#PixelSize
Bump the VR settings menu's base pixelSize - confirmed live it fixes the blur

Direct request: "this UI is still blurry as fuck and needs ...
hopefully the base font size cranked. I really hope it's that easy."
It was: tested live in-browser by editing SHELL_PIXEL_SIZE directl...
October 3, 2026 at 1:53 AM
WebCalEM is a browser-based tool that makes lattice-based pixel-size calibration a routine step in the cryo-EM workflow #CryoElectronMicroscopy #MagnificationCalibration #PixelSize doi.org/10.1107/S205...
August 27, 2026 at 2:05 PM
Okay....not a _great_ first impression.

I've created two rectangles and tried to constrain the distance of the internal one vis a vis the external one's walls.

Already getting those errors that don't make sense to a typical user.
(only briefly toying with it, as I'm mostly busy today)
October 21, 2024 at 1:38 PM
I'm "yesterday I made the fonts in my terminals and my editor a few pixels larger" years old.

(height 200 from 148 in emacs and pixelsize 22 from 17 in the terminal)

I probably need screen glasses as well. Progressive vision causes me to lift my head when I want to read something at the top of […]
Original post on mastodon.social
mastodon.social
November 12, 2025 at 7:15 AM
It looks like some complex dynamic algorithm, but it's actually super-simple basic stuff. Just 6 different unicolored blood graphics, random 90° rotation (as to not mess with pixelSize), random subpixel offset, and random alpha.
Alpha decays after each turn, once it reaces 0, objects are purged.
March 22, 2026 at 2:01 AM
The bunny era is not over yet!

ko-fi

#pixelart #aseprite
April 23, 2025 at 9:44 PM
And now, for some quick recreational programming while the kids are napping: www.glslsandbox.com

I heard www.shadertoy.com is also nice.

Shaders are fun to play with because the feedback loop is super short - contrary to some of the stuff we do day to day.
April 12, 2025 at 12:51 PM
A helpfull tip for everybody who is using services like Buffer to schedule your posts on bsky is to check that particular services limitaions. For example any image that is larger than 1MB gets its quality nuked into oblivion and the actual pixelsize reduced.
So artist be aware of this fact.
May 29, 2026 at 9:21 AM
Feste Pixelsize für fonts nicht so gut.
March 10, 2025 at 9:03 AM
Show this Google Sheets API feature request some love with a comment or +1!:
## Inclusion of a 'setToFit' boolean in row metadata. `pixelSize` does not accurately read row assigned 'Fit to data'
issuetracker.google.com/issues/32497...
Google Issue Tracker
issuetracker.google.com
February 13, 2024 at 3:33 AM
For some reason, I can't play games like this. I didn't enjoy the art style back in the day, and the mismatch of geometry detail levels to size as well as the texture levels (pixelsize) just made me wish for more 16bit 2D style rpgs back then.
It lacks harmony for me. Worse today.
December 31, 2025 at 11:11 AM
Code is in the Alt text :)
October 20, 2023 at 11:36 AM
🚨 EUVD-2021-15510
📊 5.5/10

📝 In Deark before v1.5.8, a specially crafted input file can cause a division by zero in (src/fmtutil.c) because of the value of pixelsize.

🔗 https://euvd.enisa.europa.eu/vulnerability/EUVD-2021-15510

#cybersecurity #infosec #cve #euvd
January 26, 2026 at 10:34 PM
6 mm image at ~80 nm pixelsize, captured @zeiss-microscopy.bsky.social s celldiscover 7 in confocal mplx mode, single optical plain @40x 0.95 air
June 11, 2025 at 8:36 PM
And this in my opinion is the biggest take-away here:

To achieve a "clean pixelart look", pixelsize needs to be consistent. But they don't have to be perfect.

When neighbouring pixels have a x2 or x3 size difference, you will notice. But a size difference of +-50% can be tolerated.
December 1, 2025 at 9:31 PM
For any zoom-level that leads to a clean multiple of the original pixelsize... you get inconsistent pixelsize. Especially when having fluid zoom-in and zoom-outs it can look jarring.

That didn't stop PlayStation games from just doing this, though.
So to some extend, it's authentic pixelart.
December 1, 2025 at 9:13 PM
あなたの好きなミニオンをあなたのイメージ柄でたまごっちドットにします。
みたいなの需要あるかなとおもったけどミニオンによっては難易度ハードすぎる

現行たまごっちでのpixelsizeでかめのデザインならいけそうか
December 15, 2025 at 9:45 AM