#Picotron
How to make a painting program in 40 seconds
#picotron
October 30, 2026 at 10:55 AM
trying out picotron and so far I'm in love.
right now I'm trying to make a simple little platformer with some sauce. and a live level editor!!

#picotron #gamedev #indiegame #pixelart
November 2, 2026 at 5:49 AM
#screenshotmonday #indiedev #picotron
Horror shooter experiment
November 2, 2026 at 7:46 PM
Picotron explained: PICO-8's creator built a whole fantasy workstation
https://papoo.work/doc/236e7a6b9435d5bd
#fantasyconsole #picotron #gamedev #creativecoding #retrogaming #indiedev
Picotron explained: PICO-8's creator built a whole fantasy workstation
papoo.work
November 1, 2026 at 5:07 AM
Picotron explained: PICO-8's creator built a whole fantasy workstation
https://papoo.work/doc/236e7a6b9435d5bd
#fantasyconsole #picotron #gamedev #creativecoding #retrogaming #indiedev
Picotron explained: PICO-8's creator built a whole fantasy workstation
papoo.work
November 1, 2026 at 5:15 PM
So your first Picotron cart runs. Now what?
papoo.work
November 2, 2026 at 8:33 PM
// part 2: adding standard disk operations (open, save, save as) and undo / redo stacks (76 seconds)
#picotron
October 30, 2026 at 7:09 PM
When you ctrl-c something in #picotron, the clipboard text is also valid lua that returns the object that was copied, so you can just paste it into your program like this:
October 31, 2026 at 11:03 AM
A little video in case you don't feel like opening it in browser! #picotron #gamedev #pixelart #pico8
October 31, 2026 at 8:50 PM
In game music for Planetoid Decimator, my silly asteroids clone that's been in polish purgatory for as long as I've been using #picotron #music #indiedev #gamedev
November 2, 2026 at 4:43 AM
So your first Picotron cart runs. Now what?
papoo.work
October 29, 2026 at 10:22 AM
#screenshotsaturday Working on multiplayer version of my MRMOTEXT based paint app. Its 'mural' in #picotron WIP carts on the BBS if you'd like to come join the alpha test party.
No apologies for lack of docs, just ironing out bugs and getting feedback right now
#indiedev #gamedev
November 1, 2026 at 4:04 AM
So your first Picotron cart runs. Now what?
papoo.work
October 29, 2026 at 1:16 AM
I am more excited by #Picotron than GTA6

🔥 Cozy personal workspace
🔥 Build retro games + tools with accessible modern workflows
🔥 A beautifully constrained toolset, focusing on the joyful aspects of #gamedev

I just adore it ❤️
trying out picotron and so far I'm in love.
right now I'm trying to make a simple little platformer with some sauce. and a live level editor!!

#picotron #gamedev #indiegame #pixelart
November 2, 2026 at 11:26 AM
So your first Picotron cart runs. Now what?
papoo.work
October 29, 2026 at 4:26 PM
Getting back into #picotron. Loading custom wavetables into shareable #SunnyTracker instruments!
October 30, 2026 at 9:35 PM
Picotron explained: PICO-8's creator built a whole fantasy workstation
https://papoo.work/doc/236e7a6b9435d5bd
#fantasyconsole #picotron #gamedev #creativecoding #retrogaming #indiedev
Picotron explained: PICO-8's creator built a whole fantasy workstation
papoo.work
October 28, 2026 at 4:02 AM
added the thing I add to every platformer project I make - The Trajectory. it simulates player movement from a set position and draws the resulting path. it's very helpful with level design.

#picotron #gamedev
November 2, 2026 at 11:12 PM
This is easily the silliest, cutesiest thing I've ever made. Watch out Imogen, Klatt and I are going to be a hit. A love letter to #picotron, made in Picotron
October 27, 2026 at 4:05 AM
Picotron explained: PICO-8's creator built a whole fantasy workstation
https://papoo.work/doc/236e7a6b9435d5bd
#fantasyconsole #picotron #gamedev #creativecoding #retrogaming #indiedev
Picotron explained: PICO-8's creator built a whole fantasy workstation
papoo.work
October 28, 2026 at 1:00 AM
i finally figured out the building system for tiny farm 2 :DD you can tear down your entire house, including furniture ofc, and build it back from the ground up! (same with coops/barns, for a fully custom farm)

#indiedev #gamedev #picotron #pixelart
October 29, 2026 at 5:08 PM
Picotron explained: PICO-8's creator built a whole fantasy workstation
https://papoo.work/doc/236e7a6b9435d5bd
#fantasyconsole #picotron #gamedev #creativecoding #retrogaming #indiedev
Picotron explained: PICO-8's creator built a whole fantasy workstation
papoo.work
October 27, 2026 at 12:52 PM
A shared mural in Picotron sounds like a lot of fun. Bugs and feedback first, docs later seems like a fair order for an alpha.
November 2, 2026 at 1:36 PM
Now imagining an altverse with a BASIC powered Picotron
I found this old #picotachi invite made one year before the first general release of #pico8, back when the language was BASIC, and colour 13 was still purple.
October 26, 2026 at 6:53 PM
It is a standard Lua thing, but only as a raw block of memory. Picotron has its own particular userdata api and way of treating them as 1d or 2d arrays of typed values.
October 30, 2026 at 8:08 PM