www.phoronix.com/news/BeagleP...
www.phoronix.com/news/BeagleP...
This needs a PowerVR card so if you're not in the top 1% of retro PC sickos you'll want this instead: archive.org/details/A5EG...
This needs a PowerVR card so if you're not in the top 1% of retro PC sickos you'll want this instead: archive.org/details/A5EG...
just to inspire something. Limits can be fun. Vertex dynamic lights and (trace) flares work.
just to inspire something. Limits can be fun. Vertex dynamic lights and (trace) flares work.
github.com/mrneo240/cla...
#cplusplus #cpp #gamedev
github.com/mrneo240/cla...
#cplusplus #cpp #gamedev
Runs at locked 60Hz well on modern phones. The problem is cheap 99€ Android phones with PowerVR GE8320 :(
Runs at locked 60Hz well on modern phones. The problem is cheap 99€ Android phones with PowerVR GE8320 :(
here's some of the intro in SGLDrv (the regressed leftover video driver for Powervr PCX2 cards no one used by this point in time)
here's some of the intro in SGLDrv (the regressed leftover video driver for Powervr PCX2 cards no one used by this point in time)
You can also play 3DFX (via Dgvoodoo2 and nGlide), ATI (via GLRage), and Rendition (via RReady) games natively too, albeit with just the GPU emulated
Buy the wrong one, and you could find yourself with a card unsupported by all but a handful of games. A bit of a minefield, and it's part of what sent my family to PS1 after Amiga.
You can also play 3DFX (via Dgvoodoo2 and nGlide), ATI (via GLRage), and Rendition (via RReady) games natively too, albeit with just the GPU emulated