This one is open source and free. Traditional tool no relation to anything ai.
This one is open source and free. Traditional tool no relation to anything ai.
and there's a website ive been using since high-school for making normal maps from the diffuse too: cpetry.github.io/NormalMap-On...
(Im a very lazy modder myself)
and there's a website ive been using since high-school for making normal maps from the diffuse too: cpetry.github.io/NormalMap-On...
(Im a very lazy modder myself)
I first made this tool for my game, but am releasing it free and open source for everyone.
Generate and edit normal maps and light masks, while keeping your sprites pixel perfect.
Hope it helps with your art or gamedev!
#pixelart #indiegamedev
Now I just shade in black with alpha channel off, and lower the opacity to change the intensity. Then I choose a blend mode (I like Tangent Normalmap) and colorize it with Filter>Adjust>HSV to set the shade color. Try it out on something simple!
Now I just shade in black with alpha channel off, and lower the opacity to change the intensity. Then I choose a blend mode (I like Tangent Normalmap) and colorize it with Filter>Adjust>HSV to set the shade color. Try it out on something simple!
cpetry.github.io/NormalMap-On...
Big thanks to the creator of it, my stylized tree bark looks even better now :)
#gamedev #3Dmodeling #texturing
cpetry.github.io/NormalMap-On...
Big thanks to the creator of it, my stylized tree bark looks even better now :)
#gamedev #3Dmodeling #texturing
pixoate.com/photo-effect...
#NormalMap #3DArt
pixoate.com/photo-effect...
#NormalMap #3DArt
Did I mention it's free?
xanathon.com/2026/10/heig...
#displacment #displacementMaps #DisplacementMap #NormalMap #AO #Blender
Did I mention it's free?
xanathon.com/2026/10/heig...
#displacment #displacementMaps #DisplacementMap #NormalMap #AO #Blender
I've also added a normalmap for the mane & tail. :3c
#art
www.deviantart.com/mythicspeed/...
I've also added a normalmap for the mane & tail. :3c
#art
www.deviantart.com/mythicspeed/...
Current players: 0
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Total user reviews: 3
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Price: $4.99
Find more information on SteamPulse:
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Current players: 0
Avg players: 0
Peak players: 0
Total user reviews: 3
Avg gameplay hours: 0h
Price: $4.99
Find more information on SteamPulse:
https://steampulse.org/game/738830
foda-se
foda-se
With add-ons by me to generate corrected heightmaps (because the included normalmap generator textures oceans) and specular maps, using instructions from: screamingbrainstudios.com/planet-textu...
...and rendered in Celestia: celestiaproject.space
With add-ons by me to generate corrected heightmaps (because the included normalmap generator textures oceans) and specular maps, using instructions from: screamingbrainstudios.com/planet-textu...
...and rendered in Celestia: celestiaproject.space
make a greyscale version of the scar, with white being higher/raised, black being lower/sunken (1st pic is diffuse, 2nd is greyscale)
input the greyscale image into this website -> cpetry.github.io/NormalMap-On...
+
make a greyscale version of the scar, with white being higher/raised, black being lower/sunken (1st pic is diffuse, 2nd is greyscale)
input the greyscale image into this website -> cpetry.github.io/NormalMap-On...
+
what i would do is make a greyscale thingy of the edits you're planning on making and then overlay those on the original normal map if that makes sense
what i would do is make a greyscale thingy of the edits you're planning on making and then overlay those on the original normal map if that makes sense
-cubemap reflection + normalmap
-fake subsurface scattering using view dir (camera bounds help this)
-fresnel
-color blend between preset palettes based on vertex(?) height
-baked sim and/or hand animated wave animation w variations
-looots of alphablended quads* for wake fx
-cubemap reflection + normalmap
-fake subsurface scattering using view dir (camera bounds help this)
-fresnel
-color blend between preset palettes based on vertex(?) height
-baked sim and/or hand animated wave animation w variations
-looots of alphablended quads* for wake fx