#NormalMap
Does anyone remember this browser based normalmap generator? I've been using it for years to do simple normals for things i i painted by hand.

Check it out if it might be helpful for you!

cpetry.github.io/NormalMap-On...

#b3d #blender
November 16, 2024 at 9:36 AM
This is cool tool. There is also another one for procedural texture generation (see link in lower left corner there).

Link: cpetry.github.io/NormalMap-On...

#gamedev
April 13, 2025 at 5:34 PM
Doing sidequests at this point
PNGTuberemix (program made by Mudkipworld on itch) gives you the option to add a normalmap
So naturally I had to try painting my own normalmap
Lot to learn, but the potential and the result make me SO giddy-

#art #normalmap #ocsky
November 14, 2025 at 9:22 PM
you can do this today!

-cubemap reflection + normalmap
-fake subsurface scattering using view dir (camera bounds help this)
-fresnel
-color blend between preset palettes based on vertex(?) height
-baked sim and/or hand animated wave animation w variations
-looots of alphablended quads* for wake fx
July 29, 2026 at 6:03 AM
June 18, 2026 at 8:55 PM
an incredibly noisy normalmap + fresnel lighting !
June 2, 2025 at 1:01 AM
expanding my brain while ive been learning substance designer. surprised i havent already at this point, especially for making tileable normal maps 😭
October 28, 2024 at 11:59 PM
im losing my MIND rn i had no idea there was a website that converts your height map into a NORMAL MAP?? WITH STRENGTH AND BLUR OPTIONS??
cpetry.github.io/NormalMap-On...
NormalMap-Online
Online NormalMap Generator FREE! Create a Normalmap directly inside your browser! No Uploads required, completely client-based
cpetry.github.io
December 4, 2024 at 2:10 AM
1) normal maps off
2) baked coarse normalmap only
3) baked normalmap + detail normalmap
April 3, 2026 at 10:14 AM
Updated Flutterbat's preview image because I wasn't happy with the previous one a year ago.
I've also added a normalmap for the mane & tail. :3c
#art

www.deviantart.com/mythicspeed/...
September 16, 2026 at 2:08 PM
Decided I'd try simulating wrinkles/tension in the fabric when the surface is being depressed.

It's not perfect & not actually physically simulated (just lerps in an extra normalmap offset in the material shader itself when the surface is pushed down), but it gives the impression pretty effectively
May 19, 2026 at 7:06 AM
I blame my college and their cheap traditional method of teaching LOL, but yes here you go XD

cpetry.github.io/NormalMap-On...
NormalMap-Online
Online NormalMap Generator FREE! Create a Normalmap directly inside your browser! No Uploads required, completely client-based
cpetry.github.io
November 16, 2024 at 9:27 AM
Btw, if you'd like to have PBR textures you can make some here cpetry.github.io/NormalMap-On..., or make some with Krita.
Krita has a normal map filter and you can make Metallic/Roughness by desaturating and splitting the Alpha in the metallic texture and converting the roughness map as transparency
NormalMap-Online
Online NormalMap Generator FREE! Create a Normalmap directly inside your browser! No Uploads required, completely client-based
cpetry.github.io
August 6, 2026 at 9:24 PM
I finally got the lighting fixed on the test model when I tossed the texture into a browser based normal map maker

This one here --> cpetry.github.io/NormalMap-On...

Seems the shader or engine for helldivers just really hates completely flat normal maps
January 12, 2025 at 6:31 AM
Version 2.2
Mostly minor fixes, like adjusted normalmap to display normals correctly now.
added 3 new settings to change the sweat roughness, metallic and skin normal.
and I have expanded the tongue rig. 👇
smutba.se/project/e4bf...
March 12, 2026 at 2:08 AM
i could have probably baked the dents on the neck into a normalmap and beveled the edges instead but im just a little concept artist okay just a little girl
March 12, 2026 at 12:31 PM
I'm sure many people are already aware of this tool, but cpetry.github.io/NormalMap-On... is great for generating quick normal, displacement, AO, and specular maps!

#resources
NormalMap-Online
Online NormalMap Generator FREE! Create a Normalmap directly inside your browser! No Uploads required, completely client-based
cpetry.github.io
January 30, 2025 at 7:52 PM
March 13, 2026 at 1:18 AM
Hello, i made some little-big changes in graphics.
Added a substracting global light to make normal maps more visible.
Wich do you prefer old graphic style or new one?

#gamedev #indiegame #pixelart #normalmap
May 14, 2025 at 2:16 PM
After reverse engineering some other people's nodegraphs, I finally figured out parallax occlusion!

the parallax effect gets 90% of the look of displacement with 1/1000 the tris
August 2, 2025 at 9:37 PM
guys when i woke up a perfect normalmapped sphere was just hovering above me in my room it's still there what the fuck does it want
February 7, 2026 at 4:41 PM
February 14, 2026 at 8:28 AM
Normal mapping purple majesty potatoes is surprisingly therapeutic. Trying out a few different methods of normal mapping here so that we can have some fun effects like swinging fluorescent lamps in the interrogation booth.

#gameDev #normalMap #indieGameDev
April 17, 2025 at 5:52 AM
...and custom water normals! This here is a mix of a "ripple" normalmap and a regular water normalmap, applied to a refracting material. Underneath it is water (but you can't see it) which allows for the water properties (splashing) to remain.
July 23, 2025 at 12:42 AM
This mistake costed me 11 hours of render time
(I had normalmap set to sRGB instead of non-color and it looked weird)
May 25, 2026 at 3:24 PM