#Nestavire
At @loading.bar stoke newington gamedev meet up again with @doodledud.itch.io showing their two projects Whip and Tear + Nestavire
March 6, 2025 at 7:13 PM
Figuring out the screen shake and finding the laziest way to cut geometry into rubble shapes.

(Sound on)

#Nestavire
February 19, 2026 at 1:38 PM
#Nestavire I was trying to find a way to incorporate a swing action into the ice beam and may have gone overboard.

If you swing downwards with a full charge, you will summon a pillar of ice that can be used as a blocking or platforming tool.
May 12, 2025 at 9:18 PM
Testing the dodge #Nestavire
November 19, 2024 at 11:28 PM
You see a normal person would just repeat a joke until they admit it's not funny.

But not me, I'll go and recreate the Metroid Prime scan visor just so I can launder the old joke into a new format.

#Nestavire
August 19, 2025 at 9:12 PM
Break out the butter, I'm gonna make toast!

#Nestavire
May 14, 2026 at 8:33 PM
Another idea for team attacks in #Nestavire was a custom environment node that summons enemies to take position within specific cover/vantage points.

It then executes a custom scripted sequence where each enemy pops out and attacks in order.

In other words, I recreated Time Crisis.
January 6, 2025 at 5:16 PM
✧˚ ༘ ⋆。˚ Does Polly want a cracker? ✧˚ ༘ ⋆。˚

𝐍𝐨.

𝐏𝐨𝐥𝐥𝐲 𝐰𝐚𝐧𝐭𝐬 𝐭𝐨 𝐜𝐫𝐚𝐜𝐤'𝐞𝐦.

#Nestavire
October 24, 2025 at 10:06 PM
Relearning how to smuggle arrays into material editors.

#Nestavire
September 20, 2025 at 3:54 PM
Figured I should make a thread of all my Nestavire videos, even if they're all from the old Unity build.
October 23, 2024 at 8:17 PM
The idea behind these guide drones is for them to move through points of interest or groups of enemies while the player is locked on, to essential direct them through a sequence.

Where does the Metroid end and the House of the Dead begin?

#Nestavire
July 19, 2025 at 11:09 AM
In the world of #Nestavire the true mark of a warrior race are doors that only respond to gunfire.
October 2, 2025 at 1:57 PM
July 19, 2025 at 12:00 AM
It's also been fleshed out so that it plays nice with multiple AI traveling through it.

#Nestavire
November 9, 2024 at 9:42 PM
Working on the starting area based on my old intro, with tutorials, set pieces and tornadoes oh my!

#Nestavire
September 3, 2025 at 12:31 AM
One of the many fiendish creatures of #Nestavire is the Crustillery.

An oversized crab capable of launching some deadly artillery depending on the areas you find it in.

You'll need to think out of the box to harm these cutthroat crustaceans.
February 2, 2026 at 4:02 PM
I've given my AI the ability to move as a group by having "Secondary" Targets orbit around a "Primary" Target.

They're tethered to the leader's pathfinding but will try to bunch up if the detect an obstacle ahead of their move direction.

#Nestavire
November 9, 2024 at 9:49 PM
The Coordinator's coming along well #Nestavire
November 28, 2024 at 7:24 PM
I've expanded the cover system so that the AI can move around and swap over to another piece of cover to reach their target.

#Nestavire
November 9, 2024 at 9:42 PM
Gonna start organizing these videos under #Nestavire
Figured I should make a thread of all my Nestavire videos, even if they're all from the old Unity build.
November 9, 2024 at 9:20 PM
One of the many dangerous denizens of #Nestavire are the Shriek BaAAAa- seeds. Shriek Seeds.

Once you've caught their attention, they'll try to swarm you in groups or ambush you from unexpected locations.
December 12, 2025 at 7:47 PM
This wasn't really made with any attempt to dunk on anyone.

I'm just thinking about how Whip & Tear and Nestavire probably dont honour their respective inspirations much like the Chrono Trigger ones.
December 16, 2024 at 1:30 AM
The pillar will even launch enemies on the initial cast.

#Nestavire
May 12, 2025 at 9:18 PM
I've been looking around for tips and tricks to make pathfinding a little less optimal and the solution seems to be manually placing navmesh modifiers so that it's cheaper to run down the center of a corridor instead of hugging the walls.

#Nestavire
November 9, 2024 at 9:57 PM
Also got the melee tutorial set up for #Nestavire

The input seems to be the biggest hurdle of this control scheme whenever I got others to try the prototype, so I'm hoping I've managed to correct that.
December 12, 2025 at 7:53 PM