#NormalMap
do you know how to make a shader have a scrolling normalmap?
September 16, 2026 at 7:13 PM
DOY OU KNOW HOW TO MAKE A TEXTURE'S NORMALMAP SCROLL
September 16, 2026 at 7:01 PM
Updated Flutterbat's preview image because I wasn't happy with the previous one a year ago.
I've also added a normalmap for the mane & tail. :3c
#art

www.deviantart.com/mythicspeed/...
September 16, 2026 at 2:08 PM
i like how the normalmap on these giant arrow signs in props_hydro (cap_point_arrow) when compared to the signs you see in props_gameplay (sign_gameplay01_normal) have aren't consistent
September 10, 2026 at 10:21 AM
an early test from knuckle jet while we were deciding between 3d models and prerendered sprites with normalmap, a normal mapped teslagrad 2 grue sprite. additional texture data adds up quickly with high res sprites though
August 29, 2026 at 7:54 PM
Atlas Tile Editor (ATE)
Current players: 0
Avg players: 0
Peak players: 0
Total user reviews: 3
Avg gameplay hours: 0h
Price: $4.99
Find more information on SteamPulse:
https://steampulse.org/game/738830
Atlas Tile Editor (ATE) on SteamPulse
2D TILE CREATOR! Create reusable sprite atlases and tile sets that reuse the same texture atlas in creative ways. Create advanced geometric tilesets for OpenGL (and DirectX) games in a way never before offered, pair customized tilesets with heightmap and normalmap data using a si
steampulse.org
August 22, 2026 at 1:05 PM
realmente o GTA 6 é o GTA 5 com texturas realista e mais normalmap.

foda-se
August 18, 2026 at 6:46 PM
Generated by: www.texturesforplanets.com

With add-ons by me to generate corrected heightmaps (because the included normalmap generator textures oceans) and specular maps, using instructions from: screamingbrainstudios.com/planet-textu...

...and rendered in Celestia: celestiaproject.space
Textures for Planets
A software tool for Windows to easily generate wrapping textures for all types of planets: terrestrial, gas giant, fungal, icy, martian, oceanic, volcanic, etc.
www.texturesforplanets.com
August 18, 2026 at 11:45 AM
Luos's Free Noise Textures: luos.gumroad.com/l/FreeNoise
www.thebasemesh.com
seamless-pixels.blogspot.com
imagens em dominio publico public.work

•´¯`•.Misc.•´¯`•
Criação de mapa online: cpetry.github.io/NormalMap-On...
Database of physically based values: physicallybased.info
August 8, 2026 at 7:10 PM
One thing to think about is that you don't need to make your topology reflect the shading you're looking for. It's not terribly hard to make a normalmap for your shader to do that work for you.
August 7, 2026 at 7:28 PM
Btw, if you'd like to have PBR textures you can make some here cpetry.github.io/NormalMap-On..., or make some with Krita.
Krita has a normal map filter and you can make Metallic/Roughness by desaturating and splitting the Alpha in the metallic texture and converting the roughness map as transparency
NormalMap-Online
Online NormalMap Generator FREE! Create a Normalmap directly inside your browser! No Uploads required, completely client-based
cpetry.github.io
August 6, 2026 at 9:24 PM
more postal 3 leak tf2 stuff, this siren prop in prop_spytech (just named siren) has a normalmap in the p3 leak and uses phong. and it also has a completely different, slightly more generic-looking texture (but no blue team variant)
August 5, 2026 at 11:44 AM
シワのNormalMapできたので、デザイン考えていこうと思う✨

ポリゴン数は、これ以上増やしたくないので減らす作業もしていきましょう。
現状4万ポリくらいあるので、、、

#NoahsArk3D
August 4, 2026 at 4:42 AM
作業進捗です✨

こんなものを少しづつ進めています。
今の段階は、テクスチャを作る前段階です!

この段階で、
「どの部分をNormalMapで表現するか」
「この部分を違う質感にする」
などを色分けして、Substanceにもっていきます✨

結構これが時間かかる!

#NoahsArk3D
August 3, 2026 at 4:49 AM
you can do this today!

-cubemap reflection + normalmap
-fake subsurface scattering using view dir (camera bounds help this)
-fresnel
-color blend between preset palettes based on vertex(?) height
-baked sim and/or hand animated wave animation w variations
-looots of alphablended quads* for wake fx
July 29, 2026 at 6:03 AM
Feed: "cables.gl"
By: zuggamasta on Monday, July 6, 2026
Bug: Matcap normal input breaks shader
bug, normalmap, matcap
cables.gl
July 7, 2026 at 1:48 PM
Really helpful. Never thought of using normalmap shader for datamosh
July 1, 2026 at 7:50 AM
Qu'est-ce qu'une Normal Map et comment peut-elle améliorer vos créations 3D ? https://jurojin.net/glossaire-3d/normal-map/ #3D #CGI #NormalMap
June 30, 2026 at 4:00 PM
props_trainyard/beer_keg001 seems to be missing a detail in the base texture, as the alpha channel on the normalmap reveals a spot on the upper left
June 24, 2026 at 9:25 AM
すしぴさんの素敵なNormalMapのおかげで、KUROMARU様の寄生感がさらに際立って最高…!😭🥹🙏
#YaokiSubDesign
June 23, 2026 at 4:57 PM
June 18, 2026 at 8:55 PM
Hanpaintet #normalmap + #2dsprite + #unreal5shader = quit nice looking retro sword ^^

It is a lot of fun to make it, and for test assets, I get obsessed with the style ^^

#indigame #indigamedev #gamedev
June 10, 2026 at 1:04 PM
#WIP handpaint a #normalmap for a sword for #unreal5 ^^

It's my very first complete Hanpaint normal map tips a welcome ^W^

#indigame #gamedev
June 9, 2026 at 3:56 PM
Got a wild-hair and decided to author a crystal material with a fun normal map.

The colors remind Bee of PRIDE and I am more than alright with that.

#Blender #Crystal #Tannin #Tea #PRIDE #LGBTQ #Material #NormalMap #CrazyBump
June 8, 2026 at 5:42 PM
Sometimes I use this, it's not the great thing but it does the work for simple needs
cpetry.github.io/NormalMap-On...
NormalMap-Online
Online NormalMap Generator FREE! Create a Normalmap directly inside your browser! No Uploads required, completely client-based
cpetry.github.io
May 27, 2026 at 9:12 AM