After some guidance I decided to re-fetch chrome sources and now it builds without problems (3 hrs in, 70% done).
Also I downloaded actual Nsight Graphics and fed my game into it, now trying to make sense of the results
After some guidance I decided to re-fetch chrome sources and now it builds without problems (3 hrs in, 70% done).
Also I downloaded actual Nsight Graphics and fed my game into it, now trying to make sense of the results
"We experienced a cyber incident." A Letter from Cellcom-Nsight CEO www.cellcom.com/sites/defaul...
"We experienced a cyber incident." A Letter from Cellcom-Nsight CEO www.cellcom.com/sites/defaul...
― Rob Burbea (in Seeing That Frees)
― Rob Burbea (in Seeing That Frees)
dev-discuss.pytorch.org/t/using-nsig...
dev-discuss.pytorch.org/t/using-nsig...
Sure all these things are under 10MB and CAN be uploaded, but I'm saying, don't.
Sure all these things are under 10MB and CAN be uploaded, but I'm saying, don't.
To my knowledge, MGS2 doesn't really use stencil shadows in these cases, but simply renders any relevant meshes from the light's pov and then blends it onto the scene.
Nsight seems to confirm this.
To my knowledge, MGS2 doesn't really use stencil shadows in these cases, but simply renders any relevant meshes from the light's pov and then blends it onto the scene.
Nsight seems to confirm this.
Using GPU timestamps, it's really more like 9.3ms (4.3ms for lighting, 5ms for DLSS-RR).
Using GPU timestamps, it's really more like 9.3ms (4.3ms for lighting, 5ms for DLSS-RR).
github.com/brendan-dunc...
github.com/brendan-dunc...
Using GPU Trace, you can see a crazy amount of information about how a frame is rendered.
If ROP utilization is high, with other units unsaturated, well...there's your bottleneck :)
Using GPU Trace, you can see a crazy amount of information about how a frame is rendered.
If ROP utilization is high, with other units unsaturated, well...there's your bottleneck :)
AMD: gpuopen.com/tools/
Intel: [Canned, use PiX]
nVidia: developer.nvidia.com/nsight-graph...
Qualcomm: www.qualcomm.com/developer/so...
AMD: gpuopen.com/tools/
Intel: [Canned, use PiX]
nVidia: developer.nvidia.com/nsight-graph...
Qualcomm: www.qualcomm.com/developer/so...
#graphics folks, has anyone used Nvidia Nsight on Linux successfully? On my machine the profiled app crashes at startup (only under Nsight). I've traced the issue to XOpenDisplay returning null (though the DISPLAY env var is ok), but that's it.
#graphics folks, has anyone used Nvidia Nsight on Linux successfully? On my machine the profiled app crashes at startup (only under Nsight). I've traced the issue to XOpenDisplay returning null (though the DISPLAY env var is ok), but that's it.
arxiv.org/pdf/2605.04467
arxiv.org/pdf/2605.04467
Previously NSight-only territory. Now running in prod with low overhead.
www.polarsignals.com/blog/posts/2...
Previously NSight-only territory. Now running in prod with low overhead.
www.polarsignals.com/blog/posts/2...