#PROCJAM
PROCJAM - the Procedural Generation Jam - is back for another year! Join us on itch.io this November for another week of making something that makes something - a bskybot, a videogame, a digital artwork, a dice table or something else!

🗓️ Nov 21st - Dec 1st
🔮 itch.io/jam/procjam
PROCJAM - The Procedural Generation Jam
A game jam from 2025-11-21 to 2025-12-01 hosted by PROCJAM. Let's Make Something! PROCJAM - the Procedural Generation Jam - is a creative coding jam about making things that make things. This normally...
itch.io
October 27, 2025 at 3:35 PM
procjam starts tomorrow!
regardless of experience level, it's a nice time to make some generative art and find community around it. it's a very chill and noncompetitive week long jam.
PROCJAM - The Procedural Generation Jam
A game jam from 2025-11-21 to 2025-12-01 hosted by PROCJAM. Let's Make Something! PROCJAM - the Procedural Generation Jam - is a creative coding jam about making things that make things. This normally...
itch.io
November 20, 2025 at 11:55 PM
today's work on the vertical scrolling shooter i'm making for #procjam
November 27, 2025 at 8:00 AM
I've added geysers to Last Voyage of the Tartarus.

#PROCJAM 2025 #Gamedev #Pixelart
November 28, 2025 at 9:27 PM
Part 2 of my procjam diary!
This time its wonky mesh generation, triplanar pseudonoise and even more cheats!
www.nullpointer.co.uk/procjam-25-d...
ProcJam 25 Diary - p2 a 3D dungeon
This is the second part of my 2025 procjam diary. The previous…
www.nullpointer.co.uk
November 25, 2025 at 11:25 AM
i have decided what i'm doing for #procjam

i am making a scrolling shooter with generated levels and enemies.
November 22, 2025 at 3:42 PM
Hair, my PROCJAM submission
www.patreon.com/posts/hair-1...
December 1, 2025 at 5:32 PM
i got some basis systems working for my procjam project. here are some enemies with their colliders drawn.
November 22, 2025 at 6:04 PM
⛵️Sails - a simple generator of sailing ships for #PROCJAM 2024
www.patreon.com/posts/sails-...
November 5, 2024 at 6:57 PM
Encroaching upon a cyclopean city.

#PROCJAM 2025 #gamedev #pixelart
November 24, 2025 at 3:12 PM
You can read all about the ProcJam in @debugmag.com #16 - where I wrote about my favorites!

#indiegame #gamejam #procjam
June 22, 2026 at 2:47 PM
Did you know it's been TEN YEARS since the first #procjam? Time has flown. We're doing the jam again this year, a week of laid-back making things that make things. If you're interested in procedural generation, digital art or just doin' weird stuff with computers, come join us:

itch.io/jam/procjam
PROCJAM 2024
A game jam from 2024-10-25 to 2024-11-04 hosted by PROCJAM. PROCJAM - the Procedural Generation Jam - is a creative coding jam about making things that make things. That could be a game that uses proc...
itch.io
September 2, 2024 at 2:05 PM
Is "triplanar pseudonoise" a thing? I dunno, I sort of made it up when describing how i cheat in shaders when generating an SCP bunker..
www.nullpointer.co.uk/procjam-25-d...
ProcJam 25 Diary - p2 a 3D dungeon
This is the second part of my 2025 procjam diary. The previous…
www.nullpointer.co.uk
November 26, 2025 at 10:03 AM
throwing stuff at it to see if something sticks
#gamedev #procjam

bsky.app/profile/smol...
November 27, 2025 at 11:20 PM
Working on UI and decorations.

#PROCJAM 2025 #Gamedev #Pixelart
November 24, 2025 at 1:22 AM
draugb thread for #procjam 2025

random 1-bit timesplitters portraits
November 22, 2025 at 12:53 AM
Oh if you want more generative art that is on the programming side of things, Procjam is great and has a lot of resources (you can notice these types of events explicitly disallow "gen AI")

I also love their tagline, so succinct: "Make Something That Makes Something"

itch.io/jam/procjam
PROCJAM - The Procedural Generation Jam
A game jam from 2025-11-21 to 2025-12-01 hosted by PROCJAM. The theme for #PROCJAM 2025 is: ❄️ ☃️ COLD PLACES ☃️ ❄️ Let's Make Something! PROCJAM - the Procedural Generation Jam - is a creative...
itch.io
June 8, 2026 at 3:24 PM
still working on my #procjam project, tho i haven't been doing as much as i hoped
November 29, 2025 at 4:44 AM
because we all get random snippets of one another's timelines: i'm making a small #procjam scrolling shooter with generated levels (and enemies (and /maybe/ weapons))
player bullets. you can focus fire or spread, and when you focus it throttles down the (linear!) player movement.
November 24, 2025 at 2:20 AM
I finally started doing some stuff for #procjam It's slight revamp of an unfinished SCP bunker generator I started years ago.. As with most things pcg it started with a dungeon generator.!

You can read about it here, and try out the WebGL version
www.nullpointer.co.uk/procjam-25-d...
November 23, 2025 at 7:39 PM
Making a Snowglobe for this year's ProcJam theme "Cold Places"
November 22, 2025 at 5:46 PM
Giant crab pixel art for my #PROCJAM 2025 project.

Tentatively called Last Voyage of the Tartarus.

#PixelArt #GameDev
November 23, 2025 at 4:37 PM