#NormalMap
cpetry.github.io/NormalMap-On...

This one is open source and free. Traditional tool no relation to anything ai.
NormalMap-Online
Online NormalMap Generator FREE! Create a Normalmap directly inside your browser! No Uploads required, completely client-based
cpetry.github.io
November 7, 2026 at 1:03 AM
You can make normal maps from the diffuse texture in both photoshop and clip studio; it's under filters somewhere on both

and there's a website ive been using since high-school for making normal maps from the diffuse too: cpetry.github.io/NormalMap-On...

(Im a very lazy modder myself)
NormalMap-Online
Online NormalMap Generator FREE! Create a Normalmap directly inside your browser! No Uploads required, completely client-based
cpetry.github.io
November 10, 2026 at 2:42 PM
Normalmap-lit pixelsprite art was such a cool PoC element of Galaxxon Legacy when I did it back in undergrad (~20 years ago......). Cool to see Octopath and its various indie progeny pushing the trick mainstream.
Pixel Art Lighter is out now!

I first made this tool for my game, but am releasing it free and open source for everyone.

Generate and edit normal maps and light masks, while keeping your sprites pixel perfect.

Hope it helps with your art or gamedev!

#pixelart #indiegamedev
November 7, 2026 at 5:23 PM
Nice find — NormalMap-Online is the classic free browser option. My point wasn't that AI is required, just that the old workflow (photograph, sobel filter, hand-tune) takes 20 minutes where a trained model gets you 90% there in seconds. Open source + free still wins on control though. Do you use…
November 7, 2026 at 1:50 AM
I only learned about it recently but it's super handy!
Now I just shade in black with alpha channel off, and lower the opacity to change the intensity. Then I choose a blend mode (I like Tangent Normalmap) and colorize it with Filter>Adjust>HSV to set the shade color. Try it out on something simple!
November 1, 2026 at 7:22 PM
Sans augmenter le nombre de polygones, la normal map donne à chaque surface un relief qui trompe la lumière. C’est le compromis incontournable des studios modernes. https://jurojin.net/glossaire-3d/normal-map/ #Glossaire #NormalMap
October 31, 2026 at 5:00 PM
a normalmap and an albedo texture probably
October 28, 2026 at 5:50 PM
Was wondering how I could convert a black and white image to a normal map. Turns out there was a website for it… because ofc there is.

cpetry.github.io/NormalMap-On...

Big thanks to the creator of it, my stylized tree bark looks even better now :)

#gamedev #3Dmodeling #texturing
October 13, 2026 at 11:18 AM
its literally just a greyscale texture that is used as a value mask, i.e selectively darkening the color texture at certain spots which gives the illusion of depth, which surprisingly holds up at multiple viewing angles despite not even being a normalmap, I think the overall toony style helps tho
October 12, 2026 at 9:32 PM
3D and texture artists, take note. AI Normal Map works from a photo, identifying the requested region and producing a precise edit. Preview the strength, then download.

pixoate.com/photo-effect...

#NormalMap #3DArt
AI Normal Map Photo Filter Online | Pixoate
AI Normal Map identifies the requested semantic region and produces a precise mask or edit. Preview the strength and download the result.
pixoate.com
October 11, 2026 at 7:19 AM
October 7, 2026 at 5:13 PM
I made it into a blog post at last ... HeightSmith: procedural displacement map generator.

Did I mention it's free?

xanathon.com/2026/10/heig...

#displacment #displacementMaps #DisplacementMap #NormalMap #AO #Blender
HeightSmith: a procedural generator for seamless displacement maps - xanathon
You probably found this page through a search engine because you are looking for...
xanathon.com
October 8, 2026 at 9:54 AM
Les Normal Maps codent les directions de normales en RGB, faisant croire à la lumière qu’une surface possède du relief sans ajouter de géométrie. 🎨 https://jurojin.net/glossaire-3d/normal-map/ #Glossaire #NormalMap
September 30, 2026 at 7:00 PM
Updated Flutterbat's preview image because I wasn't happy with the previous one a year ago.
I've also added a normalmap for the mane & tail. :3c
#art

www.deviantart.com/mythicspeed/...
September 16, 2026 at 2:08 PM
DOY OU KNOW HOW TO MAKE A TEXTURE'S NORMALMAP SCROLL
September 16, 2026 at 7:01 PM
do you know how to make a shader have a scrolling normalmap?
September 16, 2026 at 7:13 PM
i like how the normalmap on these giant arrow signs in props_hydro (cap_point_arrow) when compared to the signs you see in props_gameplay (sign_gameplay01_normal) have aren't consistent
September 10, 2026 at 10:21 AM
an early test from knuckle jet while we were deciding between 3d models and prerendered sprites with normalmap, a normal mapped teslagrad 2 grue sprite. additional texture data adds up quickly with high res sprites though
August 29, 2026 at 7:54 PM
Atlas Tile Editor (ATE)
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Price: $4.99
Find more information on SteamPulse:
https://steampulse.org/game/738830
Atlas Tile Editor (ATE) on SteamPulse
2D TILE CREATOR! Create reusable sprite atlases and tile sets that reuse the same texture atlas in creative ways. Create advanced geometric tilesets for OpenGL (and DirectX) games in a way never before offered, pair customized tilesets with heightmap and normalmap data using a si
steampulse.org
August 22, 2026 at 1:05 PM
realmente o GTA 6 é o GTA 5 com texturas realista e mais normalmap.

foda-se
August 18, 2026 at 6:46 PM
Generated by: www.texturesforplanets.com

With add-ons by me to generate corrected heightmaps (because the included normalmap generator textures oceans) and specular maps, using instructions from: screamingbrainstudios.com/planet-textu...

...and rendered in Celestia: celestiaproject.space
Textures for Planets
A software tool for Windows to easily generate wrapping textures for all types of planets: terrestrial, gas giant, fungal, icy, martian, oceanic, volcanic, etc.
www.texturesforplanets.com
August 18, 2026 at 11:45 AM
here's how i do scar normals !!!!

make a greyscale version of the scar, with white being higher/raised, black being lower/sunken (1st pic is diffuse, 2nd is greyscale)

input the greyscale image into this website -> cpetry.github.io/NormalMap-On...

+
September 7, 2025 at 1:25 PM
if ur having trouble there's a website u can use cpetry.github.io/NormalMap-On...

what i would do is make a greyscale thingy of the edits you're planning on making and then overlay those on the original normal map if that makes sense
NormalMap-Online
Online NormalMap Generator FREE! Create a Normalmap directly inside your browser! No Uploads required, completely client-based
cpetry.github.io
February 13, 2025 at 7:50 AM
you can do this today!

-cubemap reflection + normalmap
-fake subsurface scattering using view dir (camera bounds help this)
-fresnel
-color blend between preset palettes based on vertex(?) height
-baked sim and/or hand animated wave animation w variations
-looots of alphablended quads* for wake fx
July 29, 2026 at 6:03 AM
Update on my Sprites with Normal Maps. I made a small island with a painted normal map. If the ground itself has a normal map the light doesn't make much sense but if you remove the normal map it looks really nice. Next step is a small scene to really show what I've learned!
March 7, 2025 at 10:53 AM