I've also added a normalmap for the mane & tail. :3c
#art
www.deviantart.com/mythicspeed/...
I've also added a normalmap for the mane & tail. :3c
#art
www.deviantart.com/mythicspeed/...
Current players: 0
Avg players: 0
Peak players: 0
Total user reviews: 3
Avg gameplay hours: 0h
Price: $4.99
Find more information on SteamPulse:
https://steampulse.org/game/738830
Current players: 0
Avg players: 0
Peak players: 0
Total user reviews: 3
Avg gameplay hours: 0h
Price: $4.99
Find more information on SteamPulse:
https://steampulse.org/game/738830
foda-se
foda-se
With add-ons by me to generate corrected heightmaps (because the included normalmap generator textures oceans) and specular maps, using instructions from: screamingbrainstudios.com/planet-textu...
...and rendered in Celestia: celestiaproject.space
With add-ons by me to generate corrected heightmaps (because the included normalmap generator textures oceans) and specular maps, using instructions from: screamingbrainstudios.com/planet-textu...
...and rendered in Celestia: celestiaproject.space
www.thebasemesh.com
seamless-pixels.blogspot.com
imagens em dominio publico public.work
•´¯`•.Misc.•´¯`•
Criação de mapa online: cpetry.github.io/NormalMap-On...
Database of physically based values: physicallybased.info
www.thebasemesh.com
seamless-pixels.blogspot.com
imagens em dominio publico public.work
•´¯`•.Misc.•´¯`•
Criação de mapa online: cpetry.github.io/NormalMap-On...
Database of physically based values: physicallybased.info
Krita has a normal map filter and you can make Metallic/Roughness by desaturating and splitting the Alpha in the metallic texture and converting the roughness map as transparency
Krita has a normal map filter and you can make Metallic/Roughness by desaturating and splitting the Alpha in the metallic texture and converting the roughness map as transparency
こんなものを少しづつ進めています。
今の段階は、テクスチャを作る前段階です!
この段階で、
「どの部分をNormalMapで表現するか」
「この部分を違う質感にする」
などを色分けして、Substanceにもっていきます✨
結構これが時間かかる!
#NoahsArk3D
こんなものを少しづつ進めています。
今の段階は、テクスチャを作る前段階です!
この段階で、
「どの部分をNormalMapで表現するか」
「この部分を違う質感にする」
などを色分けして、Substanceにもっていきます✨
結構これが時間かかる!
#NoahsArk3D
-cubemap reflection + normalmap
-fake subsurface scattering using view dir (camera bounds help this)
-fresnel
-color blend between preset palettes based on vertex(?) height
-baked sim and/or hand animated wave animation w variations
-looots of alphablended quads* for wake fx
-cubemap reflection + normalmap
-fake subsurface scattering using view dir (camera bounds help this)
-fresnel
-color blend between preset palettes based on vertex(?) height
-baked sim and/or hand animated wave animation w variations
-looots of alphablended quads* for wake fx
By: zuggamasta on Monday, July 6, 2026
By: zuggamasta on Monday, July 6, 2026
#YaokiSubDesign
#YaokiSubDesign
It is a lot of fun to make it, and for test assets, I get obsessed with the style ^^
#indigame #indigamedev #gamedev
It is a lot of fun to make it, and for test assets, I get obsessed with the style ^^
#indigame #indigamedev #gamedev
It's my very first complete Hanpaint normal map tips a welcome ^W^
#indigame #gamedev
It's my very first complete Hanpaint normal map tips a welcome ^W^
#indigame #gamedev
The colors remind Bee of PRIDE and I am more than alright with that.
#Blender #Crystal #Tannin #Tea #PRIDE #LGBTQ #Material #NormalMap #CrazyBump
The colors remind Bee of PRIDE and I am more than alright with that.
#Blender #Crystal #Tannin #Tea #PRIDE #LGBTQ #Material #NormalMap #CrazyBump
cpetry.github.io/NormalMap-On...
cpetry.github.io/NormalMap-On...