it makes billions of music variations using only a single number.
killedbyapixel.github.io/SP13KTRA/too...
find a good seed and share it! 👇
it makes billions of music variations using only a single number.
killedbyapixel.github.io/SP13KTRA/too...
find a good seed and share it! 👇
It's a short read going over the most common applications of percentages, distance functions, linear interpolation, sin, cos and atan2.
Big thanks to the PICO-8 community for giving me feedback on this!
#gamedev #tutorial
Again. You feel exhausted and beaten. When you enter the parking lot, you realize you have no idea where you've parked your car.
#pico8 #indiegame #gamejam #1k #pixelart #gamedev
This is my entry for #pico1k 2026 game jam itch.io/jam/pico-1k-...
Play here rostok.itch.io/youvelost
Again. You feel exhausted and beaten. When you enter the parking lot, you realize you have no idea where you've parked your car.
#pico8 #indiegame #gamejam #1k #pixelart #gamedev
This is my entry for #pico1k 2026 game jam itch.io/jam/pico-1k-...
Play here rostok.itch.io/youvelost
Lily2D already has great support for WGSL shaders - and now it also includes a tiny 256x144 framebuffer renderer!
Time to get started on that prototype, game jam or even just keep it retro!
#indiedev #indiegamedev #gamedev #gamedevtools
Lily2D already has great support for WGSL shaders - and now it also includes a tiny 256x144 framebuffer renderer!
Time to get started on that prototype, game jam or even just keep it retro!
#indiedev #indiegamedev #gamedev #gamedevtools
Currently working on terrain texturing, but this I liked this planet's colors and thought this was pretty.
Currently working on terrain texturing, but this I liked this planet's colors and thought this was pretty.
Cast shadows! This took an embarrassingly long time to debug and figure out.
Cast shadows! This took an embarrassingly long time to debug and figure out.
Reluctantly moving towards a deferred renderer for this project and a "real" 3D scene. Fun shader debugging times
Reluctantly moving towards a deferred renderer for this project and a "real" 3D scene. Fun shader debugging times
In preparation for NPCs and other characters, the player sprite in my game is now procedurally generated like all the other things
In preparation for NPCs and other characters, the player sprite in my game is now procedurally generated like all the other things
Working on some more varied and interesting palette generation, bloom, renderer tweaks
Working on some more varied and interesting palette generation, bloom, renderer tweaks
#gamedev #indiedev #typescript #proceduralgeneration
#gamedev #indiedev #typescript #proceduralgeneration
#pocketworkstation #retrogamedev
#pocketworkstation #retrogamedev