and then you might decide to modify the assembler to disassemble, letting you view and edit existing code
and then you might decide to modify the assembler to disassemble, letting you view and edit existing code
Additional opcodes for Csound
🔗 https://github.com/csound/plugins
#homebrew #newpkg #macos #linux #formula
Additional opcodes for Csound
🔗 https://github.com/csound/plugins
#homebrew #newpkg #macos #linux #formula
fwiw the GB opcodes call everything load, so unless you want to do that you kind of have to name them however you prefer
fwiw the GB opcodes call everything load, so unless you want to do that you kind of have to name them however you prefer
Who else is reverse-engineering packed JS this week? #malwareanalysis #RE
Who else is reverse-engineering packed JS this week? #malwareanalysis #RE
Although to be fair, the 6800 doesn't have anywhere near as many addressing modes as the 6502.
Although to be fair, the 6800 doesn't have anywhere near as many addressing modes as the 6502.
So the bump mainly comes from changes as to how we handle the opcodes (we have implemented dynamic batching). But w/o the TCM changes, that would have not been possible. Since that code lives in TCM.
So the bump mainly comes from changes as to how we handle the opcodes (we have implemented dynamic batching). But w/o the TCM changes, that would have not been possible. Since that code lives in TCM.
Maybe it's not for you?
You are not only cheating the system, but also yourself. Becoming reliant on automated systems to produce your own creativity. Have fun i guess but its nothing id ever want to touch.
It's still running on the CPU and not yet RDP accelerated but a far cry from the previous 1 FPS
There's currently an N64 water competition. While it's doubtful I'll win, it'll still be an interesting entry.
It's still running on the CPU and not yet RDP accelerated but a far cry from the previous 1 FPS
There's currently an N64 water competition. While it's doubtful I'll win, it'll still be an interesting entry.
Add a nice little library of SCUMM scripts and some decent examples and voila, we got ourselves a Net Yaroze for all kinds of retro consoles
Add a nice little library of SCUMM scripts and some decent examples and voila, we got ourselves a Net Yaroze for all kinds of retro consoles
Maybe some additional opcodes and an #ifdef/#else inside the SCUMM script.
Would just be neat if I could find a way to port this to Sega Saturn, N64, PS1, 32X or Atari Jaguar. Or even SNES with SuperFX.
Maybe some additional opcodes and an #ifdef/#else inside the SCUMM script.
Would just be neat if I could find a way to port this to Sega Saturn, N64, PS1, 32X or Atari Jaguar. Or even SNES with SuperFX.
0xFE02 : Set the mono specific dither palette mapping (the engine only seems to support pal 0)
0xFE03 : Draw to the mono buffer, using the pal lookup
0xFE04/06 : Stop drawing
0xFE05 : Draw to the mono, no lookup
0xFE02 : Set the mono specific dither palette mapping (the engine only seems to support pal 0)
0xFE03 : Draw to the mono buffer, using the pal lookup
0xFE04/06 : Stop drawing
0xFE05 : Draw to the mono, no lookup
HUGE!