I model pretty lowpoly. Without subdiv, a model usually winds up being 3-5k faces. It's actually part of the workflow to model *with* subdiv on to simulate NURBs without having to use Blender's sorry excuse for a NURBs system lol
I model pretty lowpoly. Without subdiv, a model usually winds up being 3-5k faces. It's actually part of the workflow to model *with* subdiv on to simulate NURBs without having to use Blender's sorry excuse for a NURBs system lol
It Nurbs!
It Nurbs!
...I still can't figure out NURBS modelling.
...I still can't figure out NURBS modelling.
It was nice to not have to say it :)
It was nice to not have to say it :)
Come learn french canadian swearing!
www.twitch.tv/nurbs
Come learn french canadian swearing!
www.twitch.tv/nurbs
Look at the awful NURBS model … how I ever got away with any of it!
Look at the awful NURBS model … how I ever got away with any of it!
Is Megabyte NURBS based? Wireframe doesn't match tessellation, but DO look like NURBS curves. NURBS get tessellated for render.
Is Megabyte NURBS based? Wireframe doesn't match tessellation, but DO look like NURBS curves. NURBS get tessellated for render.