Ryan
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ryanmalm.bsky.social
Ryan
@ryanmalm.bsky.social
Creative Generalist. Agnostic Absurdist. I repost indie gamedev and art. Eat the Billionaires.
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#indiedev #gamedev
little walkabout after a big visuals push, showing off flashlight, day night accelerated for the video
#indiedev #gamedev
little walkabout after a big visuals push, showing off flashlight, day night accelerated for the video
September 16, 2026 at 6:04 PM
Reposted by Ryan
the incredibly tiny procedural music system that i made for my new game SP13KTRA is now available for people to play around with! 🎶🌈

it makes billions of music variations using only a single number.

killedbyapixel.github.io/SP13KTRA/too...

find a good seed and share it! 👇
September 16, 2026 at 2:18 PM
Reposted by Ryan
I wrote a little beginners guide on #pico8 and #picotron math.
It's a short read going over the most common applications of percentages, distance functions, linear interpolation, sin, cos and atan2.
Big thanks to the PICO-8 community for giving me feedback on this!
#gamedev #tutorial
Math for PICO-8 devs
taxicomics published a post on Ko-fi
ko-fi.com
September 13, 2026 at 9:56 AM
I’m pretty happy with how the transition turned out #screenshotmonday #indiedev #gamedev
September 15, 2026 at 4:07 AM
#screenshotmonday #indiedev #gamedev
There may be mining in my untitled game
September 15, 2026 at 3:01 AM
Reposted by Ryan
My #pico1k #pico8 attempt is becoming a sort of 'make a little garden' game. You need to periodically harvest something to keep playing, but the enemies had to go due to lack of bytes.
September 14, 2026 at 6:33 PM
Reposted by Ryan
"You've lost"
Again. You feel exhausted and beaten. When you enter the parking lot, you realize you have no idea where you've parked your car.

#pico8 #indiegame #gamejam #1k #pixelart #gamedev

This is my entry for #pico1k 2026 game jam itch.io/jam/pico-1k-...

Play here rostok.itch.io/youvelost
September 14, 2026 at 4:03 PM
Reposted by Ryan
I bet you didn't know that Lily2D now has a Pixels API! 👀

Lily2D already has great support for WGSL shaders - and now it also includes a tiny 256x144 framebuffer renderer!

Time to get started on that prototype, game jam or even just keep it retro!

#indiedev #indiegamedev #gamedev #gamedevtools
September 14, 2026 at 1:55 PM
#screenshot #indiedev #gamedev
Currently working on terrain texturing, but this I liked this planet's colors and thought this was pretty.
September 14, 2026 at 4:26 PM
Reposted by Ryan
a gouache mess
September 14, 2026 at 11:56 AM
What comes immediately after mastery of lights? A day / night cycle of course. #gamedev #indiedev
September 14, 2026 at 5:30 AM
Colored lights! Huzzah! #gamedev #indiedev #screenshotsunday
September 14, 2026 at 12:34 AM
#screenshotsunday #indiedev #gamedev
Cast shadows! This took an embarrassingly long time to debug and figure out.
September 13, 2026 at 11:07 PM
#screenshotsunday #gamedev #indiedev
Progress on new renderer
September 13, 2026 at 9:28 PM
#screenshotsunday #gamedev #indiedev
Reluctantly moving towards a deferred renderer for this project and a "real" 3D scene. Fun shader debugging times
September 13, 2026 at 4:00 PM
#screenshotsaturday #gamedev #indiedev #typescript #threejs
In preparation for NPCs and other characters, the player sprite in my game is now procedurally generated like all the other things
September 13, 2026 at 4:11 AM
Reposted by Ryan
Here's a screenshot of the game and the splash screen. It's almost done now. A bit of level tidying and then some play-testing but I'm pretty happy with it. #js13k #gamedev #indiedev #javascript
September 7, 2026 at 9:55 PM
#screenshotsaturday #gamedev #indiedev #typescript

Working on some more varied and interesting palette generation, bloom, renderer tweaks
September 12, 2026 at 11:26 PM
September 12, 2026 at 3:17 AM
Reposted by Ryan
ok i'm rabbit holing, but look at this foliage algorithm
September 10, 2026 at 8:52 PM
my planets are 128x128 tilemaps with worldwrap when navigating. feels big enough for now
#gamedev #indiedev #typescript #proceduralgeneration
September 11, 2026 at 8:23 PM
Reposted by Ryan
another weird pico8 proto that didnt go anywhere
September 11, 2026 at 3:09 AM
Reposted by Ryan
Some cheap #pico8 worldgen for a possible #pico1k game:

cls()for y=40,127do line(0,y,128,y,y/16-1)end pal(4,0)for i=1,14000do x,y=rnd(128),rnd(120) circfill(x,y,y/20,pget(x,y+.3))end
September 11, 2026 at 4:01 AM
Reposted by Ryan
Daily motivation, right on your desktop ☯️

"Sticky Note Tao", a Picotron widget inspired by Deng Ming-Dao's "365 Tao" that aims to give you peace of mind. Check it out on the Lexaloffle BBS: www.lexaloffle.com/bbs/?tid=159...

#Picotron #PixelArt #IndieDev #tao #yinyang
September 10, 2026 at 7:54 PM
Reposted by Ryan
pocket workstation running the builtin programs: terminal, polyeditor, leveleditor, animeditor and gameplayer
#pocketworkstation #retrogamedev
August 19, 2026 at 1:37 PM