve CSS minifiers!

Here's a suite of 350 minifier tests I've written that show there's lots of opportunities for minifiers to do better: www.keithcirkel.co.uk/css-minify-t...

I know you all can help add 350 more, so come contribute! github.com/keithamus/cs...
CSS Minify Tests
www.keithcirkel.co.uk
February 16, 2026 at 9:18 AM
This applies to the minifier, parser, and transformer, when used programmatically.

➡️ Minifier

• `minify`
• Sync call changed from `minify` -> `minifySync`
• `minify` is now an async fn

➡️ Parser

• `parseSync` / `parseAsync`
• Async fn renamed from `parseAsync` -> `parse`
November 18, 2025 at 11:09 AM
CSS Formatter — Beautify, Indent & Minify CSS onetask.tools/computing/cs...
CSS Formatter — Beautify, Indent & Minify CSS
Paste minified or messy CSS and get it back with one declaration per line and nested at-rules indented. Minify mode strips whitespace and comments.
onetask.tools
September 21, 2026 at 3:59 AM
one of the things i lowkey hate is when people talk about my projects and say that they could never do anything like that themselves

like, half the reason i make stuff is to inspire people! i don't obfuscate or minify my code, i want you to view-source it!! create cool stuff!!
February 2, 2026 at 4:39 AM
書きました

Go 言語だって minify されたい!「mingo」の紹介|koki zenn.dev/kou_pg_0131/... #zenn
Go 言語だって minify されたい!「mingo」の紹介
zenn.dev
March 11, 2024 at 9:04 AM
Of course I'm using Clit to bundle, minify, brotli, gzip, and then inline my assets. For my frontend code I'm transpiling GorScript to Typescript and then using a polyfill that compiles that to wasm on the client side. yeah it's 200mb and six minutes to first meaningful paint
August 13, 2026 at 5:47 AM
now you need to minify the whole thing so it runs locally, put it on the drone and set it free
September 8, 2026 at 2:14 PM
Interesting read: "How to Minify Godot's Build Size (93MB -> 6.4MB exe)" popcar.bearblog.dev/how-to-minif... #gamedev #indiedev #godotengine
How to Minify Godot's Build Size (93MB -> 6.4MB exe)
A quick guide on how to dramatically reduce Godot's export sizes for your game/app!
popcar.bearblog.dev
March 12, 2025 at 8:24 PM
I currently minify the HTML on my site. But it looks like it's less than 5% improvement assuming gzip encoding. If I stop minifying, it would make "View Source" readable. Thoughts?
March 19, 2026 at 12:43 AM
今日もまた minify JS 読んでいる(575)
March 26, 2024 at 2:57 AM
Σ Experimental bundle analyzer in the last version of obuild.unjs.io

@rolldown.rs is fast enough that we can build a package, generate types, then bundle it again, minify it with OXC, and then bundle again!! (for side-effect check) and still takes <50ms for a small lib!
May 15, 2025 at 1:17 AM
Surely there are better ways to extract intel from Imperial outposts...? Of course there are! A bullet enchanted with a minify curse, and some long boots should do the trick -- Plus, a big gun helps too.

For Hera!

#giantess #xivsize #sizesky #巨大娘
April 16, 2026 at 10:07 PM
Bundle, but don't minify
pls package maintainers dont minify your library output it makes patching very annoying
January 3, 2025 at 8:37 AM
some notes:

- they don't minify their code
- you can skip captcha by just enabling the submit button, which their code shows the selector for
- they don't seem to do very much backend validation
- they don't appear to validate email addresses
May 3, 2024 at 2:42 AM
WORDPRESS PLUGIN OWNERS

For goodness sake minify your CSS and JS files. Please. It is simple to do.

(cue somebody going through my plugins and seeing them not minified - yes I'm a hypocrite)
November 26, 2024 at 10:42 AM
CSSkit, a high-performance CSS toolchain written in Rust. Keith Cirkel’s project combines parsing, minification, linting, formatting, and LSP integration into one zero-config tool inspired by oxc. #css #tools

https://csskit.rs
March 23, 2026 at 11:00 AM
Nice! Did you know it's also possible to get your Godot web export down to under 5Mb!?

popcar.bearblog.dev/how-to-minif...
How to Minify Godot's Build Size (93MB -> 6.4MB exe)
A quick guide on how to dramatically reduce Godot's export sizes for your game/app!
popcar.bearblog.dev
June 6, 2025 at 9:23 AM
I had a thought and it happened had to minify @scattershit.bsky.social
December 16, 2024 at 10:46 PM
#SotB26 "Lessons from Building for the Bottom of the Web"by @mikehall314.bsky.social is next.

A fascinating deep dive of a project that necessitated a 128kb limit to all page content over the wire + including images! A good reminder to respect the users time and bandwidth.
February 28, 2026 at 4:04 PM
the library could minify better if it also publishes esm versions afaict there's a lot of typescript cjs-esm wrapping going on in the bundle
November 25, 2025 at 12:12 AM