#NSight
Worst part is Nsight shows up completely normal. Maybe this is some kind of driver issue?
August 10, 2025 at 10:49 AM
Mastering NVIDIA Nsight: GPU Performance Analysis for Ray Tracing Applications www.nvidia.com/en-us/on-dem...
Mastering NVIDIA Nsight: GPU Performance Analysis for Ray Tracing Applications | GTC 25 2025 | NVIDIA On-Demand
Learn how to use NVIDIA Nsight Graphics to profile and optimize both graphics and compute workloads, focusing on ray tracing applications
www.nvidia.com
April 18, 2025 at 2:57 PM
"8+ years exp graphics dev learns to actually profile stuff" status update:

After some guidance I decided to re-fetch chrome sources and now it builds without problems (3 hrs in, 70% done).

Also I downloaded actual Nsight Graphics and fed my game into it, now trying to make sense of the results
November 29, 2025 at 7:24 PM
#WIP first draft end i nsight - just another couple of days ... editing awaits! #amwriting #writersofBlueSky
March 5, 2026 at 9:27 PM
Wait, it's not even the right thing I've downloaded! It's Nvidia Nsight Systems, which, contrary to the name, doesn't actually do GPU profiling. You need Nvidia Nsight Graphics for that. And of course all online info just calls it Nvidia Nsight, because, I guess, uuhm, yeah, idk
November 28, 2025 at 10:07 PM
After 5 freaking days of no voice/sms text service, Cellcom finally admits they were hacked.

"We experienced a cyber incident." A Letter from Cellcom-Nsight CEO www.cellcom.com/sites/defaul...
www.cellcom.com
May 20, 2025 at 9:04 PM
Nsight Graphics' GPU Trace/Trace Analysis often provides more low level hardware information, in the form of tooltips and performance advice, than the documentation available online does, worth exploring a few captures to understand the GPU architecture better.
September 22, 2025 at 5:02 PM
[I]nsight is any way of looking that releases craving.
― Rob Burbea (in Seeing That Frees)
September 10, 2025 at 12:00 PM
neat! that PS2 performance analyzer is wild, kinda looks like a precursor to today's Nsight Perf SDK
October 15, 2025 at 8:57 PM
nsys PyTorchとかのプロファイリングもできるからすごいよ
dev-discuss.pytorch.org/t/using-nsig...
Using Nsight Systems to profile GPU workload
This topic describes a common workflow to profile workloads on the GPU using Nsight Systems. As an example, let’s profile the forward, backward, and optimizer.step() methods using the resnet18 model ...
dev-discuss.pytorch.org
October 23, 2024 at 1:42 PM
And for god's sake don't attach an SQLite database tutorial PDF, a copy of the White House maintenance magazine Tholos, and a binary update to the Nvidia Nsight graphics toolset for Ubuntu 20.04.
Sure all these things are under 10MB and CAN be uploaded, but I'm saying, don't.
February 17, 2024 at 7:20 PM
I never noticed the geo cutout in this stage. It's such an elegant solution.
To my knowledge, MGS2 doesn't really use stencil shadows in these cases, but simply renders any relevant meshes from the light's pov and then blends it onto the scene.
Nsight seems to confirm this.
August 2, 2025 at 8:10 PM
Chain Reaction #146 Strong Blak Resistance is almost here. Launch Oct 3. With powerful contributions from the late Mr Wilson from Nurrdalinji, @amymcquire @JennettaQB @boeknow, Yaraan Couzens-Bundle, @kadomuir, Regenerative Songlines + art/ nsight from @flashblak. @FoEAustralia
September 25, 2023 at 9:25 AM
Try a gpu trace rather than frame debugging if you want to profile, NSight is not easy to learn but definitely the best time investment if you want to get serious about optimizing!
November 29, 2025 at 9:34 PM
Actually, this was with locked base clocks in NSight.

Using GPU timestamps, it's really more like 9.3ms (4.3ms for lighting, 5ms for DLSS-RR).
August 10, 2025 at 1:32 PM
I was working on a Vulkan project, using RenderDoc and Nsight, and started thinking: what if I ported the WebGPU Inspector debugger I wrote to native. So I started working on that. Vulkan, D3D12, Metal, on Windows, macOS, Linux, Android, Quest.
github.com/brendan-dunc...
September 21, 2026 at 3:16 PM
I tried to grab this texture from the GOG version of Kiwami 1 using Nsight, but they "fixed" the texture there too!!
October 30, 2025 at 12:02 AM
You can actually measure if ROPs are the bottleneck of your system with NVIDIA’s Nsight Graphics tool.



Using GPU Trace, you can see a crazy amount of information about how a frame is rendered.

If ROP utilization is high, with other units unsaturated, well...there's your bottleneck :)
February 21, 2025 at 8:27 PM
The vendor tools on Windows for AMD and nVidia are pretty decent, unfortunately Intels excellent GPU profiler got canned, and QC's...exists.
AMD: gpuopen.com/tools/
Intel: [Canned, use PiX]
nVidia: developer.nvidia.com/nsight-graph...
Qualcomm: www.qualcomm.com/developer/so...
Nsight Graphics
Profile, optimize, and debug graphics applications such as Direct3D, Vulkan, and more.
developer.nvidia.com
September 21, 2026 at 2:22 PM
Nsight should be able to give you that info no?
February 21, 2026 at 12:32 PM
Not sure where to ask this, so...
#graphics folks, has anyone used Nvidia Nsight on Linux successfully? On my machine the profiled app crashes at startup (only under Nsight). I've traced the issue to XOpenDisplay returning null (though the DISPLAY env var is ok), but that's it.
November 28, 2025 at 4:19 PM
The GPU clustering itself runs at about 110 μs, a speedup of 30x over Bevy 0.18 on this stress test. It automatically resizes the clusters as necessary for best performance. There are no arbitrary limits on the number of lights or clusters. The same system handles light probes and decals too.
February 9, 2026 at 10:18 PM
Make NSight Graphics crash with this one simple trick
June 9, 2026 at 8:33 AM
In this paper is proposed KEET, an LLM-based agentic framework for interpreting Nsight Compute profiles to generate useful and data-grounded natural language explanations of performance issues in GPU kernels, and suggestions for optimizations.

arxiv.org/pdf/2605.04467
May 9, 2026 at 4:21 AM
🚀 Launching today: GPU PC sampling in production. Instruction-level profiling telling you why and where warps stall. Whether it is memory latency, scoreboard waits, or barriers. 🧊

Previously NSight-only territory. Now running in prod with low overhead.

www.polarsignals.com/blog/posts/2...
Open-Source Low-Overhead NVIDIA CUDA PC Sampling | Polar Signals
And how we made it happen
www.polarsignals.com
June 10, 2026 at 2:13 PM