#Nestavire
For the record.

I was planning to add a dive kick to Nestavire long before Ravenous came in.
September 9, 2026 at 6:35 PM
Break out the butter, I'm gonna make toast!

#Nestavire
May 14, 2026 at 8:33 PM
Figuring out the screen shake and finding the laziest way to cut geometry into rubble shapes.

(Sound on)

#Nestavire
February 19, 2026 at 1:38 PM
Crustillery's can be found crawling all over the place, including walls and ceilings.

A forceful blow will pry them from their perches, and depending on the area, you may be able to push them into pits and hazards and skip this song and dance entirely.

#Nestavire
February 2, 2026 at 4:02 PM
Amidst all this rubble and stone, the Crustillery is capable of forming dense rocks that can block shots as they're launched your way.

However players who have had to dislodge rubble in the previous area may already have a solution in mind.

#Nestavire
February 2, 2026 at 4:02 PM
Conventional fire cannot pierce its sturdy shell but it can still be used to shoot down it's exposed claws and delay any ranged attacks.

It can be pushed around at least, if only there was a way to expose their soft underbelly...

#Nestavire
February 2, 2026 at 4:02 PM
One of the many fiendish creatures of #Nestavire is the Crustillery.

An oversized crab capable of launching some deadly artillery depending on the areas you find it in.

You'll need to think out of the box to harm these cutthroat crustaceans.
February 2, 2026 at 4:02 PM
I'm at that point where I wanna kick something out of the gate for a Nestavire post but my inner perfectionist insists I need to whip up a bunch of assets before I can hit record.
January 26, 2026 at 12:23 AM
- Managed to reconnect with an old friend and stay in contact with them.
- And I've managed to remain completely invested in Nestavire throughout the year, working on it on a regular basis despite working 5-6 days a week, and continuing to sharpen my skills in Unreal and Blender.
December 30, 2025 at 11:52 PM
Also got the melee tutorial set up for #Nestavire

The input seems to be the biggest hurdle of this control scheme whenever I got others to try the prototype, so I'm hoping I've managed to correct that.
December 12, 2025 at 7:53 PM
One of the many dangerous denizens of #Nestavire are the Shriek BaAAAa- seeds. Shriek Seeds.

Once you've caught their attention, they'll try to swarm you in groups or ambush you from unexpected locations.
December 12, 2025 at 7:47 PM
I hope I can get enough done with Nestavire that I can make something like this a reality.
December 12, 2025 at 6:11 PM
With the power of pipes I will teach you the ways of the charge shot.

#Nestavire
November 2, 2025 at 3:11 PM
✧˚ ༘ ⋆。˚ Does Polly want a cracker? ✧˚ ༘ ⋆。˚

𝐍𝐨.

𝐏𝐨𝐥𝐥𝐲 𝐰𝐚𝐧𝐭𝐬 𝐭𝐨 𝐜𝐫𝐚𝐜𝐤'𝐞𝐦.

#Nestavire
October 24, 2025 at 10:06 PM
In the world of #Nestavire the true mark of a warrior race are doors that only respond to gunfire.
October 2, 2025 at 1:57 PM
I have alot of fun whipping up potential text logs for Nestavire, so I'm gonna share one that's gonna be completely irrelevant to the main story.
October 1, 2025 at 11:48 PM
Relearning how to smuggle arrays into material editors.

#Nestavire
September 20, 2025 at 3:54 PM
Learning to setup multiple colour channels for a material vs. inserting multiple materials into a single mesh.

Modelled a few head accessories as well to add some diversity to this faction that isn't supposed to be all human.

#Nestavire
September 9, 2025 at 7:14 PM
Working on the starting area based on my old intro, with tutorials, set pieces and tornadoes oh my!

#Nestavire
September 3, 2025 at 12:31 AM
You see a normal person would just repeat a joke until they admit it's not funny.

But not me, I'll go and recreate the Metroid Prime scan visor just so I can launder the old joke into a new format.

#Nestavire
August 19, 2025 at 9:12 PM
Another idea is to use them to help players pivot around layouts that might be more uncomfortable with the basic tank controls, in this case strafing up a spiral staircase.

#Nestavire
July 19, 2025 at 11:09 AM
The idea behind these guide drones is for them to move through points of interest or groups of enemies while the player is locked on, to essential direct them through a sequence.

Where does the Metroid end and the House of the Dead begin?

#Nestavire
July 19, 2025 at 11:09 AM
July 19, 2025 at 12:00 AM
On my revisit to #Nestavire 's Plasma Beam, I thought the flamethrower could be a little more interesting.

So I made it stronger the longer it's charging, with the drawback of an increasing recoil slowing you down, holding you in place, then pushing you backwards.
May 29, 2025 at 10:40 PM
Forgot to slap a #Nestavire on this thread
Today I decided to jump back into blender and make something vile.
May 12, 2025 at 9:30 PM